Player Matchup

Ix Chel
Ix Chel
AquaAquarius908
Ix Chel
Level 49
God Stats
9W - 7L
1,135 SR
Queue Stats
181W - 136L
1,306 Elo+
Solo
Neith
Neith
ChainArcher201
Neith
Level 102
God Stats
8W - 7L
1,431 SR
Queue Stats
228W - 261L
1,440 Elo+
Party 1
King Arthur
King Arthur
Stranger1234443
King Arthur
Level 127
God Stats
28W - 18L
1,419 SR
Queue Stats
234W - 252L
1,454 Elo+
Party 1
Chaac
Chaac
Wolffish333
Chaac
Level 60
God Stats
55W - 33L
1,423 SR
Queue Stats
148W - 150L
1,375 Elo+
Party 1
Horus
Horus
ZICLOPZR9
Horus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 85L
1,450 Elo+
Solo
Team Averages
Level 89
1,382 SR
1,405 Elo+

VS

Team Averages
Level 88
1,519 SR
1,394 Elo+
Cthulhu
Cthulhu
ICG RT3
Cthulhu
Level 38
God Stats
9W - 12L
1,500 SR
Queue Stats
32W - 54L
1,261 Elo+
Party 2
Da Ji
Da Ji
Paochi1518
Da Ji
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,492 Elo+
Solo
Aphrodite
Aphrodite
R0cketWiz4rd
Aphrodite
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 80L
1,261 Elo+
Party 2
Anubis
Anubis
SrHaze09
Anubis
Level 125
God Stats
30W - 36L
1,550 SR
Queue Stats
327W - 306L
1,488 Elo+
Solo
Izanami
Izanami
t1m3 w0rn b3ar
Izanami
Level 140
God Stats
180W - 153L
1,545 SR
Queue Stats
268W - 278L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,436
527
5,232
10,040
3,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
6 / 0 / 2
9,118
570
14,449
11,679
4,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Stranger1234443
King Arthur
15
3 / 0 / 2
9,457
591
10,573
11,257
9,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 1 / 4
8,332
521
5,673
12,757
6,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
ZICLOPZR9
Horus
12
2 / 0 / 8
7,316
457
4,633
13,042
11,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ICG RT3
Cthulhu
11
0 / 3 / 1
6,830
427
5,099
10,232
5,360
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
12
1 / 5 / 3
7,246
453
6,294
15,272
6,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
R0cketWiz4rd
Aphrodite
11
1 / 2 / 0
6,614
413
5,342
10,555
4,879
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
SrHaze09
Anubis
15
2 / 1 / 0
8,692
543
9,301
9,242
4,808
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 1
6,676
417
6,869
13,837
5,881
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
15
Kills
4
4
Deaths
15
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
3
2
0.67
W
6
0
2
7
L
Cthulhu
ICG RT3
Cthulhu
0
3
1
0.17
L
Da Ji
1
5
3
0.5
L
Aphrodite
R0cketWiz4rd
Aphrodite
1
2
0
0.5
L
Anubis
SrHaze09
Anubis
2
1
0
2
W
King Arthur
Stranger1234443
King Arthur
3
0
2
4
W
3
1
4
5
W
Horus
ZICLOPZR9
Horus
2
0
8
6
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,560
Damage
32,905
58,775
Taken
59,138
35,315
Mitigated
27,320
15,638
Healing
19,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,232
410
334
1,654
10,040
3,085
0
5,217
4,767
65,391
0
W
14,449
3,581
0
4,422
11,679
4,349
695
2,955
8,724
0
71,221
L
Cthulhu
ICG RT3
Cthulhu
5,099
362
158
0
10,232
5,360
0
79
10,153
31,333
0
L
Da Ji
6,294
1,010
0
2,017
15,272
6,392
0
3,177
12,095
0
41,873
L
Aphrodite
R0cketWiz4rd
Aphrodite
5,342
1,507
4,070
4,340
10,555
4,879
40
0
10,555
26,405
0
L
Anubis
SrHaze09
Anubis
9,301
220
0
4,910
9,242
4,808
0
1,875
7,367
84,167
0
W
King Arthur
Stranger1234443
King Arthur
10,573
914
0
1,250
11,257
9,890
64
4,047
7,198
0
72,065
W
5,673
767
0
1,248
12,757
6,787
412
2,356
10,401
0
70,701
W
Horus
ZICLOPZR9
Horus
4,633
2,287
1,605
5,125
13,042
11,204
0
6,207
6,835
169
15,381
L
6,869
4,491
394
3,457
13,837
5,881
1,149
270
13,567
0
54,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,659
Gold Earned
36,058
432
Minions Killed
383
0
Camps Cleared
0
1,572,812
Distance Traveled
1,463,893
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,436
527
108
7
0
303,384
0
W
Neith
9,118
570
95
6
0
304,364
0
L
Cthulhu
6,830
427
51
3
0
287,086
0
L
Da Ji
7,246
453
54
3
0
342,823
0
L
Aphrodite
6,614
413
42
3
0
265,945
0
L
Anubis
8,692
543
142
9
0
290,090
2
W
King Arthur
9,457
591
120
8
0
309,188
1
W
Chaac
8,332
521
93
6
0
325,243
0
W
Horus
7,316
457
16
1
0
330,633
0
L
Izanami
6,676
417
94
6
0
277,949
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role