Player Matchup

Zhong Kui
Zhong Kui
NEXTDAYAARON
Zhong Kui
Level 165
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 36L
1,574 Elo+
Party 1
Izanami
Izanami
coralhilll
Izanami
Level 128
God Stats
1W - 6L
1,497 SR
Queue Stats
22W - 28L
1,419 Elo+
Party 1
Surtr
Surtr
kaylabuggyy
Surtr
Level 47
God Stats
32W - 32L
1,537 SR
Queue Stats
48W - 53L
1,324 Elo+
Party 1
Team Averages
Level 113
1,511 SR
1,439 Elo+

VS

Team Averages
Level 93
1,398 SR
1,438 Elo+
Serqet
Serqet
Anonkage
Serqet
Level 123
God Stats
1W - 4L
1,500 SR
Queue Stats
126W - 127L
1,513 Elo+
Solo
Anhur
Anhur
JORGE SPINIX
Anhur
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 100L
1,469 Elo+
Party 2
Nu Wa
Nu Wa
NeneNikoMx
Nu Wa
Level 49
God Stats
2W - 7L
1,193 SR
Queue Stats
77W - 96L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
NEXTDAYAARON
Zhong Kui
18
5 / 2 / 4
11,556
825
14,616
15,881
11,882
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
coralhilll
Izanami
16
2 / 4 / 3
9,810
701
8,811
10,913
3,846
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 4 / 6
10,456
747
6,701
19,453
13,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Anonkage
Serqet
15
6 / 3 / 3
10,471
748
8,823
10,926
6,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
3 / 3 / 7
10,432
745
14,221
16,786
7,955
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
15
1 / 3 / 6
9,359
669
7,812
10,183
4,144
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
9
Kills
10
10
Deaths
9
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Serqet
Anonkage
Serqet
6
3
3
2.5
L
3
3
7
2.17
W
Zhong Kui
NEXTDAYAARON
Zhong Kui
5
2
4
3.5
L
Nu Wa
1
3
6
1.33
W
Izanami
coralhilll
Izanami
2
4
3
0.88
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,128
Damage
30,856
46,247
Taken
37,895
29,525
Mitigated
18,801
13,245
Healing
4,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Anonkage
Serqet
8,823
2,907
0
1,390
10,926
6,702
533
4,556
6,370
0
23,057
L
14,221
6,212
377
459
16,786
7,955
474
5,468
11,318
0
50,236
W
Zhong Kui
NEXTDAYAARON
Zhong Kui
14,616
1,151
0
7,495
15,881
11,882
280
2,816
12,910
68,743
0
L
Nu Wa
7,812
1,760
515
1,522
10,183
4,144
0
4,765
5,418
38,771
0
W
Izanami
coralhilll
Izanami
8,811
5,880
0
1,826
10,913
3,846
1,987
1,662
8,987
0
44,087
W
6,701
2,023
76
3,848
19,453
13,797
761
3,657
15,651
227
27,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,822
Gold Earned
30,262
188
Minions Killed
154
0
Camps Cleared
0
747,690
Distance Traveled
715,365
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,471
748
28
2
0
234,391
0
L
Anhur
10,432
745
69
5
0
241,084
0
W
Zhong Kui
11,556
825
98
7
0
251,034
0
L
Nu Wa
9,359
669
57
4
0
239,890
0
W
Izanami
9,810
701
58
4
0
229,002
2
W
Surtr
10,456
747
32
2
0
267,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role