Player Matchup

Charybdis
Charybdis
Bawybaw
Charybdis
Level 126
God Stats
8W - 16L
1,687 SR
Queue Stats
274W - 278L
1,589 Elo+
Party 1
Guan Yu
Guan Yu
Cybernet1cTiger
Guan Yu
Level 172
God Stats
4W - 2L
2,054 SR
Queue Stats
552W - 547L
1,563 Elo+
Party 1
Anubis
Anubis
fertkali
Anubis
Level 158
God Stats
6W - 2L
1,891 SR
Queue Stats
133W - 126L
1,617 Elo+
Solo
Aphrodite
Aphrodite
sukram11
Aphrodite
Level 146
God Stats
4W - 3L
1,482 SR
Queue Stats
166W - 136L
1,577 Elo+
Party 1
Fenrir
Fenrir
ŖεαLΠεgrö
Fenrir
Level 145
God Stats
4W - 3L
1,318 SR
Queue Stats
199W - 215L
1,552 Elo+
Party 1
Team Averages
Level 149
1,686 SR
1,580 Elo+

VS

Team Averages
Level 127
1,514 SR
1,512 Elo+
Kukulkan
Kukulkan
CarelessCarnage
Kukulkan
Level 140
God Stats
12W - 13L
1,500 SR
Queue Stats
699W - 645L
1,568 Elo+
Solo
Khepri
Khepri
EmotionalSupp
Khepri
Level 155
God Stats
15W - 8L
1,680 SR
Queue Stats
34W - 33L
1,593 Elo+
Party 2
Ishtar
Ishtar
ItsLG3
Ishtar
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,288 Elo+
Party 2
Janus
Janus
PittsburghAdam9
Janus
Level 159
God Stats
3W - 9L
1,510 SR
Queue Stats
368W - 323L
1,563 Elo+
Solo
Loki
Loki
kcut
Loki
Level 155
God Stats
2W - 4L
1,381 SR
Queue Stats
378W - 379L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bawybaw
Charybdis
11
2 / 2 / 5
6,983
582
6,867
8,863
3,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 3
6,499
542
2,657
9,088
6,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
fertkali
Anubis
13
5 / 2 / 3
7,941
662
8,056
7,424
4,193
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
sukram11
Aphrodite
11
3 / 0 / 8
7,660
638
3,272
6,963
6,564
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
6 / 2 / 2
7,315
610
6,942
11,649
5,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
1 / 4 / 3
6,375
531
5,366
7,181
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 4
5,027
419
3,315
7,591
5,104
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
ItsLG3
Ishtar
10
2 / 1 / 2
5,892
491
4,384
8,357
2,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 3 / 1
7,995
666
7,104
6,391
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Loki
kcut
Loki
10
3 / 7 / 3
6,512
543
5,456
12,422
4,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
16
Kills
8
8
Deaths
17
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Bawybaw
Charybdis
2
2
5
2.25
L
Kukulkan
1
4
3
0.63
W
0
2
3
0.75
L
0
2
4
1
L
Ishtar
ItsLG3
Ishtar
2
1
2
3
L
2
3
1
0.83
W
Anubis
fertkali
Anubis
5
2
3
3.25
L
Loki
kcut
Loki
3
7
3
0.64
W
Aphrodite
sukram11
Aphrodite
3
0
8
7
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,794
Damage
25,625
43,987
Taken
41,942
26,441
Mitigated
16,144
21,494
Healing
8,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Bawybaw
Charybdis
6,867
3,762
0
3,036
8,863
3,445
1,994
1,564
7,299
0
52,473
L
Kukulkan
5,366
1,262
0
867
7,181
2,336
0
3,033
4,148
48,664
0
W
2,657
192
253
3,825
9,088
6,685
198
5,268
3,414
0
37,083
L
3,315
540
0
851
7,591
5,104
0
2,788
4,803
13,617
0
L
Ishtar
ItsLG3
Ishtar
4,384
2,536
0
2,385
8,357
2,833
0
2,338
6,019
0
29,694
L
7,104
646
0
1,635
6,391
1,770
0
0
6,073
63,351
0
W
Anubis
fertkali
Anubis
8,056
145
0
2,703
7,424
4,193
200
2,959
4,465
73,699
0
L
Loki
kcut
Loki
5,456
1,575
0
2,685
12,422
4,101
0
3,169
9,206
0
36,132
W
Aphrodite
sukram11
Aphrodite
3,272
957
2,586
3,936
6,963
6,564
156
3,179
3,784
18,613
0
W
6,942
1,466
0
5,155
11,649
5,554
0
2,293
9,240
0
47,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,398
Gold Earned
31,801
359
Minions Killed
337
0
Camps Cleared
0
1,248,409
Distance Traveled
1,309,127
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,983
582
80
7
0
217,905
5
L
Kukulkan
6,375
531
95
8
0
237,714
2
W
Guan Yu
6,499
542
60
5
0
260,244
0
L
Khepri
5,027
419
9
1
0
277,638
6
L
Ishtar
5,892
491
45
4
0
252,499
0
L
Janus
7,995
666
129
11
0
273,294
0
W
Anubis
7,941
662
121
10
0
245,636
0
L
Loki
6,512
543
59
5
0
267,982
0
W
Aphrodite
7,660
638
24
2
0
250,676
2
W
Fenrir
7,315
610
74
6
0
273,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role