Player Matchup

Izanami
Izanami
ButImFRAGGING
Izanami
Level 100
God Stats
4W - 2L
1,265 SR
Queue Stats
105W - 104L
1,532 Elo+
Party 1
Kuzenbo
Kuzenbo
MagicManTim
Kuzenbo
Level 126
God Stats
1W - 4L
1,500 SR
Queue Stats
146W - 155L
1,522 Elo+
Party 1
Persephone
Persephone
chapel82
Persephone
Level 120
God Stats
1W - 2L
1,295 SR
Queue Stats
84W - 82L
1,520 Elo+
Party 1
Bakasura
Bakasura
pPatti90
Bakasura
Level 48
God Stats
3W - 0L
1,711 SR
Queue Stats
60W - 69L
1,436 Elo+
Solo
Ares
Ares
solidstain112
Ares
Level 148
God Stats
6W - 7L
1,580 SR
Queue Stats
192W - 182L
1,517 Elo+
Party 1
Team Averages
Level 108
1,470 SR
1,505 Elo+

VS

Team Averages
Level 77
1,628 SR
1,548 Elo+
Ymir
Ymir
DasHxL
Ymir
Level 64
God Stats
11W - 11L
1,821 SR
Queue Stats
141W - 124L
1,572 Elo+
Solo
Izanami
Izanami
GoldenOwO
Izanami
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,549 Elo+
Party 3
King Arthur
King Arthur
INeed1Gank
King Arthur
Level 123
God Stats
2W - 1L
1,776 SR
Queue Stats
23W - 26L
1,513 Elo+
Party 3
Chang'e
Chang'e
PerterBen
Chang'e
Level 24
God Stats
1W - 2L
1,543 SR
Queue Stats
51W - 36L
1,598 Elo+
Party 2
Mercury
Mercury
xDripBaylesSx
Mercury
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
195W - 194L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
4 / 3 / 2
7,061
642
8,629
8,063
2,690
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kuzenbo
MagicManTim
Kuzenbo
10
3 / 0 / 3
6,625
602
5,631
6,053
6,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Persephone
chapel82
Persephone
12
1 / 1 / 2
6,826
621
4,020
6,309
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
pPatti90
Bakasura
12
0 / 0 / 2
6,580
598
4,292
9,701
4,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 0 / 0
6,091
554
8,854
10,622
9,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DasHxL
Ymir
9
1 / 0 / 0
5,356
487
3,315
7,750
6,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
GoldenOwO
Izanami
10
1 / 5 / 1
5,895
536
5,476
9,241
3,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

King Arthur
INeed1Gank
King Arthur
9
0 / 3 / 0
5,466
497
5,980
12,180
8,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
PerterBen
Chang'e
11
0 / 2 / 0
6,394
581
5,180
7,805
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
11
1 / 2 / 0
5,956
541
3,585
10,034
3,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
3
4
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
4
3
2
1.67
L
Ymir
DasHxL
Ymir
1
0
0
1
L
Izanami
GoldenOwO
Izanami
1
5
1
0.3
L
King Arthur
INeed1Gank
King Arthur
0
3
0
0
W
Kuzenbo
MagicManTim
Kuzenbo
3
0
3
4.5
L
Chang'e
PerterBen
Chang'e
0
2
0
0
W
Persephone
chapel82
Persephone
1
1
2
2
W
Bakasura
pPatti90
Bakasura
0
0
2
1
W
3
0
0
3
L
Mercury
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,426
Damage
23,536
40,748
Taken
47,010
25,273
Mitigated
24,237
12,682
Healing
12,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
8,629
6,634
0
2,461
8,063
2,690
894
536
7,527
0
62,718
L
Ymir
DasHxL
Ymir
3,315
858
0
2,198
7,750
6,133
0
3,315
4,237
12,306
0
L
Izanami
GoldenOwO
Izanami
5,476
4,161
0
1,213
9,241
3,137
0
946
8,295
0
46,759
L
King Arthur
INeed1Gank
King Arthur
5,980
710
0
2,640
12,180
8,152
0
6,253
4,873
0
35,515
W
Kuzenbo
MagicManTim
Kuzenbo
5,631
2,326
0
1,567
6,053
6,615
0
2,283
3,770
14,982
0
L
Chang'e
PerterBen
Chang'e
5,180
307
880
3,860
7,805
2,977
0
3,951
3,605
56,099
0
W
Persephone
chapel82
Persephone
4,020
85
0
1,916
6,309
2,289
0
3,245
3,060
53,332
0
W
Bakasura
pPatti90
Bakasura
4,292
2,642
0
3,518
9,701
4,637
0
1,194
8,507
0
50,490
W
8,854
509
0
3,220
10,622
9,042
0
1,233
9,389
30,865
0
L
Mercury
3,585
2,037
0
1,800
10,034
3,838
0
3,161
6,660
0
48,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,183
Gold Earned
29,067
357
Minions Killed
321
0
Camps Cleared
0
1,170,836
Distance Traveled
1,174,552
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,061
642
109
10
0
205,175
0
L
Ymir
5,356
487
7
1
0
220,897
0
L
Izanami
5,895
536
93
8
0
234,983
0
L
King Arthur
5,466
497
48
4
0
221,632
2
W
Kuzenbo
6,625
602
16
1
0
254,241
4
L
Chang'e
6,394
581
97
9
0
223,436
0
W
Persephone
6,826
621
97
9
0
239,863
3
W
Bakasura
6,580
598
98
9
0
268,234
0
W
Ares
6,091
554
37
3
0
203,323
0
L
Mercury
5,956
541
76
7
0
273,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role