Player Matchup

Cernunnos
Cernunnos
ChaoticMango
Cernunnos
Level 83
God Stats
3W - 2L
1,871 SR
Queue Stats
54W - 72L
1,552 Elo+
Party 2
Thanatos
Thanatos
Luekos
Thanatos
Level 109
God Stats
7W - 3L
1,470 SR
Queue Stats
120W - 132L
1,516 Elo+
Party 2
Sun Wukong
Sun Wukong
Steveico
Sun Wukong
Level 124
God Stats
2W - 2L
1,300 SR
Queue Stats
32W - 54L
1,468 Elo+
Party 2
Ne Zha
Ne Zha
VeryFashionFwd
Ne Zha
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 2L
1,895 Elo+
Solo
He Bo
He Bo
xPenguin7x
He Bo
Level 158
God Stats
5W - 1L
1,640 SR
Queue Stats
55W - 40L
1,632 Elo+
Solo
Team Averages
Level 103
1,557 SR
1,613 Elo+

VS

Team Averages
Level 115
1,652 SR
1,618 Elo+
Charybdis
Charybdis
BornToMeme
Charybdis
Level 89
God Stats
5W - 5L
1,692 SR
Queue Stats
136W - 104L
1,653 Elo+
Party 1
Chronos
Chronos
Dragonlordcat
Chronos
Level 89
God Stats
2W - 3L
1,531 SR
Queue Stats
447W - 407L
1,592 Elo+
Party 1
Thor
Thor
Soulzc
Thor
Level 146
God Stats
7W - 7L
1,630 SR
Queue Stats
105W - 120L
1,546 Elo+
Party 1
Susano
Susano
Trollacadimy
Susano
Level 127
God Stats
4W - 3L
1,724 SR
Queue Stats
398W - 352L
1,621 Elo+
Party 1
Ares
Ares
xcereal
Ares
Level 122
God Stats
3W - 4L
1,681 SR
Queue Stats
195W - 169L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ChaoticMango
Cernunnos
15
3 / 2 / 0
9,206
575
10,056
13,354
6,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Luekos
Thanatos
15
9 / 3 / 4
9,344
584
10,835
13,902
5,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Steveico
Sun Wukong
13
2 / 0 / 6
8,002
500
5,895
9,695
10,667
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 0 / 8
9,029
564
14,305
13,572
9,855
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
15
5 / 2 / 7
9,169
573
11,282
7,897
2,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BornToMeme
Charybdis
16
2 / 3 / 0
9,544
597
10,754
14,565
5,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Chronos
12
1 / 7 / 1
7,284
455
7,590
14,701
4,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
Soulzc
Thor
12
0 / 4 / 0
7,805
488
7,997
14,006
8,749
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
14
3 / 4 / 2
8,468
529
5,413
12,444
5,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
xcereal
Ares
11
1 / 5 / 1
6,836
427
7,405
16,844
13,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
23
Kills
7
7
Deaths
23
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BornToMeme
Charybdis
2
3
0
0.67
W
Cernunnos
ChaoticMango
Cernunnos
3
2
0
1.5
L
Chronos
1
7
1
0.21
W
Thanatos
Luekos
Thanatos
9
3
4
3.67
L
Thor
Soulzc
Thor
0
4
0
0
W
Sun Wukong
Steveico
Sun Wukong
2
0
6
5
L
Susano
3
4
2
1
W
4
0
8
8
W
He Bo
5
2
7
4.25
L
Ares
xcereal
Ares
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,373
Damage
39,159
58,420
Taken
72,560
35,124
Mitigated
38,120
27,704
Healing
14,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BornToMeme
Charybdis
10,754
6,611
0
7,834
14,565
5,972
283
210
14,355
0
96,620
W
Cernunnos
ChaoticMango
Cernunnos
10,056
6,888
0
4,829
13,354
6,245
0
654
12,700
0
77,653
L
Chronos
7,590
1,290
0
1,542
14,701
4,316
0
2,076
12,625
50,991
0
W
Thanatos
Luekos
Thanatos
10,835
4,412
0
10,811
13,902
5,592
0
4,306
9,502
0
61,138
L
Thor
Soulzc
Thor
7,997
1,981
0
875
14,006
8,749
0
2,792
11,214
0
62,117
W
Sun Wukong
Steveico
Sun Wukong
5,895
1,526
0
1,851
9,695
10,667
22
736
8,929
0
39,448
L
Susano
5,413
385
0
732
12,444
5,438
0
2,441
10,003
0
77,528
W
14,305
3,996
0
6,737
13,572
9,855
0
6,663
6,755
0
65,443
W
He Bo
11,282
880
0
3,476
7,897
2,765
290
2,656
5,167
75,905
0
L
Ares
xcereal
Ares
7,405
615
0
3,316
16,844
13,645
0
3,763
13,081
15,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,750
Gold Earned
39,937
465
Minions Killed
530
0
Camps Cleared
0
1,654,098
Distance Traveled
1,589,645
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,544
597
170
11
0
287,149
6
W
Cernunnos
9,206
575
131
8
0
277,387
0
L
Chronos
7,284
455
114
7
0
302,555
0
W
Thanatos
9,344
584
82
5
0
349,519
1
L
Thor
7,805
488
111
7
0
303,696
2
W
Sun Wukong
8,002
500
62
4
0
317,878
0
L
Susano
8,468
529
119
7
0
381,248
1
W
Ne Zha
9,029
564
72
5
0
350,412
4
W
He Bo
9,169
573
118
7
0
358,902
3
L
Ares
6,836
427
16
1
0
314,997
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role