Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
JuiceOlajuwon
Xing Tian
Level 95
God Stats
0W - 1L
1,248 SR
Queue Stats
18W - 24L
1,464 Elo+
Party 1
Thanatos
Thanatos
KidPerry608
Thanatos
Level 57
God Stats
4W - 5L
1,588 SR
Queue Stats
55W - 65L
1,443 Elo+
Party 1
Team Averages
Level 110
1,445 SR
1,469 Elo+

VS

Team Averages
Level 118
1,601 SR
1,566 Elo+
Cabrakan
Cabrakan
DavidLG_559
Cabrakan
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
291W - 279L
1,505 Elo+
Solo
Merlin
Merlin
NocturnalToxin
Merlin
Level 102
God Stats
208W - 188L
1,561 SR
Queue Stats
275W - 276L
1,472 Elo+
Solo
Danzaburou
Danzaburou
T-Boze92
Danzaburou
Level 128
God Stats
15W - 5L
1,741 SR
Queue Stats
25W - 13L
1,723 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
0 / 4 / 0
7,220
656
10,240
9,603
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
JuiceOlajuwon
Xing Tian
11
1 / 0 / 1
7,281
662
4,629
14,211
15,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
KidPerry608
Thanatos
12
1 / 3 / 1
7,383
671
3,314
8,259
4,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DavidLG_559
Cabrakan
12
0 / 1 / 7
8,251
750
5,486
12,477
13,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 0 / 4
8,700
791
11,282
6,021
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
T-Boze92
Danzaburou
14
5 / 1 / 2
9,143
831
11,380
8,560
3,926
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
7
7
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
4
0
0
W
Cabrakan
DavidLG_559
Cabrakan
0
1
7
3.5
L
Xing Tian
JuiceOlajuwon
Xing Tian
1
0
1
1.5
L
Thanatos
KidPerry608
Thanatos
1
3
1
0.5
W
2
0
4
4
W
Danzaburou
T-Boze92
Danzaburou
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,183
Damage
28,148
32,073
Taken
27,058
24,012
Mitigated
20,935
9,540
Healing
9,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
10,240
423
0
2,687
9,603
4,361
0
4,862
4,419
39,127
0
W
Cabrakan
DavidLG_559
Cabrakan
5,486
1,036
1,596
1,774
12,477
13,934
0
4,725
7,752
12,653
0
L
Xing Tian
JuiceOlajuwon
Xing Tian
4,629
764
206
2,879
14,211
15,505
0
6,665
6,758
17,893
0
L
Thanatos
KidPerry608
Thanatos
3,314
396
0
3,768
8,259
4,146
0
3,874
4,079
0
14,617
W
11,282
712
527
1,899
6,021
3,075
369
4,145
1,876
38,915
0
W
Danzaburou
T-Boze92
Danzaburou
11,380
5,906
207
3,213
8,560
3,926
1,098
6,030
2,530
0
43,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,884
Gold Earned
26,094
116
Minions Killed
167
0
Camps Cleared
0
659,203
Distance Traveled
641,963
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,220
656
66
6
0
196,345
0
W
Cabrakan
8,251
750
9
1
0
210,297
5
L
Xing Tian
7,281
662
17
2
0
242,618
2
L
Thanatos
7,383
671
33
3
0
220,240
0
W
Merlin
8,700
791
88
8
0
221,418
4
W
Danzaburou
9,143
831
70
6
0
210,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role