Player Matchup

Merlin
Merlin
Blackstar41091
Merlin
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 34L
1,394 Elo+
Party 2
Eset
Eset
ConfederateSoil
Eset
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,774 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Pœnis
Ah Muzen Cab
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,774 Elo+
Party 1
Set
Set
SteelierSauce9
Set
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 121L
1,288 Elo+
Solo
Hou Yi
Hou Yi
jesters727
Hou Yi
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 37L
1,397 Elo+
Party 2
Team Averages
Level 45
1,500 SR
1,526 Elo+

VS

Team Averages
Level 37
1,500 SR
1,404 Elo+
Surtr
Surtr
 
Surtr
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
CGG-Scarlett
Sun Wukong
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 176L
1,386 Elo+
Party 3
Zeus
Zeus
CGG-Toonz
Zeus
Level 28
God Stats
1W - 5L
1,500 SR
Queue Stats
95W - 117L
1,365 Elo+
Party 3
Cthulhu
Cthulhu
jorginho28198
Cthulhu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 56L
1,356 Elo+
Solo
Nike
Nike
xDBxGhosting
Nike
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 75L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 10
8,137
678
4,230
6,857
2,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
5 / 4 / 13
10,096
841
16,976
10,766
5,877
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
Pœnis
Ah Muzen Cab
20
18 / 2 / 6
12,326
1,027
29,981
12,731
6,602
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 12
8,537
711
4,135
12,377
7,163
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hou Yi
jesters727
Hou Yi
15
2 / 3 / 15
9,234
770
8,697
9,010
4,102
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
16
5 / 6 / 5
9,259
772
9,301
13,044
7,612
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
CGG-Scarlett
Sun Wukong
14
4 / 5 / 7
8,212
684
10,243
18,400
15,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
15
1 / 5 / 5
8,184
682
5,772
8,992
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
14
1 / 5 / 4
8,649
721
5,294
13,544
15,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 5 / 9
8,850
738
11,664
15,373
15,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
47
26
Kills
17
17
Deaths
26
56
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
5
6
5
1.25
W
0
4
10
1.25
L
Sun Wukong
CGG-Scarlett
Sun Wukong
4
5
7
1.5
L
Zeus
1
5
5
0.7
W
5
4
13
2.88
W
Ah Muzen Cab
Pœnis
Ah Muzen Cab
18
2
6
10.5
W
1
4
12
1.75
W
Hou Yi
jesters727
Hou Yi
2
3
15
3.17
L
Cthulhu
1
5
4
0.6
L
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,019
Damage
42,274
51,741
Taken
69,353
26,470
Mitigated
58,283
12,532
Healing
12,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
9,301
2,658
493
1,511
13,044
7,612
0
3,833
9,211
235
17,107
W
4,230
732
285
763
6,857
2,726
349
1,523
5,334
10,250
0
L
Sun Wukong
CGG-Scarlett
Sun Wukong
10,243
2,201
360
4,662
18,400
15,776
0
6,413
11,987
0
16,946
L
Zeus
5,772
385
0
0
8,992
3,743
0
3,642
5,350
19,274
0
W
16,976
1,921
2,443
2,574
10,766
5,877
1,063
2,953
7,813
36,483
0
W
Ah Muzen Cab
Pœnis
Ah Muzen Cab
29,981
18,725
75
2,344
12,731
6,602
1,247
2,888
9,843
0
54,733
W
4,135
1,562
14
1,634
12,377
7,163
1,226
2,596
9,781
0
9,681
W
Hou Yi
jesters727
Hou Yi
8,697
6,346
646
1,754
9,010
4,102
3,493
2,138
6,872
0
17,873
L
Cthulhu
5,294
92
588
1,530
13,544
15,484
0
3,149
10,395
13,753
0
L
11,664
914
1,137
2,509
15,373
15,668
0
4,169
11,204
1,301
17,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,330
Gold Earned
43,154
162
Minions Killed
111
0
Camps Cleared
0
1,085,722
Distance Traveled
950,901
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,259
772
24
2
0
215,414
0
W
Merlin
8,137
678
14
1
0
177,463
0
L
Sun Wukong
8,212
684
19
2
0
213,229
0
L
Zeus
8,184
682
46
4
0
181,631
0
W
Eset
10,096
841
48
4
0
237,896
0
W
Ah Muzen Cab
12,326
1,027
57
5
0
240,869
0
W
Set
8,537
711
24
2
0
229,330
0
W
Hou Yi
9,234
770
19
2
0
200,164
1
L
Cthulhu
8,649
721
17
1
0
178,519
0
L
Nike
8,850
738
5
0
0
162,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role