Player Matchup

Hercules
Hercules
Bebe Senpai9184
Hercules
Level 127
God Stats
14W - 22L
1,493 SR
Queue Stats
375W - 358L
1,467 Elo+
Solo
Jormungandr
Jormungandr
BornTheBroth
Jormungandr
Level 149
God Stats
5W - 4L
1,796 SR
Queue Stats
377W - 345L
1,566 Elo+
Party 3
King Arthur
King Arthur
ExtremeNotebook
King Arthur
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 88L
1,326 Elo+
Party 3
Set
Set
Fried Moses
Set
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,389 Elo+
Party 3
Surtr
Surtr
SquidMan502
Surtr
Level 108
God Stats
9W - 14L
1,446 SR
Queue Stats
126W - 120L
1,391 Elo+
Party 3
Team Averages
Level 98
1,547 SR
1,428 Elo+

VS

Team Averages
Level 114
1,504 SR
1,546 Elo+
Sylvanus
Sylvanus
CasperDTB
Sylvanus
Level 120
God Stats
2W - 4L
1,437 SR
Queue Stats
7W - 7L
1,485 Elo+
Party 1
Kukulkan
Kukulkan
Illuminus25
Kukulkan
Level 95
God Stats
2W - 0L
1,637 SR
Queue Stats
8W - 14L
1,844 Elo+
Party 2
Hades
Hades
Im JFN
Hades
Level 123
God Stats
27W - 21L
1,595 SR
Queue Stats
235W - 230L
1,503 Elo+
Party 2
Rama
Rama
PlagiarizeME
Rama
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 7L
1,485 Elo+
Party 1
Serqet
Serqet
SoChaotic6147
Serqet
Level 89
God Stats
25W - 18L
1,351 SR
Queue Stats
159W - 164L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
8
0 / 2 / 1
4,894
489
2,641
7,054
5,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
BornTheBroth
Jormungandr
9
1 / 0 / 1
5,487
549
5,534
5,115
2,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
ExtremeNotebook
King Arthur
8
0 / 2 / 0
4,484
448
3,266
8,090
5,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
2 / 2 / 0
5,313
531
1,084
7,149
2,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
2 / 2 / 1
5,785
579
6,135
9,368
6,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CasperDTB
Sylvanus
8
1 / 1 / 1
5,295
530
3,351
7,424
5,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Illuminus25
Kukulkan
9
1 / 2 / 2
5,403
540
2,747
4,242
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
Im JFN
Hades
11
3 / 2 / 0
6,274
627
5,723
7,921
4,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 0 / 1
5,261
526
4,967
6,791
2,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

8
2 / 0 / 1
5,068
507
2,996
5,299
1,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
5
Kills
8
8
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
2
1
0.25
L
Jormungandr
BornTheBroth
Jormungandr
1
0
1
1.5
W
Sylvanus
CasperDTB
Sylvanus
1
1
1
1.5
L
King Arthur
ExtremeNotebook
King Arthur
0
2
0
0
L
2
2
0
1
W
Kukulkan
Illuminus25
Kukulkan
1
2
2
1
W
Hades
Im JFN
Hades
3
2
0
1.5
W
1
0
1
1.5
W
2
0
1
2.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,660
Damage
19,784
36,776
Taken
31,677
21,636
Mitigated
15,699
7,197
Healing
11,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
2,641
1,521
99
2,387
7,054
5,374
0
2,395
4,439
0
20,958
L
Jormungandr
BornTheBroth
Jormungandr
5,534
987
0
664
5,115
2,353
0
1,450
3,665
38,507
0
W
Sylvanus
CasperDTB
Sylvanus
3,351
890
1,911
2,585
7,424
5,166
243
1,904
5,360
16,126
0
L
King Arthur
ExtremeNotebook
King Arthur
3,266
371
0
1,000
8,090
5,028
0
1,906
6,184
0
23,052
L
1,084
609
0
532
7,149
2,716
0
2,034
5,115
0
33,474
W
Kukulkan
Illuminus25
Kukulkan
2,747
552
0
551
4,242
1,421
0
414
3,732
32,960
0
W
Hades
Im JFN
Hades
5,723
910
0
4,286
7,921
4,690
0
1,045
6,777
40,761
0
W
4,967
4,075
0
1,905
6,791
2,751
625
1,296
5,389
0
37,284
W
2,996
814
0
0
5,299
1,671
0
482
4,727
0
27,396
L
6,135
1,957
0
2,515
9,368
6,165
26
4,036
5,332
396
37,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,963
Gold Earned
27,301
253
Minions Killed
275
0
Camps Cleared
0
1,034,023
Distance Traveled
921,307
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,894
489
35
4
0
202,998
0
L
Jormungandr
5,487
549
68
7
0
210,190
1
W
Sylvanus
5,295
530
18
2
0
177,387
3
L
King Arthur
4,484
448
41
4
0
215,404
0
L
Set
5,313
531
66
7
0
206,794
0
W
Kukulkan
5,403
540
68
7
0
189,900
3
W
Hades
6,274
627
82
8
0
170,039
0
W
Rama
5,261
526
69
7
0
156,537
1
W
Serqet
5,068
507
38
4
0
227,444
0
L
Surtr
5,785
579
43
4
0
198,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role