Player Matchup

Ishtar
Ishtar
Glexly
Ishtar
Level 22
God Stats
7W - 6L
1,624 SR
Queue Stats
381W - 363L
1,389 Elo+
Party 1
Scylla
Scylla
GroovyThrows
Scylla
Level 26
God Stats
0W - 8L
1,281 SR
Queue Stats
6W - 17L
1,335 Elo+
Party 1
Susano
Susano
Jbeezzyy
Susano
Level 87
God Stats
9W - 13L
1,605 SR
Queue Stats
418W - 413L
1,495 Elo+
Solo
Horus
Horus
SmiteisMid
Horus
Level 46
God Stats
2W - 3L
1,500 SR
Queue Stats
532W - 483L
1,365 Elo+
Party 1
Cthulhu
Cthulhu
Specter4554
Cthulhu
Level 69
God Stats
57W - 32L
1,640 SR
Queue Stats
184W - 147L
1,539 Elo+
Solo
Team Averages
Level 50
1,530 SR
1,425 Elo+

VS

Team Averages
Level 73
1,412 SR
1,461 Elo+
Anubis
Anubis
Breauxski
Anubis
Level 38
God Stats
4W - 2L
1,568 SR
Queue Stats
81W - 121L
1,317 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Crimzon89
Ah Muzen Cab
Level 93
God Stats
3W - 5L
1,342 SR
Queue Stats
422W - 392L
1,506 Elo+
Solo
Ao Kuang
Ao Kuang
FunDysfunctional
Ao Kuang
Level 91
God Stats
1W - 3L
1,259 SR
Queue Stats
146W - 122L
1,517 Elo+
Party 2
Shiva
Shiva
TheWildBlueOne
Shiva
Level 108
God Stats
1W - 0L
1,269 SR
Queue Stats
69W - 83L
1,450 Elo+
Solo
Cernunnos
Cernunnos
smellthearoma
Cernunnos
Level 37
God Stats
64W - 40L
1,623 SR
Queue Stats
153W - 121L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Glexly
Ishtar
15
2 / 4 / 3
9,468
430
5,218
13,373
6,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Scylla
16
4 / 8 / 5
10,280
467
9,072
14,367
6,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Susano
Jbeezzyy
Susano
19
9 / 2 / 5
11,636
529
16,347
18,748
9,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Horus
15
1 / 5 / 10
8,940
406
8,582
26,093
33,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Specter4554
Cthulhu
16
1 / 3 / 3
9,862
448
14,703
21,973
28,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Breauxski
Anubis
15
2 / 5 / 8
9,609
437
10,297
13,570
5,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Crimzon89
Ah Muzen Cab
19
4 / 4 / 9
12,138
552
17,756
16,893
6,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 3 / 7
11,646
529
14,830
18,347
7,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 4 / 7
9,895
450
6,789
19,606
17,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
smellthearoma
Cernunnos
19
10 / 3 / 5
12,636
574
22,813
16,691
7,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
58
17
Kills
22
22
Deaths
19
26
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Anubis
Breauxski
Anubis
2
5
8
1.2
W
Ah Muzen Cab
Crimzon89
Ah Muzen Cab
4
4
9
2.13
W
6
3
7
3.17
L
Ishtar
Glexly
Ishtar
2
4
3
0.88
L
Scylla
4
8
5
0.81
L
Susano
Jbeezzyy
Susano
9
2
5
5.75
L
Horus
1
5
10
1.2
L
Cthulhu
Specter4554
Cthulhu
1
3
3
0.83
W
0
4
7
0.88
W
Cernunnos
smellthearoma
Cernunnos
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,922
Damage
72,485
94,554
Taken
85,107
84,165
Mitigated
44,488
20,693
Healing
18,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Breauxski
Anubis
10,297
338
169
3,738
13,570
5,461
1,164
4,603
8,415
57,170
0
W
Ah Muzen Cab
Crimzon89
Ah Muzen Cab
17,756
9,092
0
2,267
16,893
6,582
701
4,282
12,311
0
109,859
W
14,830
4,286
0
3,997
18,347
7,526
801
4,029
13,740
108,172
0
L
Ishtar
Glexly
Ishtar
5,218
2,765
0
1,639
13,373
6,369
1,009
1,860
11,513
0
52,586
L
Scylla
9,072
1,639
0
0
14,367
6,170
0
3,899
10,468
61,385
0
L
Susano
Jbeezzyy
Susano
16,347
3,963
0
2,603
18,748
9,864
0
2,306
16,442
23
107,840
L
Horus
8,582
4,023
3,932
6,766
26,093
33,234
0
9,701
16,392
1,008
45,605
L
Cthulhu
Specter4554
Cthulhu
14,703
418
308
5,445
21,973
28,528
224
7,628
14,345
73,736
0
W
6,789
550
542
3,801
19,606
17,201
377
8,038
10,267
267
55,724
W
Cernunnos
smellthearoma
Cernunnos
22,813
12,615
0
4,201
16,691
7,718
950
2,096
14,255
0
109,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,186
Gold Earned
55,924
505
Minions Killed
555
0
Camps Cleared
0
2,154,479
Distance Traveled
2,078,888
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,609
437
86
4
0
369,825
4
W
Ah Muzen Cab
12,138
552
141
6
0
421,909
8
W
Ao Kuang
11,646
529
118
5
0
514,055
0
L
Ishtar
9,468
430
86
4
0
399,974
0
L
Scylla
10,280
467
105
5
0
365,369
0
L
Susano
11,636
529
130
6
0
487,317
5
L
Horus
8,940
406
80
4
0
431,292
7
L
Cthulhu
9,862
448
104
5
0
470,527
4
W
Shiva
9,895
450
83
4
0
366,055
6
W
Cernunnos
12,636
574
127
6
0
407,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role