Player Matchup

Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
LancerEvo99
Da Ji
Level 159
God Stats
39W - 32L
1,279 SR
Queue Stats
420W - 366L
1,604 Elo+
Solo
Izanami
Izanami
s3cure
Izanami
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,438 Elo+
Party 1
Team Averages
Level 90
1,426 SR
1,514 Elo+

VS

Team Averages
Level 42
1,211 SR
1,195 Elo+
Anhur
Anhur
DanoninoO
Anhur
Level 89
God Stats
5W - 25L
1,203 SR
Queue Stats
63W - 120L
1,267 Elo+
Party 2
Mercury
Mercury
Yonkyfu
Mercury
Level 18
God Stats
6W - 28L
1,134 SR
Queue Stats
25W - 65L
1,173 Elo+
Party 2
Vulcan
Vulcan
dvmnsito3000
Vulcan
Level 18
God Stats
23W - 54L
1,296 SR
Queue Stats
32W - 78L
1,147 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
4 / 0 / 7
8,634
785
9,668
8,028
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 1 / 6
8,740
795
11,749
6,510
2,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
s3cure
Izanami
13
2 / 3 / 6
7,800
709
2,538
6,230
2,326
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DanoninoO
Anhur
13
1 / 2 / 2
7,388
672
4,000
10,309
3,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Yonkyfu
Mercury
11
2 / 4 / 2
7,135
649
2,052
9,640
3,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
12
1 / 5 / 3
7,184
653
8,927
7,992
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
11
Kills
4
4
Deaths
11
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
7
7.5
L
Anhur
DanoninoO
Anhur
1
2
2
1
W
5
1
6
8
L
Mercury
Yonkyfu
Mercury
2
4
2
0.75
L
Vulcan
1
5
3
0.5
W
Izanami
s3cure
Izanami
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,955
Damage
14,979
20,768
Taken
27,941
7,959
Mitigated
10,041
2,620
Healing
1,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,668
475
45
1,351
8,028
2,836
661
3,150
4,878
35,560
0
L
Anhur
DanoninoO
Anhur
4,000
2,254
0
1,186
10,309
3,977
0
4,637
5,672
0
25,121
W
11,749
960
0
548
6,510
2,797
609
2,061
4,449
0
38,098
L
Mercury
Yonkyfu
Mercury
2,052
230
0
184
9,640
3,319
0
3,074
6,566
0
10,200
L
Vulcan
8,927
1,795
0
0
7,992
2,745
0
1,965
6,027
26,392
0
W
Izanami
s3cure
Izanami
2,538
1,295
0
676
6,230
2,326
1,483
3,767
2,463
0
25,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,174
Gold Earned
21,707
159
Minions Killed
106
0
Camps Cleared
0
629,875
Distance Traveled
658,145
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,634
785
63
6
0
213,937
0
L
Anhur
7,388
672
49
4
0
216,288
0
W
Da Ji
8,740
795
41
4
0
213,781
2
L
Mercury
7,135
649
19
2
0
219,513
0
L
Vulcan
7,184
653
38
3
0
222,344
0
W
Izanami
7,800
709
55
5
0
202,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role