Player Matchup

Chaac
Chaac
 
Chaac
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
DWFaith
Chang'e
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
King Arthur
King Arthur
Gabo24jgl
King Arthur
Level 85
God Stats
1W - 3L
1,547 SR
Queue Stats
258W - 267L
1,571 Elo+
Solo
Cabrakan
Cabrakan
mellow_mangos
Cabrakan
Level 154
God Stats
0W - 4L
1,477 SR
Queue Stats
146W - 137L
1,575 Elo+
Party 1
Ishtar
Ishtar
stancilJ
Ishtar
Level 107
God Stats
1W - 2L
1,509 SR
Queue Stats
117W - 104L
1,609 Elo+
Party 1
Team Averages
Level 129
1,507 SR
1,551 Elo+

VS

Team Averages
Level 96
1,514 SR
1,571 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
MrStealYoDad
Vulcan
Level 89
God Stats
4W - 2L
1,569 SR
Queue Stats
119W - 97L
1,604 Elo+
Party 2
Horus
Horus
Rakaveli
Horus
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 101L
1,575 Elo+
Party 2
Khepri
Khepri
Zindigo
Khepri
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 18L
1,538 Elo+
Solo
Ares
Ares
kingofthenorth5
Ares
Level 79
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 95L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 5 / 2
8,063
733
8,633
21,559
17,007
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
DWFaith
Chang'e
13
0 / 5 / 4
7,718
702
8,345
13,820
7,669
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Gabo24jgl
King Arthur
13
2 / 8 / 2
8,034
730
6,343
15,990
19,312
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cabrakan
mellow_mangos
Cabrakan
14
1 / 6 / 4
8,304
755
5,943
19,608
28,546
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ishtar
stancilJ
Ishtar
12
0 / 5 / 4
7,510
683
8,280
14,413
7,171
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
18
16 / 1 / 10
11,345
1,031
31,392
11,446
8,773
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
16
7 / 2 / 18
9,695
881
24,440
8,687
7,567
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Rakaveli
Horus
15
3 / 1 / 23
9,067
824
9,814
11,576
17,137
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
Zindigo
Khepri
16
2 / 0 / 20
9,835
894
6,491
10,191
14,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
1 / 3 / 18
8,843
804
5,462
14,481
18,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
118
5
Kills
29
29
Deaths
7
16
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
5
2
0.6
W
Cernunnos
 
Cernunnos
16
1
10
21
L
Chang'e
DWFaith
Chang'e
0
5
4
0.4
L
King Arthur
Gabo24jgl
King Arthur
2
8
2
0.38
W
Vulcan
7
2
18
8
W
Horus
Rakaveli
Horus
3
1
23
14.5
W
Khepri
Zindigo
Khepri
2
0
20
12
W
1
3
18
3.33
L
Cabrakan
mellow_mangos
Cabrakan
1
6
4
0.5
L
Ishtar
stancilJ
Ishtar
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,544
Damage
77,599
85,390
Taken
56,381
79,705
Mitigated
67,113
26,705
Healing
26,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,633
1,381
587
4,996
21,559
17,007
383
8,515
12,752
0
22,397
W
Cernunnos
 
Cernunnos
31,392
17,808
0
2,862
11,446
8,773
4,008
3,962
6,450
0
62,032
L
Chang'e
DWFaith
Chang'e
8,345
1,887
7,082
3,374
13,820
7,669
336
5,071
8,606
19,527
0
L
King Arthur
Gabo24jgl
King Arthur
6,343
740
1,108
916
15,990
19,312
52
6,755
9,070
1,024
8,511
W
Vulcan
24,440
7,260
430
801
8,687
7,567
1,783
2,301
6,298
42,686
0
W
Horus
Rakaveli
Horus
9,814
3,195
11,023
6,478
11,576
17,137
718
3,321
6,709
0
11,588
W
Khepri
Zindigo
Khepri
6,491
1,176
972
1,947
10,191
14,702
663
1,896
8,295
16,243
0
W
5,462
488
53
1,934
14,481
18,934
342
3,328
10,249
7,601
0
L
Cabrakan
mellow_mangos
Cabrakan
5,943
765
1,106
2,265
19,608
28,546
55
8,556
10,719
15,060
0
L
Ishtar
stancilJ
Ishtar
8,280
4,457
1,949
3,322
14,413
7,171
1,092
7,496
6,783
0
18,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,629
Gold Earned
48,785
112
Minions Killed
135
0
Camps Cleared
0
918,216
Distance Traveled
1,065,352
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,063
733
36
3
0
212,668
0
W
Cernunnos
11,345
1,031
81
7
0
202,663
0
L
Chang'e
7,718
702
38
3
0
175,575
0
L
King Arthur
8,034
730
11
1
0
168,475
0
W
Vulcan
9,695
881
37
3
0
229,448
0
W
Horus
9,067
824
6
1
0
243,787
0
W
Khepri
9,835
894
6
1
0
204,459
0
W
Ares
8,843
804
5
0
0
184,995
0
L
Cabrakan
8,304
755
10
1
0
167,914
4
L
Ishtar
7,510
683
17
2
0
193,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role