Player Matchup

Anhur
Anhur
FaZe-Effect90
Anhur
Level 149
God Stats
0W - 1L
1,289 SR
Queue Stats
152W - 159L
1,505 Elo+
Party 1
Athena
Athena
GOOCHY40
Athena
Level 60
God Stats
6W - 12L
1,204 SR
Queue Stats
22W - 45L
1,349 Elo+
Party 1
Serqet
Serqet
GreenxxBeans
Serqet
Level 125
God Stats
34W - 23L
1,649 SR
Queue Stats
578W - 506L
1,557 Elo+
Solo
Chronos
Chronos
Grizzly1014
Chronos
Level 125
God Stats
0W - 4L
1,112 SR
Queue Stats
215W - 213L
1,478 Elo+
Party 1
King Arthur
King Arthur
Jrock42_
King Arthur
Level 144
God Stats
0W - 5L
1,449 SR
Queue Stats
99W - 124L
1,513 Elo+
Party 1
Team Averages
Level 121
1,341 SR
1,480 Elo+

VS

Team Averages
Level 131
1,591 SR
1,482 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Biggestmunch420
Kali
Level 69
God Stats
36W - 14L
1,685 SR
Queue Stats
318W - 307L
1,428 Elo+
Party 2
Charybdis
Charybdis
GrizzlyBearRick
Charybdis
Level 159
God Stats
1W - 1L
1,338 SR
Queue Stats
81W - 76L
1,512 Elo+
Party 2
Baron Samedi
Baron Samedi
ToasterBath69
Baron Samedi
Level 145
God Stats
1W - 0L
1,553 SR
Queue Stats
298W - 325L
1,431 Elo+
Party 2
Bacchus
Bacchus
sennum2hell
Bacchus
Level 143
God Stats
2W - 1L
1,879 SR
Queue Stats
42W - 44L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
5,840
584
2,065
5,684
1,938
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
GOOCHY40
Athena
8
1 / 1 / 1
5,116
512
990
8,088
6,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
9
2 / 2 / 3
5,561
556
6,269
7,559
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Grizzly1014
Chronos
10
0 / 6 / 0
5,542
554
2,532
9,697
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Jrock42_
King Arthur
9
0 / 2 / 2
5,436
544
5,227
10,774
7,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
5 / 0 / 4
7,147
715
8,127
5,996
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
4 / 2 / 2
6,540
654
4,147
10,358
4,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
GrizzlyBearRick
Charybdis
10
0 / 2 / 1
5,950
595
3,781
4,864
1,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
ToasterBath69
Baron Samedi
11
1 / 1 / 1
6,315
632
6,130
6,511
3,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
sennum2hell
Bacchus
10
2 / 0 / 5
6,616
662
6,095
8,394
8,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
5
Kills
12
12
Deaths
5
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
5
0
4
7
W
4
2
2
2.5
L
2
1
1
2.5
L
Athena
GOOCHY40
Athena
1
1
1
1.5
L
Serqet
2
2
3
1.75
L
Chronos
Grizzly1014
Chronos
0
6
0
0
W
Charybdis
GrizzlyBearRick
Charybdis
0
2
1
0.25
L
King Arthur
Jrock42_
King Arthur
0
2
2
0.5
W
Baron Samedi
ToasterBath69
Baron Samedi
1
1
1
1.5
W
Bacchus
sennum2hell
Bacchus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,083
Damage
28,280
41,802
Taken
36,123
21,820
Mitigated
19,810
12,096
Healing
10,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
8,127
1,506
135
2,070
5,996
2,175
544
1,937
3,826
52,441
0
W
4,147
2,363
0
2,725
10,358
4,121
8
642
9,271
0
35,221
L
2,065
962
0
2,146
5,684
1,938
0
697
4,987
0
40,497
L
Athena
GOOCHY40
Athena
990
302
0
2,251
8,088
6,004
0
3,550
4,538
10,489
0
L
Serqet
6,269
1,644
0
2,349
7,559
2,928
0
2,914
4,562
0
23,327
L
Chronos
Grizzly1014
Chronos
2,532
775
0
680
9,697
3,631
0
6,508
3,189
39,084
0
W
Charybdis
GrizzlyBearRick
Charybdis
3,781
2,153
0
1,287
4,864
1,675
567
257
4,584
0
48,712
L
King Arthur
Jrock42_
King Arthur
5,227
184
0
4,670
10,774
7,319
0
5,995
4,174
2,422
32,618
W
Baron Samedi
ToasterBath69
Baron Samedi
6,130
685
0
2,411
6,511
3,296
88
671
5,249
42,287
0
W
Bacchus
sennum2hell
Bacchus
6,095
728
0
2,168
8,394
8,543
0
999
7,045
23,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,495
Gold Earned
32,568
261
Minions Killed
334
0
Camps Cleared
0
1,072,416
Distance Traveled
1,086,543
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,147
715
86
9
0
232,646
0
W
Kali
6,540
654
57
6
0
256,380
0
L
Anhur
5,840
584
75
8
0
202,378
0
L
Athena
5,116
512
19
2
0
214,370
2
L
Serqet
5,561
556
38
4
0
258,772
0
L
Chronos
5,542
554
73
7
0
178,484
2
W
Charybdis
5,950
595
83
8
0
179,904
1
L
King Arthur
5,436
544
56
6
0
218,412
0
W
Baron Samedi
6,315
632
71
7
0
198,123
1
W
Bacchus
6,616
662
37
4
0
219,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role