Player Matchup

Maui
Maui
Bronze III
Amaterasu NL
Maui
Bronze III
Level 105
God Stats
1W - 2L
1,394 SR
Queue Stats
3W - 4L
1,430 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
Choppa NL
Hou Yi
Bronze III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,295 MMR
Party 1
Scylla
Scylla
Silver V
TopTenDrips
Scylla
Silver V
Level 62
God Stats
3W - 5L
1,531 SR
Queue Stats
9W - 11L
1,144 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 89
1,475 SR
1,290 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,466 SR
1,219 MMR
Merlin
Merlin
Gold V
Fernzy1st
Merlin
Gold V
Level 142
God Stats
39W - 24L
1,679 SR
Queue Stats
307W - 295L
1,234 MMR
Party 2
Achilles
Achilles
Gold V
astraymortal
Achilles
Gold V
Level 119
God Stats
5W - 5L
1,470 SR
Queue Stats
271W - 257L
1,192 MMR
Party 2
King Arthur
King Arthur
Gold V
moribund sun
King Arthur
Gold V
Level 150
God Stats
8W - 5L
1,249 SR
Queue Stats
256W - 243L
1,232 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 10
12,089
636
8,390
20,296
30,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
Choppa NL
Hou Yi
18
2 / 2 / 8
12,313
648
15,338
18,144
8,713
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
19
9 / 5 / 1
13,888
731
24,647
15,839
7,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AphroditeAh Muzen CabCernunnosMartichorasChang'e

VS

Bans
BacchusDanzaburouVulcanArtemisYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fernzy1st
Merlin
19
4 / 5 / 2
13,750
724
17,252
14,189
6,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
astraymortal
Achilles
16
2 / 1 / 3
11,513
606
16,107
22,116
35,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
moribund sun
King Arthur
17
2 / 6 / 5
12,511
658
11,822
24,340
29,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
12
Kills
8
8
Deaths
12
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
1
10
6
L
Hou Yi
Choppa NL
Hou Yi
2
2
8
3
W
Merlin
Fernzy1st
Merlin
4
5
2
1
L
Scylla
9
5
1
1.9
W
Achilles
astraymortal
Achilles
2
1
3
3.5
W
King Arthur
moribund sun
King Arthur
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,375
Damage
45,181
54,279
Taken
60,645
46,885
Mitigated
72,130
8,584
Healing
4,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,390
752
302
2,833
20,296
30,696
25
6,505
13,055
19,507
0
L
Hou Yi
Choppa NL
Hou Yi
15,338
10,324
0
4,449
18,144
8,713
910
6,215
11,589
0
64,087
W
Merlin
Fernzy1st
Merlin
17,252
206
0
2,187
14,189
6,597
1,535
9,127
5,062
70,727
0
L
Scylla
24,647
3,245
0
1,000
15,839
7,476
0
4,570
10,898
80,166
0
W
Achilles
astraymortal
Achilles
16,107
2,848
0
2,038
22,116
35,905
594
11,976
10,140
0
33,782
W
King Arthur
moribund sun
King Arthur
11,822
546
0
410
24,340
29,628
310
12,009
12,331
0
42,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,290
Gold Earned
37,774
200
Minions Killed
196
0
Camps Cleared
0
1,026,625
Distance Traveled
1,014,844
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
12,089
636
23
1
0
361,253
1
L
Hou Yi
12,313
648
69
4
0
357,083
0
W
Merlin
13,750
724
116
6
0
311,955
3
L
Scylla
13,888
731
108
6
0
308,289
0
W
Achilles
11,513
606
28
1
0
371,589
0
W
King Arthur
12,511
658
52
3
0
331,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role