Player Matchup

Morgan Le Fay
Morgan Le Fay
CrypticCuddles
Morgan Le Fay
Level 22
God Stats
0W - 2L
1,260 SR
Queue Stats
14W - 23L
1,375 Elo+
Party 1
Achilles
Achilles
LoneLynx0
Achilles
Level 72
God Stats
1W - 2L
1,489 SR
Queue Stats
19W - 19L
1,444 Elo+
Party 1
Serqet
Serqet
maidenless_sloth
Serqet
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 82L
1,450 Elo+
Party 1
Team Averages
Level 74
1,416 SR
1,423 Elo+

VS

Team Averages
Level 90
1,531 SR
1,445 Elo+
Hercules
Hercules
 
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
DasQCLUCh
Nu Wa
Level 101
God Stats
21W - 17L
1,595 SR
Queue Stats
209W - 201L
1,494 Elo+
Solo
Xbalanque
Xbalanque
EARTHBORNJASON11
Xbalanque
Level 61
God Stats
5W - 2L
1,497 SR
Queue Stats
169W - 180L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CrypticCuddles
Morgan Le Fay
10
1 / 5 / 1
5,955
662
2,246
7,283
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
LoneLynx0
Achilles
9
1 / 4 / 2
6,021
669
3,657
8,074
9,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 3 / 2
6,335
704
4,484
8,352
5,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
6 / 1 / 3
7,781
865
4,879
10,451
5,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
DasQCLUCh
Nu Wa
12
2 / 0 / 8
7,185
798
5,294
2,870
853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
11
4 / 2 / 5
7,343
816
8,729
6,475
1,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
12
12
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
1
3
7.5
L
Morgan Le Fay
CrypticCuddles
Morgan Le Fay
1
5
1
0.3
W
Nu Wa
DasQCLUCh
Nu Wa
2
0
8
6
W
Xbalanque
4
2
5
3.25
L
Achilles
LoneLynx0
Achilles
1
4
2
0.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,387
Damage
18,902
23,709
Taken
19,796
17,378
Mitigated
7,885
1,033
Healing
6,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,879
1,583
67
3,814
10,451
5,146
344
1,353
8,871
0
20,876
L
Morgan Le Fay
CrypticCuddles
Morgan Le Fay
2,246
204
0
89
7,283
2,953
0
1,734
5,549
13,788
0
W
Nu Wa
DasQCLUCh
Nu Wa
5,294
2,532
130
1,424
2,870
853
1,352
308
2,521
18,810
0
W
Xbalanque
8,729
6,353
0
1,411
6,475
1,886
662
1,238
4,629
0
27,380
L
Achilles
LoneLynx0
Achilles
3,657
301
0
593
8,074
9,244
0
1,466
6,608
0
10,301
L
4,484
1,982
0
351
8,352
5,181
0
2,154
6,198
0
21,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,311
Gold Earned
22,309
67
Minions Killed
88
0
Camps Cleared
0
448,050
Distance Traveled
516,711
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,781
865
29
3
0
193,438
1
L
Morgan Le Fay
5,955
662
29
3
0
105,624
0
W
Nu Wa
7,185
798
21
2
0
163,701
0
W
Xbalanque
7,343
816
38
4
0
159,572
0
L
Achilles
6,021
669
11
1
0
155,026
0
L
Serqet
6,335
704
27
3
0
187,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role