Player Matchup

Anubis
Anubis
 
Anubis
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Greze911
Vamana
Level 81
God Stats
4W - 7L
1,646 SR
Queue Stats
177W - 177L
1,463 Elo+
Party 2
Neith
Neith
Keiralynn436
Neith
Level 66
God Stats
24W - 22L
1,499 SR
Queue Stats
52W - 43L
1,457 Elo+
Solo
Ra
Ra
Number41_
Ra
Level 27
God Stats
2W - 5L
1,270 SR
Queue Stats
29W - 35L
1,383 Elo+
Party 2
Cthulhu
Cthulhu
ThaBiggBaddWolf
Cthulhu
Level 65
God Stats
18W - 22L
1,416 SR
Queue Stats
88W - 108L
1,400 Elo+
Party 2
Team Averages
Level 68
1,466 SR
1,441 Elo+

VS

Team Averages
Level 80
1,540 SR
1,476 Elo+
Lancelot
Lancelot
 
Lancelot
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
GavinJGrande
Neith
Level 85
God Stats
28W - 19L
1,548 SR
Queue Stats
410W - 422L
1,422 Elo+
Solo
Nu Wa
Nu Wa
Spiderelly
Nu Wa
Level 88
God Stats
96W - 83L
1,540 SR
Queue Stats
404W - 388L
1,476 Elo+
Solo
Ix Chel
Ix Chel
darkjedikane37
Ix Chel
Level 103
God Stats
13W - 22L
1,514 SR
Queue Stats
963W - 1,044L
1,528 Elo+
Party 1
Horus
Horus
nezumiwarrior1
Horus
Level 42
God Stats
70W - 57L
1,597 SR
Queue Stats
141W - 173L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
0 / 2 / 3
8,021
1,003
8,188
5,686
3,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
Greze911
Vamana
13
3 / 1 / 1
8,469
1,059
7,319
8,882
8,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
0 / 0 / 0
5,324
666
0
553
232
13
1 / 1 / 3
8,245
1,031
6,261
4,631
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 2 / 3
8,055
1,007
7,334
10,505
12,517
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

308

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
3 / 2 / 1
8,281
1,035
8,085
7,258
3,152
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 0 / 1
8,144
1,018
3,275
5,546
2,625
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
13
1 / 0 / 4
8,089
1,011
7,498
3,613
1,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 1 / 4
7,679
960
5,756
5,914
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 3
8,352
1,044
2,508
9,611
6,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
4
Kills
6
6
Deaths
4
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
2
3
0.75
W
Lancelot
 
Lancelot
3
2
1
1.75
W
2
0
1
2.5
L
Vamana
Greze911
Vamana
3
1
1
3.5
L
0
0
0
0
L
1
1
3
2.5
W
Nu Wa
1
0
4
3
L
0
2
3
0.75
W
0
1
4
2
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,102
Damage
27,122
30,257
Taken
31,942
26,164
Mitigated
15,515
1,411
Healing
8,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,188
0
0
112
5,686
3,184
0
2,458
3,228
33,702
0
W
Lancelot
 
Lancelot
8,085
3,070
0
479
7,258
3,152
0
4,858
2,231
0
14,874
W
3,275
1,348
0
120
5,546
2,625
0
3,573
1,766
0
19,896
L
Vamana
Greze911
Vamana
7,319
2,209
0
627
8,882
8,501
0
4,041
4,841
0
15,791
L
0
0
0
0
553
232
0
553
0
0
0
L
6,261
98
541
0
4,631
1,730
0
1,884
2,747
23,916
0
W
Nu Wa
7,498
1,913
375
356
3,613
1,430
0
2,622
991
24,627
0
L
7,334
225
131
0
10,505
12,517
0
4,318
6,187
27,466
0
W
5,756
387
633
325
5,914
2,125
0
3,130
2,531
21,715
0
W
2,508
1,358
2,960
3,078
9,611
6,183
0
7,508
1,926
0
5,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,114
Gold Earned
40,545
168
Minions Killed
144
5
Camps Cleared
4
622,641
Distance Traveled
776,430
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,021
1,003
74
9
1
121,182
0
W
Lancelot
8,281
1,035
25
3
0
162,635
0
W
Neith
8,144
1,018
49
6
1
144,558
3
L
Vamana
8,469
1,059
13
2
3
181,901
0
L
Neith
5,324
666
0
0
0
0
0
L
Ra
8,245
1,031
49
6
1
161,905
0
W
Nu Wa
8,089
1,011
31
4
1
154,190
0
L
Cthulhu
8,055
1,007
32
4
0
157,653
0
W
Ix Chel
7,679
960
35
4
2
154,877
0
W
Horus
8,352
1,044
4
1
0
160,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role