Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Benson Bonee
Kuzenbo
Level 98
God Stats
35W - 26L
1,676 SR
Queue Stats
561W - 606L
1,525 Elo+
Party 2
Thor
Thor
Bofo831906
Thor
Level 46
God Stats
2W - 1L
1,301 SR
Queue Stats
49W - 127L
1,286 Elo+
Solo
Lancelot
Lancelot
GOLD8991
Lancelot
Level 64
God Stats
13W - 13L
1,500 SR
Queue Stats
351W - 362L
1,432 Elo+
Solo
Baron Samedi
Baron Samedi
The Predator272
Baron Samedi
Level 59
God Stats
6W - 3L
1,500 SR
Queue Stats
11W - 9L
921 Elo+
Solo
Team Averages
Level 64
1,495 SR
1,333 Elo+

VS

Team Averages
Level 64
1,450 SR
1,397 Elo+
Mulan
Mulan
 
Mulan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
PUDDINXlOVER
Medusa
Level 89
God Stats
5W - 10L
1,500 SR
Queue Stats
841W - 828L
1,446 Elo+
Party 1
Geb
Geb
RANUMB
Geb
Level 29
God Stats
3W - 1L
1,303 SR
Queue Stats
110W - 129L
1,348 Elo+
Party 1
Yu Huang
Yu Huang
Yelahhhh
Yu Huang
Level 28
God Stats
3W - 7L
1,405 SR
Queue Stats
45W - 78L
1,321 Elo+
Party 1
Pele
Pele
xxcrudexxttv
Pele
Level 65
God Stats
10W - 15L
1,541 SR
Queue Stats
289W - 279L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 1 / 1
4,636
464
6,311
6,518
2,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Kuzenbo
Benson Bonee
Kuzenbo
10
3 / 3 / 0
6,015
602
4,213
7,889
4,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 8 / 1
4,164
416
834
8,275
2,474
Lancelot
GOLD8991
Lancelot
8
2 / 1 / 1
5,255
526
5,194
5,890
2,977
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
The Predator272
Baron Samedi
9
2 / 2 / 0
5,137
514
4,112
5,688
2,473
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
3 / 2 / 0
5,935
594
5,124
9,478
5,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
8
1 / 0 / 1
5,176
518
4,483
6,133
2,093
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
RANUMB
Geb
6
0 / 1 / 0
4,575
458
2,193
8,156
5,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
Yelahhhh
Yu Huang
9
7 / 2 / 3
6,313
631
8,289
6,151
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 2 / 2
6,478
648
4,377
9,852
3,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
7
Kills
15
15
Deaths
7
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
1
1
0.5
W
Mulan
 
Mulan
3
2
0
1.5
L
Kuzenbo
Benson Bonee
Kuzenbo
3
3
0
1
L
0
8
1
0.06
L
Lancelot
GOLD8991
Lancelot
2
1
1
2.5
W
Medusa
1
0
1
1.5
W
Geb
RANUMB
Geb
0
1
0
0
L
Baron Samedi
The Predator272
Baron Samedi
2
2
0
1
W
Yu Huang
Yelahhhh
Yu Huang
7
2
3
4.25
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,664
Damage
24,466
34,260
Taken
39,770
14,629
Mitigated
18,828
4,236
Healing
10,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,311
2,613
0
1,505
6,518
2,251
0
1,315
5,203
0
32,035
W
Mulan
 
Mulan
5,124
1,039
0
3,456
9,478
5,308
0
3,621
5,569
0
34,645
L
Kuzenbo
Benson Bonee
Kuzenbo
4,213
1,441
0
1,162
7,889
4,454
0
0
7,349
27,622
0
L
834
647
0
0
8,275
2,474
0
5,007
3,268
0
6,193
L
Lancelot
GOLD8991
Lancelot
5,194
2,113
0
574
5,890
2,977
0
1,016
4,874
0
13,853
W
Medusa
4,483
2,451
0
2,672
6,133
2,093
128
0
6,133
0
31,816
W
Geb
RANUMB
Geb
2,193
239
0
826
8,156
5,707
16
0
8,156
10,284
0
L
Baron Samedi
The Predator272
Baron Samedi
4,112
405
166
829
5,688
2,473
0
3,144
2,544
22,784
0
W
Yu Huang
Yelahhhh
Yu Huang
8,289
1,808
0
1,100
6,151
2,294
235
2,923
3,228
36,722
0
W
4,377
1,868
0
2,358
9,852
3,426
265
1,465
8,359
0
44,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,207
Gold Earned
28,477
149
Minions Killed
236
0
Camps Cleared
0
935,969
Distance Traveled
937,094
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,636
464
23
2
0
177,390
0
W
Mulan
5,935
594
52
5
0
168,411
0
L
Kuzenbo
6,015
602
59
6
0
196,448
2
L
Thor
4,164
416
7
1
0
165,001
0
L
Lancelot
5,255
526
23
2
0
217,159
0
W
Medusa
5,176
518
55
6
0
191,967
0
W
Geb
4,575
458
16
2
0
213,830
0
L
Baron Samedi
5,137
514
37
4
0
179,971
0
W
Yu Huang
6,313
631
41
4
0
171,473
0
W
Pele
6,478
648
72
7
0
191,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role