Player Matchup

Gilgamesh
Gilgamesh
Silver I
BigYirax
Gilgamesh
Silver I
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 7L
1,534 MMR
Solo
Nemesis
Nemesis
Gold III
CGoat3
Nemesis
Gold III
Level 116
God Stats
2W - 2L
1,803 SR
Queue Stats
119W - 117L
1,530 MMR
Solo
Guan Yu
Guan Yu
Bronze III
MooShukle
Guan Yu
Bronze III
Level 153
God Stats
1W - 0L
1,275 SR
Queue Stats
79W - 53L
1,531 MMR
Party 1
Skadi
Skadi
Gold II
NeixXP
Skadi
Gold II
Level 161
God Stats
16W - 8L
1,656 SR
Queue Stats
343W - 346L
1,525 MMR
Solo
Yu Huang
Yu Huang
Bronze III
Squirrel31
Yu Huang
Bronze III
Level 152
God Stats
4W - 5L
1,394 SR
Queue Stats
78W - 50L
1,531 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,526 SR
1,530 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,717 SR
1,532 MMR
Rama
Rama
Bronze III
BiGBOi oS
Rama
Bronze III
Level 104
God Stats
0W - 1L
1,734 SR
Queue Stats
5W - 7L
1,534 MMR
Solo
Merlin
Merlin
Gold IV
DeadKnight56
Merlin
Gold IV
Level 86
God Stats
52W - 44L
1,552 SR
Queue Stats
297W - 308L
1,533 MMR
Solo
Hel
Hel
Silver I
GetToThaCorner
Hel
Silver I
Level 125
God Stats
1W - 1L
1,749 SR
Queue Stats
73W - 82L
1,532 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Got2BeToxicc
Nu Wa
Gold IV
Level 125
God Stats
89W - 58L
1,655 SR
Queue Stats
651W - 667L
1,528 MMR
Solo
Awilix
Awilix
Gold V
Kwyer15
Awilix
Gold V
Level 133
God Stats
7W - 3L
1,893 SR
Queue Stats
54W - 48L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigYirax
Gilgamesh
11
1 / 0 / 1
6,646
665
2,921
7,246
4,218
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
CGoat3
Nemesis
10
3 / 0 / 2
5,827
583
4,196
6,683
2,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
MooShukle
Guan Yu
9
0 / 0 / 4
5,566
557
2,661
6,760
4,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
NeixXP
Skadi
10
3 / 0 / 1
5,985
599
5,413
4,253
1,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
Squirrel31
Yu Huang
10
0 / 0 / 1
5,674
567
1,269
2,667
886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AphroditeAnubisGebFenrir

VS

Bans
IshtarAgniVamanaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
7
0 / 3 / 0
4,592
459
1,332
6,260
1,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
11
0 / 0 / 0
5,678
568
1,031
2,851
826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 2 / 0
4,239
424
1,599
5,940
2,932
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 2 / 0
4,956
496
6,047
4,231
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
Kwyer15
Awilix
10
0 / 0 / 0
5,158
516
3,003
6,454
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
7
Kills
0
0
Deaths
7
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Rama
0
3
0
0
W
Gilgamesh
BigYirax
Gilgamesh
1
0
1
1.5
W
Nemesis
CGoat3
Nemesis
3
0
2
4
L
Merlin
0
0
0
0
L
0
2
0
0
L
0
2
0
0
L
Awilix
Kwyer15
Awilix
0
0
0
0
W
Guan Yu
MooShukle
Guan Yu
0
0
4
2
W
Skadi
NeixXP
Skadi
3
0
1
3.5
W
Yu Huang
Squirrel31
Yu Huang
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,460
Damage
13,012
27,609
Taken
25,736
13,516
Mitigated
8,867
9,946
Healing
7,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
1,332
1,262
0
1,186
6,260
1,763
0
0
6,260
0
21,777
W
Gilgamesh
BigYirax
Gilgamesh
2,921
755
0
3,160
7,246
4,218
30
3,351
3,609
0
48,434
W
Nemesis
CGoat3
Nemesis
4,196
1,549
0
1,211
6,683
2,138
299
947
5,690
0
37,136
L
Merlin
1,031
43
0
1,220
2,851
826
0
215
2,636
45,836
0
L
1,599
461
1,285
2,390
5,940
2,932
0
729
5,211
16,384
0
L
6,047
1,308
0
492
4,231
1,131
0
0
4,231
32,157
0
L
Awilix
Kwyer15
Awilix
3,003
1,452
0
1,356
6,454
2,215
0
325
6,129
0
43,594
W
Guan Yu
MooShukle
Guan Yu
2,661
547
603
3,347
6,760
4,788
0
1,389
5,349
0
18,225
W
Skadi
NeixXP
Skadi
5,413
2,467
0
1,105
4,253
1,486
356
1,086
3,147
0
39,509
W
Yu Huang
Squirrel31
Yu Huang
1,269
290
0
520
2,667
886
232
1,468
1,137
42,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,698
Gold Earned
24,623
331
Minions Killed
279
0
Camps Cleared
0
1,121,725
Distance Traveled
994,456
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,592
459
43
4
0
182,416
0
W
Gilgamesh
6,646
665
91
9
0
207,852
0
W
Nemesis
5,827
583
68
7
0
267,679
1
L
Merlin
5,678
568
80
8
0
199,933
4
L
Hel
4,239
424
25
3
0
181,656
2
L
Nu Wa
4,956
496
50
5
0
190,668
2
L
Awilix
5,158
516
81
8
0
239,783
0
W
Guan Yu
5,566
557
16
2
0
229,288
3
W
Skadi
5,985
599
68
7
0
200,088
0
W
Yu Huang
5,674
567
88
9
0
216,818
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role