Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
FruitK1ller
Lancelot
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
223W - 187L
1,596 Elo+
Party 1
Hel
Hel
GreyFaiden
Hel
Level 158
God Stats
9W - 6L
1,587 SR
Queue Stats
159W - 124L
1,612 Elo+
Party 1
Ix Chel
Ix Chel
ohlenaya
Ix Chel
Level 86
God Stats
4W - 2L
1,608 SR
Queue Stats
78W - 55L
1,641 Elo+
Party 1
Rama
Rama
zTheSilence
Rama
Level 49
God Stats
17W - 5L
1,828 SR
Queue Stats
97W - 54L
1,680 Elo+
Party 1
Team Averages
Level 116
1,604 SR
1,606 Elo+

VS

Team Averages
Level 91
1,392 SR
1,448 Elo+
Erlang Shen
Erlang Shen
Dylanjjp
Erlang Shen
Level 48
God Stats
1W - 10L
1,182 SR
Queue Stats
153W - 142L
1,569 Elo+
Solo
Apollo
Apollo
Gorguts--
Apollo
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 196L
1,437 Elo+
Party 2
Yu Huang
Yu Huang
Gundam1990
Yu Huang
Level 98
God Stats
3W - 6L
1,325 SR
Queue Stats
148W - 145L
1,431 Elo+
Party 2
Bacchus
Bacchus
Sir-MoansAlot-ll
Bacchus
Level 107
God Stats
77W - 66L
1,535 SR
Queue Stats
154W - 150L
1,447 Elo+
Party 2
Ix Chel
Ix Chel
xS1LENTSTORMx
Ix Chel
Level 81
God Stats
8W - 6L
1,419 SR
Queue Stats
171W - 175L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
2 / 0 / 3
5,998
600
2,867
9,531
9,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
FruitK1ller
Lancelot
11
3 / 1 / 0
6,414
641
7,609
7,656
4,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 0 / 4
6,728
673
1,328
4,507
1,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ix Chel
ohlenaya
Ix Chel
11
4 / 0 / 0
6,771
677
3,940
3,255
1,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 0 / 2
6,703
670
5,963
4,312
1,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Dylanjjp
Erlang Shen
9
0 / 1 / 1
5,253
525
3,036
8,802
3,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Apollo
Gorguts--
Apollo
7
0 / 3 / 0
4,659
466
2,293
5,574
1,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yu Huang
Gundam1990
Yu Huang
9
0 / 4 / 0
4,895
490
2,075
6,219
2,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 2 / 0
4,645
465
2,074
5,477
4,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
9
1 / 2 / 0
5,228
523
3,463
7,376
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
12
Kills
1
1
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
0
3
3.5
L
Erlang Shen
Dylanjjp
Erlang Shen
0
1
1
0.5
W
Lancelot
FruitK1ller
Lancelot
3
1
0
3
L
Apollo
Gorguts--
Apollo
0
3
0
0
W
0
0
4
2
L
Yu Huang
Gundam1990
Yu Huang
0
4
0
0
L
0
2
0
0
W
Ix Chel
ohlenaya
Ix Chel
4
0
0
4
L
Ix Chel
1
2
0
0.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,707
Damage
12,941
29,261
Taken
33,448
18,562
Mitigated
13,653
15,541
Healing
7,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,867
1,034
0
1,685
9,531
9,886
68
2,657
6,874
15,031
0
L
Erlang Shen
Dylanjjp
Erlang Shen
3,036
1,670
0
2,153
8,802
3,330
0
1,485
7,317
0
38,353
W
Lancelot
FruitK1ller
Lancelot
7,609
1,820
0
2,680
7,656
4,348
0
2,969
4,687
0
38,697
L
Apollo
Gorguts--
Apollo
2,293
1,342
0
862
5,574
1,787
0
1,005
4,569
0
24,521
W
1,328
261
3,178
4,074
4,507
1,511
15
494
4,013
58,559
0
L
Yu Huang
Gundam1990
Yu Huang
2,075
445
0
315
6,219
2,142
0
4,194
2,025
30,426
0
L
2,074
321
176
1,107
5,477
4,462
0
1,288
4,189
8,223
0
W
Ix Chel
ohlenaya
Ix Chel
3,940
542
150
890
3,255
1,148
25
1,512
1,743
48,179
0
L
Ix Chel
3,463
709
240
3,103
7,376
1,932
0
163
7,213
30,711
0
W
5,963
5,285
0
2,884
4,312
1,669
0
511
3,801
0
56,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,614
Gold Earned
24,680
373
Minions Killed
225
0
Camps Cleared
0
976,221
Distance Traveled
940,040
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,998
600
13
1
0
171,635
0
L
Erlang Shen
5,253
525
68
7
0
230,767
0
W
Lancelot
6,414
641
60
6
0
201,287
0
L
Apollo
4,659
466
36
4
0
167,527
4
W
Hel
6,728
673
117
12
0
231,862
1
L
Yu Huang
4,895
490
58
6
0
181,070
0
L
Bacchus
4,645
465
11
1
0
172,755
3
W
Ix Chel
6,771
677
75
8
0
204,534
1
L
Ix Chel
5,228
523
52
5
0
187,921
0
W
Rama
6,703
670
108
11
0
166,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role