Player Matchup

Ullr
Ullr
JuanxSolo
Ullr
Level 159
God Stats
2W - 3L
1,627 SR
Queue Stats
71W - 62L
1,605 Elo+
Solo
Fafnir
Fafnir
SkaDlcc
Fafnir
Level 139
God Stats
1W - 1L
1,880 SR
Queue Stats
40W - 39L
1,601 Elo+
Party 1
Ra
Ra
V0i1DD
Ra
Level 148
God Stats
11W - 8L
1,551 SR
Queue Stats
348W - 321L
1,564 Elo+
Party 1
Amaterasu
Amaterasu
hubadubdub
Amaterasu
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
232W - 217L
1,581 Elo+
Party 1
Mercury
Mercury
kcut
Mercury
Level 155
God Stats
3W - 6L
1,601 SR
Queue Stats
378W - 379L
1,546 Elo+
Solo
Team Averages
Level 151
1,632 SR
1,579 Elo+

VS

Team Averages
Level 114
1,667 SR
1,621 Elo+
Da Ji
Da Ji
Nettleton
Da Ji
Level 122
God Stats
4W - 2L
1,729 SR
Queue Stats
172W - 145L
1,582 Elo+
Solo
Agni
Agni
Ullr6
Agni
Level 154
God Stats
3W - 1L
1,783 SR
Queue Stats
511W - 428L
1,555 Elo+
Party 2
Jing Wei
Jing Wei
VeryFashionFwd
Jing Wei
Level 43
God Stats
2W - 1L
1,339 SR
Queue Stats
15W - 2L
1,829 Elo+
Solo
Athena
Athena
Yemoja3
Athena
Level 95
God Stats
11W - 9L
1,991 SR
Queue Stats
257W - 231L
1,576 Elo+
Party 2
Danzaburou
Danzaburou
meowzamix
Danzaburou
Level 156
God Stats
3W - 5L
1,493 SR
Queue Stats
121W - 144L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
0 / 2 / 0
7,682
480
6,551
10,346
4,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
SkaDlcc
Fafnir
13
6 / 4 / 1
8,722
545
13,225
15,226
12,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ra
15
0 / 5 / 3
8,593
537
6,307
12,275
5,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
hubadubdub
Amaterasu
15
1 / 3 / 4
8,689
543
8,314
17,933
17,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
kcut
Mercury
15
4 / 4 / 2
8,849
553
10,581
17,372
8,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Nettleton
Da Ji
15
4 / 3 / 5
9,078
567
10,609
17,709
7,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
Ullr6
Agni
17
5 / 2 / 0
10,283
643
9,767
11,066
4,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
17
5 / 1 / 2
9,965
623
14,517
12,201
5,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
Yemoja3
Athena
12
0 / 1 / 6
7,910
494
2,972
11,842
8,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
meowzamix
Danzaburou
15
4 / 5 / 0
10,251
641
13,033
16,266
6,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
11
Kills
18
18
Deaths
12
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ullr
0
2
0
0
W
Da Ji
Nettleton
Da Ji
4
3
5
2.17
L
Fafnir
SkaDlcc
Fafnir
6
4
1
1.63
W
Agni
Ullr6
Agni
5
2
0
2.5
L
Ra
0
5
3
0.3
W
Jing Wei
5
1
2
6
W
Athena
Yemoja3
Athena
0
1
6
3
L
Amaterasu
hubadubdub
Amaterasu
1
3
4
1
L
Mercury
kcut
Mercury
4
4
2
1.25
W
Danzaburou
meowzamix
Danzaburou
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,978
Damage
50,898
73,152
Taken
69,084
48,991
Mitigated
32,848
18,079
Healing
21,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
6,551
2,024
0
1,718
10,346
4,921
225
680
9,666
0
60,551
W
Da Ji
Nettleton
Da Ji
10,609
4,499
0
5,995
17,709
7,220
0
3,624
14,034
0
66,872
L
Fafnir
SkaDlcc
Fafnir
13,225
4,096
815
1,512
15,226
12,805
18
4,641
10,585
37,514
0
W
Agni
Ullr6
Agni
9,767
1,413
0
1,290
11,066
4,365
35
5,042
5,965
104,035
0
L
Ra
6,307
316
576
4,106
12,275
5,338
0
5,659
6,616
74,544
0
W
Jing Wei
14,517
12,931
0
3,952
12,201
5,777
367
2,622
9,355
0
100,908
W
Athena
Yemoja3
Athena
2,972
1,269
2,098
2,396
11,842
8,605
0
5,347
6,298
12,686
0
L
Amaterasu
hubadubdub
Amaterasu
8,314
3,835
0
6,225
17,933
17,567
563
0
17,933
0
64,478
L
Mercury
kcut
Mercury
10,581
5,853
0
3,127
17,372
8,360
0
1,759
15,613
0
89,634
W
Danzaburou
meowzamix
Danzaburou
13,033
7,527
0
5,697
16,266
6,881
401
2,685
13,521
0
75,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,535
Gold Earned
47,487
519
Minions Killed
554
0
Camps Cleared
0
1,634,094
Distance Traveled
1,663,406
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,682
480
108
7
0
295,796
0
W
Da Ji
9,078
567
93
6
0
344,065
2
L
Fafnir
8,722
545
42
3
0
280,180
0
W
Agni
10,283
643
179
11
0
357,244
0
L
Ra
8,593
537
130
8
0
307,561
0
W
Jing Wei
9,965
623
154
10
0
315,851
5
W
Athena
7,910
494
14
1
0
373,492
0
L
Amaterasu
8,689
543
108
7
0
361,103
0
L
Mercury
8,849
553
131
8
0
389,454
1
W
Danzaburou
10,251
641
114
7
0
272,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role