Player Matchup

Atlas
Atlas
 
Atlas
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
 
Izanami
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Terontae
Janus
Level 101
God Stats
14W - 10L
1,559 SR
Queue Stats
182W - 135L
1,519 Elo+
Party 1
Serqet
Serqet
allstarcharm
Serqet
Level 29
God Stats
7W - 13L
1,454 SR
Queue Stats
104W - 90L
1,546 Elo+
Party 1
Hercules
Hercules
clrew
Hercules
Level 87
God Stats
0W - 1L
1,497 SR
Queue Stats
5W - 3L
1,830 Elo+
Party 1
Team Averages
Level 78
1,502 SR
1,579 Elo+

VS

Team Averages
Level 86
1,465 SR
1,414 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Catafracta
Ao Kuang
Level 158
God Stats
1W - 2L
1,622 SR
Queue Stats
276W - 268L
1,483 Elo+
Party 2
Ix Chel
Ix Chel
MARI3xLAVEAU
Ix Chel
Level 36
God Stats
9W - 11L
1,425 SR
Queue Stats
32W - 52L
1,343 Elo+
Party 4
Jing Wei
Jing Wei
Miiyunah
Jing Wei
Level 29
God Stats
6W - 16L
1,246 SR
Queue Stats
19W - 40L
1,263 Elo+
Party 4
Horus
Horus
Volunti
Horus
Level 87
God Stats
14W - 13L
1,528 SR
Queue Stats
635W - 594L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
7
1 / 0 / 1
4,665
583
2,968
5,321
3,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
 
Izanami
8
1 / 0 / 1
4,517
565
2,256
3,550
982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Janus
Terontae
Janus
8
0 / 2 / 1
4,685
586
1,398
3,645
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Serqet
9
4 / 1 / 2
5,421
678
4,941
5,948
2,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
clrew
Hercules
1
0 / 0 / 0
3,039
380
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
8
0 / 2 / 0
4,964
621
1,642
3,586
898
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ao Kuang
Catafracta
Ao Kuang
8
2 / 2 / 0
5,025
628
3,385
6,961
2,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ix Chel
MARI3xLAVEAU
Ix Chel
9
1 / 0 / 1
5,175
647
977
2,680
819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jing Wei
Miiyunah
Jing Wei
7
0 / 1 / 1
4,510
564
4,067
4,606
1,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
Volunti
Horus
7
0 / 1 / 0
4,534
567
1,460
6,178
3,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
6
Kills
3
3
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
0
1
1.5
L
Izanami
 
Izanami
1
0
1
1.5
W
Ratatoskr
 
Ratatoskr
0
2
0
0
W
Ao Kuang
Catafracta
Ao Kuang
2
2
0
1
W
Ix Chel
MARI3xLAVEAU
Ix Chel
1
0
1
1.5
W
Jing Wei
Miiyunah
Jing Wei
0
1
1
0.5
L
Janus
Terontae
Janus
0
2
1
0.25
W
Horus
Volunti
Horus
0
1
0
0
L
Serqet
4
1
2
5
L
Hercules
clrew
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,563
Damage
11,531
18,464
Taken
24,011
7,521
Mitigated
8,915
3,942
Healing
7,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
2,968
1,313
0
1,542
5,321
3,412
0
840
4,481
11,656
0
L
Izanami
 
Izanami
2,256
1,441
0
1,240
3,550
982
0
315
3,235
0
30,117
W
Ratatoskr
 
Ratatoskr
1,642
601
0
236
3,586
898
360
0
3,474
0
28,067
W
Ao Kuang
Catafracta
Ao Kuang
3,385
1,239
0
916
6,961
2,092
0
751
6,210
28,211
0
W
Ix Chel
MARI3xLAVEAU
Ix Chel
977
65
0
1,186
2,680
819
0
968
1,608
31,501
0
W
Jing Wei
Miiyunah
Jing Wei
4,067
2,892
0
909
4,606
1,399
0
1,175
3,431
0
23,404
L
Janus
Terontae
Janus
1,398
0
0
0
3,645
1,105
0
1,570
2,075
33,279
0
W
Horus
Volunti
Horus
1,460
718
635
3,385
6,178
3,707
0
1,472
4,551
0
12,190
L
Serqet
4,941
2,067
0
1,160
5,948
2,022
0
1,637
4,311
0
24,804
L
Hercules
clrew
Hercules
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,327
Gold Earned
24,208
169
Minions Killed
230
0
Camps Cleared
0
701,443
Distance Traveled
826,294
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,665
583
12
2
0
162,573
0
L
Izanami
4,517
565
59
7
0
163,498
0
W
Ratatoskr
4,964
621
58
7
0
167,549
0
W
Ao Kuang
5,025
628
47
6
0
165,770
0
W
Ix Chel
5,175
647
63
8
0
158,953
5
W
Jing Wei
4,510
564
49
6
0
160,525
0
L
Janus
4,685
586
54
7
0
166,433
6
W
Horus
4,534
567
13
2
0
173,497
3
L
Serqet
5,421
678
44
6
0
193,105
2
L
Hercules
3,039
380
0
0
0
15,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role