Player Matchup

Achilles
Achilles
 
Achilles
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
 
Atlas
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
CaptSaVe
Janus
Level 63
God Stats
4W - 5L
1,500 SR
Queue Stats
244W - 228L
1,550 Elo+
Solo
Artemis
Artemis
FreshPrinceali93
Artemis
Level 140
God Stats
2W - 1L
1,222 SR
Queue Stats
123W - 146L
1,319 Elo+
Party 1
Nox
Nox
Ishu0124
Nox
Level 26
God Stats
1W - 4L
1,467 SR
Queue Stats
171W - 219L
1,321 Elo+
Party 1
Team Averages
Level 88
1,438 SR
1,438 Elo+

VS

Team Averages
Level 120
1,520 SR
1,443 Elo+
Neith
Neith
G1rlXcr0w
Neith
Level 103
God Stats
13W - 10L
1,496 SR
Queue Stats
636W - 679L
1,449 Elo+
Solo
Arachne
Arachne
SillyFawn434434
Arachne
Level 170
God Stats
13W - 7L
1,501 SR
Queue Stats
857W - 882L
1,395 Elo+
Party 2
Nike
Nike
THE_BIG_Z_3472
Nike
Level 142
God Stats
7W - 2L
1,524 SR
Queue Stats
628W - 652L
1,433 Elo+
Party 2
Vulcan
Vulcan
fetalsmoothie
Vulcan
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,446 Elo+
Party 4
Nemesis
Nemesis
slangers69er
Nemesis
Level 129
God Stats
1W - 3L
1,578 SR
Queue Stats
222W - 209L
1,493 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
4 / 5 / 4
7,904
790
7,343
14,923
16,360
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Atlas
 
Atlas
12
1 / 7 / 7
7,566
757
8,123
14,941
12,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
CaptSaVe
Janus
15
5 / 5 / 3
8,716
872
8,699
8,226
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 8
7,577
758
8,906
7,914
4,155
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 5 / 8
6,683
668
2,243
8,235
3,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
G1rlXcr0w
Neith
15
6 / 1 / 10
9,106
911
9,481
8,874
3,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 11
8,497
850
6,336
11,405
7,004
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
9 / 2 / 9
9,744
974
12,446
10,439
10,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

15
2 / 1 / 12
8,565
857
11,236
6,380
2,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
slangers69er
Nemesis
16
6 / 3 / 11
9,979
998
9,149
10,023
4,962
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
78
11
Kills
25
26
Deaths
11
30
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
5
4
1.2
L
Atlas
 
Atlas
1
7
7
0.64
L
Janus
CaptSaVe
Janus
5
5
3
1.3
L
1
4
8
1.25
W
Neith
G1rlXcr0w
Neith
6
1
10
11
L
0
5
8
0.8
W
2
4
11
1.88
W
9
2
9
6.75
W
2
1
12
8
W
Nemesis
slangers69er
Nemesis
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,314
Damage
48,648
54,239
Taken
47,121
39,811
Mitigated
29,285
7,007
Healing
20,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,343
1,369
937
2,713
14,923
16,360
0
2,816
12,107
114
15,250
L
Atlas
 
Atlas
8,123
1,979
0
842
14,941
12,022
52
4,231
10,710
17,624
0
L
Janus
CaptSaVe
Janus
8,699
1,247
221
525
8,226
3,591
0
963
7,263
19,674
0
L
8,906
3,397
30
382
7,914
4,155
0
1,493
6,421
0
26,476
W
Neith
G1rlXcr0w
Neith
9,481
3,432
856
3,150
8,874
3,800
2,635
4,564
4,310
0
20,387
L
2,243
420
40
1,317
8,235
3,683
0
1,733
6,502
6,759
0
W
6,336
3,682
1,283
3,805
11,405
7,004
970
3,693
7,712
0
12,839
W
12,446
210
1,564
3,163
10,439
10,804
668
3,473
6,966
0
23,130
W
11,236
7,886
453
680
6,380
2,715
913
3,197
3,183
20,364
0
W
Nemesis
slangers69er
Nemesis
9,149
4,066
2,097
3,133
10,023
4,962
2,398
4,213
5,810
0
19,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,446
Gold Earned
45,891
118
Minions Killed
113
0
Camps Cleared
0
889,509
Distance Traveled
1,051,999
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,904
790
13
1
0
192,808
0
L
Atlas
7,566
757
13
1
0
173,267
0
L
Janus
8,716
872
33
3
0
173,592
0
L
Artemis
7,577
758
46
5
0
178,160
0
W
Neith
9,106
911
31
3
0
200,510
0
L
Nox
6,683
668
13
1
0
171,682
0
W
Arachne
8,497
850
20
2
0
202,117
0
W
Nike
9,744
974
13
1
0
207,549
0
W
Vulcan
8,565
857
22
2
0
220,090
0
W
Nemesis
9,979
998
27
3
0
221,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role