Player Matchup

Baron Samedi
Baron Samedi
DRIPPYDICKENS
Baron Samedi
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
156W - 170L
1,250 Elo+
Party 2
Izanami
Izanami
arh10_
Izanami
Level 15
God Stats
1W - 3L
1,429 SR
Queue Stats
4W - 12L
1,183 Elo+
Party 2
Bakasura
Bakasura
wxnk
Bakasura
Level 59
God Stats
2W - 1L
1,372 SR
Queue Stats
89W - 111L
1,303 Elo+
Party 2
Team Averages
Level 39
1,434 SR
1,245 Elo+

VS

Team Averages
Level 67
1,672 SR
1,557 Elo+
Hel
Hel
AsherYunan
Hel
Level 79
God Stats
4W - 0L
1,979 SR
Queue Stats
34W - 28L
1,540 Elo+
Party 1
Danzaburou
Danzaburou
Nedo Commando
Danzaburou
Level 18
God Stats
3W - 4L
1,537 SR
Queue Stats
15W - 17L
1,428 Elo+
Party 1
Tyr
Tyr
bluestar021
Tyr
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 69L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DRIPPYDICKENS
Baron Samedi
11
2 / 5 / 3
7,043
704
8,391
11,751
6,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
arh10_
Izanami
12
2 / 3 / 2
7,382
738
3,852
11,284
4,399
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
wxnk
Bakasura
12
1 / 8 / 4
7,108
711
5,118
12,808
7,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 6
9,383
938
14,105
8,269
3,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Nedo Commando
Danzaburou
13
6 / 3 / 7
8,769
877
9,461
12,077
4,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 0 / 12
7,811
781
6,318
8,782
7,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
5
Kills
16
16
Deaths
5
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
9
2
6
6
L
Baron Samedi
DRIPPYDICKENS
Baron Samedi
2
5
3
0.7
W
Danzaburou
Nedo Commando
Danzaburou
6
3
7
3.17
L
Izanami
arh10_
Izanami
2
3
2
1
W
1
0
12
7
L
Bakasura
wxnk
Bakasura
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,361
Damage
29,884
35,843
Taken
29,128
18,068
Mitigated
14,677
2,764
Healing
14,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,105
912
6,541
5,074
8,269
3,067
647
1,208
6,973
42,577
0
L
Baron Samedi
DRIPPYDICKENS
Baron Samedi
8,391
535
431
901
11,751
6,251
0
6,000
5,590
21,986
0
W
Danzaburou
Nedo Commando
Danzaburou
9,461
5,674
0
2,185
12,077
4,374
1,300
4,837
6,833
0
30,473
L
Izanami
arh10_
Izanami
3,852
2,193
0
41
11,284
4,399
0
5,150
5,889
0
17,081
W
6,318
771
0
1,075
8,782
7,236
247
2,634
6,148
0
17,657
L
Bakasura
wxnk
Bakasura
5,118
2,919
151
1,240
12,808
7,418
0
2,982
9,570
0
18,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,533
Gold Earned
25,963
85
Minions Killed
111
0
Camps Cleared
0
452,935
Distance Traveled
554,056
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,383
938
47
5
0
215,898
0
L
Baron Samedi
7,043
704
22
2
0
154,081
0
W
Danzaburou
8,769
877
44
4
0
154,448
0
L
Izanami
7,382
738
28
3
0
147,813
0
W
Tyr
7,811
781
20
2
0
183,710
0
L
Bakasura
7,108
711
35
4
0
151,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role