Player Matchup

Izanami
Izanami
Silver II
Addicted2EZ
Izanami
Silver II
Level 107
God Stats
14W - 10L
1,555 SR
Queue Stats
66W - 68L
1,459 MMR
Party 3
Janus
Janus
Bronze III
CapOceanz
Janus
Bronze III
Level 127
God Stats
0W - 1L
1,239 SR
Queue Stats
10W - 16L
1,492 MMR
Party 2
Chang'e
Chang'e
Gold III
DragonKingHaku78
Chang'e
Gold III
Level 144
God Stats
12W - 14L
1,621 SR
Queue Stats
310W - 311L
1,461 MMR
Solo
Chronos
Chronos
Silver II
SidTheSloth1N
Chronos
Silver II
Level 87
God Stats
0W - 2L
1,216 SR
Queue Stats
33W - 37L
1,466 MMR
Party 3
Ares
Ares
Bronze III
bballBrother
Ares
Bronze III
Level 129
God Stats
0W - 2L
1,496 SR
Queue Stats
0W - 4L
1,454 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,425 SR
1,466 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,666 SR
1,467 MMR
Hera
Hera
Gold III
Chxncelorr
Hera
Gold III
Level 129
God Stats
3W - 1L
1,857 SR
Queue Stats
71W - 70L
1,555 MMR
Party 4
He Bo
He Bo
Gold V
F1ercePepper
He Bo
Gold V
Level 80
God Stats
2W - 2L
1,548 SR
Queue Stats
38W - 42L
1,383 MMR
Party 4
Sobek
Sobek
Gold III
MikeOkhurtz
Sobek
Gold III
Level 124
God Stats
5W - 0L
1,881 SR
Queue Stats
59W - 65L
1,419 MMR
Party 1
Danzaburou
Danzaburou
Gold II
Nanmanking
Danzaburou
Gold II
Level 127
God Stats
63W - 63L
1,555 SR
Queue Stats
296W - 294L
1,522 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
gerson_ramms199
Guan Yu
Gold IV
Level 129
God Stats
15W - 7L
1,488 SR
Queue Stats
584W - 585L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Addicted2EZ
Izanami
13
1 / 4 / 7
8,664
481
6,739
12,928
5,692
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
CapOceanz
Janus
13
0 / 6 / 4
8,435
469
5,435
9,664
3,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
5 / 7 / 1
10,470
582
12,613
18,078
6,397
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos
19
9 / 3 / 2
12,001
667
10,753
16,237
7,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 8 / 8
8,730
485
6,158
23,039
23,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
AphroditeMartichorasNe ZhaBakasura

VS

Bans
AtlasAgniMercuryVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 4
10,035
558
14,918
8,392
4,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
9 / 3 / 1
10,403
578
12,876
12,672
5,035
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 5 / 13
9,567
532
6,140
16,153
17,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Danzaburou
Nanmanking
Danzaburou
18
11 / 5 / 4
11,572
643
18,086
16,382
7,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 5 / 8
8,190
455
7,153
18,847
22,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
57
20
Kills
27
28
Deaths
20
22
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Izanami
Addicted2EZ
Izanami
1
4
7
1.13
L
Janus
CapOceanz
Janus
0
6
4
0.33
W
5
2
4
3.5
L
5
7
1
0.79
W
9
3
1
3.17
W
2
5
13
1.7
W
Danzaburou
Nanmanking
Danzaburou
11
5
4
2.6
L
Chronos
9
3
2
3.33
L
5
8
8
1.13
W
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,698
Damage
59,173
79,946
Taken
72,446
46,890
Mitigated
56,486
13,314
Healing
17,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Addicted2EZ
Izanami
6,739
4,279
0
2,820
12,928
5,692
2,020
3,157
9,771
0
61,657
L
Janus
CapOceanz
Janus
5,435
627
0
250
9,664
3,815
0
5,450
4,214
61,542
0
W
14,918
3,866
0
1,717
8,392
4,372
452
6,172
2,220
84,786
0
L
12,613
1,038
88
5,022
18,078
6,397
193
7,461
10,617
87,732
0
W
12,876
680
0
2,953
12,672
5,035
0
6,790
5,882
87,114
0
W
6,140
957
0
2,379
16,153
17,353
0
7,271
8,882
21,017
0
W
Danzaburou
Nanmanking
Danzaburou
18,086
9,808
0
5,255
16,382
7,232
3,172
6,029
10,353
0
94,252
L
Chronos
10,753
4,641
0
1,797
16,237
7,210
0
6,206
10,031
103,319
0
L
6,158
977
0
3,337
23,039
23,776
0
11,751
11,288
17,581
0
W
7,153
984
1,303
3,976
18,847
22,494
0
10,717
8,130
0
41,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,300
Gold Earned
49,767
494
Minions Killed
427
0
Camps Cleared
0
1,767,944
Distance Traveled
1,800,003
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,664
481
102
6
0
349,218
2
L
Janus
8,435
469
97
5
0
350,252
6
W
Hera
10,035
558
134
7
0
346,319
2
L
Chang'e
10,470
582
128
7
0
323,773
2
W
He Bo
10,403
578
106
6
0
387,573
0
W
Sobek
9,567
532
18
1
0
374,019
2
W
Danzaburou
11,572
643
133
7
0
334,367
4
L
Chronos
12,001
667
154
9
0
393,009
1
L
Ares
8,730
485
13
1
0
351,692
8
W
Guan Yu
8,190
455
36
2
0
357,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role