Player Matchup

Hachiman
Hachiman
DangerousDoor
Hachiman
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,313 Elo+
Party 2
Ix Chel
Ix Chel
DemonFoxCloak
Ix Chel
Level 107
God Stats
3W - 5L
1,500 SR
Queue Stats
178W - 188L
1,461 Elo+
Solo
Surtr
Surtr
Demonreach69
Surtr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
InsipidDruid411
Sol
Level 123
God Stats
2W - 1L
1,432 SR
Queue Stats
21W - 12L
1,582 Elo+
Party 2
Ne Zha
Ne Zha
sailenasnitram
Ne Zha
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,734 Elo+
Solo
Team Averages
Level 76
1,486 SR
1,518 Elo+

VS

Team Averages
Level 127
1,670 SR
1,581 Elo+
Cernunnos
Cernunnos
Fireheart0011
Cernunnos
Level 146
God Stats
31W - 0L
2,147 SR
Queue Stats
346W - 85L
1,852 Elo+
Party 1
Zeus
Zeus
Groshum
Zeus
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,334 Elo+
Party 3
Nu Wa
Nu Wa
Groshum
Nu Wa
Level 108
God Stats
22W - 22L
1,347 SR
Queue Stats
30W - 29L
1,334 Elo+
Party 3
Tyr
Tyr
Sangfire
Tyr
Level 127
God Stats
74W - 14L
2,025 SR
Queue Stats
334W - 79L
1,844 Elo+
Party 1
Cabrakan
Cabrakan
vBowserJr
Cabrakan
Level 157
God Stats
1W - 0L
1,333 SR
Queue Stats
118W - 121L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DangerousDoor
Hachiman
11
0 / 5 / 2
6,391
639
5,566
12,760
4,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ix Chel
14
2 / 7 / 1
7,664
766
6,874
10,981
4,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 5 / 2
6,654
665
4,265
14,235
12,516
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 5 / 2
6,874
687
6,687
13,493
5,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 6 / 0
6,623
662
3,957
11,486
4,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Fireheart0011
Cernunnos
16
12 / 1 / 10
9,298
930
17,489
11,349
6,026
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
Groshum
Zeus
15
3 / 1 / 9
8,112
811
10,074
7,032
3,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
Groshum
Nu Wa
15
4 / 0 / 10
8,293
829
12,624
2,631
1,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
8 / 2 / 12
8,526
853
9,863
12,524
14,364
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
vBowserJr
Cabrakan
14
1 / 1 / 18
8,372
837
7,256
12,701
15,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
87
4
Kills
28
28
Deaths
5
7
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DangerousDoor
Hachiman
0
5
2
0.2
L
Ix Chel
2
7
1
0.36
L
1
5
2
0.4
W
Cernunnos
Fireheart0011
Cernunnos
12
1
10
17
W
Zeus
Groshum
Zeus
3
1
9
7.5
W
Nu Wa
Groshum
Nu Wa
4
0
10
9
L
0
5
2
0.2
W
8
2
12
7
L
1
6
0
0.17
W
Cabrakan
vBowserJr
Cabrakan
1
1
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,349
Damage
57,306
62,955
Taken
46,237
32,703
Mitigated
39,803
8,702
Healing
11,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DangerousDoor
Hachiman
5,566
3,540
0
1,488
12,760
4,961
0
4,795
7,965
0
14,389
L
Ix Chel
6,874
653
188
326
10,981
4,968
0
4,545
6,436
26,540
0
L
4,265
1,620
0
2,578
14,235
12,516
0
7,732
6,503
190
11,849
W
Cernunnos
Fireheart0011
Cernunnos
17,489
10,633
0
3,989
11,349
6,026
2,596
3,054
8,295
0
39,367
W
Zeus
Groshum
Zeus
10,074
1,425
171
1,074
7,032
3,048
176
2,318
4,714
34,822
0
W
Nu Wa
Groshum
Nu Wa
12,624
3,855
188
259
2,631
1,189
1,558
964
1,667
34,545
0
L
6,687
2,255
0
3,848
13,493
5,409
0
9,131
4,362
28,524
2,171
W
9,863
1,230
0
3,947
12,524
14,364
505
2,091
10,433
0
18,192
L
3,957
549
0
274
11,486
4,849
0
3,751
7,735
0
11,543
W
Cabrakan
vBowserJr
Cabrakan
7,256
1,520
606
1,241
12,701
15,176
90
4,871
7,830
16,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,206
Gold Earned
42,601
147
Minions Killed
208
0
Camps Cleared
0
899,222
Distance Traveled
1,001,166
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,391
639
14
1
0
172,156
0
L
Ix Chel
7,664
766
40
4
0
181,156
0
L
Surtr
6,654
665
14
1
0
186,385
0
W
Cernunnos
9,298
930
46
5
0
193,858
0
W
Zeus
8,112
811
61
6
0
191,851
0
W
Nu Wa
8,293
829
54
5
0
193,212
0
L
Sol
6,874
687
66
7
0
172,413
0
W
Tyr
8,526
853
25
3
0
221,755
3
L
Ne Zha
6,623
662
13
1
0
187,112
0
W
Cabrakan
8,372
837
22
2
0
200,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role