Player Matchup

Izanami
Izanami
DNG-Kai
Izanami
Level 26
God Stats
2W - 1L
1,182 SR
Queue Stats
15W - 18L
1,369 Elo+
Party 2
Cthulhu
Cthulhu
Dankmemeskringe
Cthulhu
Level 11
God Stats
15W - 9L
1,500 SR
Queue Stats
154W - 129L
1,477 Elo+
Party 2
Sun Wukong
Sun Wukong
SoonWudang
Sun Wukong
Level 16
God Stats
13W - 6L
1,659 SR
Queue Stats
270W - 227L
1,583 Elo+
Party 2
Thoth
Thoth
ThatOneBadGuy
Thoth
Level 58
God Stats
3W - 4L
1,810 SR
Queue Stats
440W - 388L
1,604 Elo+
Party 2
Susano
Susano
temp-982232
Susano
Level 35
God Stats
4W - 6L
1,415 SR
Queue Stats
18W - 20L
1,369 Elo+
Party 2
Team Averages
Level 29
1,513 SR
1,480 Elo+

VS

Team Averages
Level 40
1,467 SR
1,413 Elo+
Chaac
Chaac
LoppyEggg
Chaac
Level 67
God Stats
10W - 4L
1,581 SR
Queue Stats
144W - 114L
1,495 Elo+
Party 3
Scylla
Scylla
RandomLlamas
Scylla
Level 28
God Stats
3W - 3L
1,588 SR
Queue Stats
79W - 57L
1,507 Elo+
Party 3
Sobek
Sobek
iiDevlz
Sobek
Level 61
God Stats
5W - 8L
1,615 SR
Queue Stats
13W - 24L
1,295 Elo+
Party 1
Hun Batz
Hun Batz
phexk
Hun Batz
Level 36
God Stats
1W - 1L
1,354 SR
Queue Stats
9W - 11L
1,267 Elo+
Party 1
Ishtar
Ishtar
zremi
Ishtar
Level 9
God Stats
0W - 2L
1,198 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DNG-Kai
Izanami
12
1 / 4 / 2
6,674
445
4,273
8,525
3,672
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 0 / 5
7,703
514
4,945
10,200
9,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
SoonWudang
Sun Wukong
16
3 / 1 / 2
9,574
638
7,429
13,790
12,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 1 / 4
9,705
647
10,131
5,550
1,869
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Susano
14
6 / 2 / 2
8,861
591
3,449
9,440
4,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
LoppyEggg
Chaac
14
1 / 4 / 0
7,720
515
7,633
12,028
14,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
14
2 / 3 / 2
7,342
489
3,401
7,284
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
iiDevlz
Sobek
11
0 / 3 / 5
7,263
484
4,669
14,431
15,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
phexk
Hun Batz
8
2 / 0 / 0
6,232
415
1,485
4,530
1,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ishtar
zremi
Ishtar
11
3 / 4 / 2
6,908
461
8,595
9,442
3,322
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
14
Kills
8
8
Deaths
14
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
DNG-Kai
Izanami
1
4
2
0.5
W
0
0
5
2.5
L
Chaac
LoppyEggg
Chaac
1
4
0
0.25
L
Scylla
2
3
2
1
W
Sun Wukong
SoonWudang
Sun Wukong
3
1
2
4
W
4
1
4
6
L
Sobek
iiDevlz
Sobek
0
3
5
0.83
L
Hun Batz
phexk
Hun Batz
2
0
0
2
W
Susano
6
2
2
3.5
L
Ishtar
zremi
Ishtar
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,227
Damage
25,783
47,505
Taken
47,715
31,844
Mitigated
37,469
14,152
Healing
14,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DNG-Kai
Izanami
4,273
2,706
0
1,386
8,525
3,672
307
3,088
5,437
0
45,832
W
4,945
603
560
2,527
10,200
9,644
378
1,863
8,337
27,816
0
L
Chaac
LoppyEggg
Chaac
7,633
1,518
0
3,706
12,028
14,866
0
826
11,202
0
58,773
L
Scylla
3,401
239
0
750
7,284
2,099
0
4,484
2,800
44,316
0
W
Sun Wukong
SoonWudang
Sun Wukong
7,429
2,824
0
3,856
13,790
12,425
58
453
12,578
0
78,085
W
10,131
221
0
1,969
5,550
1,869
757
679
4,823
83,455
0
L
Sobek
iiDevlz
Sobek
4,669
228
0
6,355
14,431
15,858
58
4,029
10,402
25,871
0
L
Hun Batz
phexk
Hun Batz
1,485
513
0
1,858
4,530
1,324
0
449
4,081
0
21,638
W
Susano
3,449
696
0
3,854
9,440
4,234
0
1,987
7,339
0
57,160
L
Ishtar
zremi
Ishtar
8,595
5,210
0
1,998
9,442
3,322
67
5,288
4,154
0
47,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,517
Gold Earned
35,465
460
Minions Killed
324
0
Camps Cleared
0
1,586,862
Distance Traveled
1,237,001
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,674
445
73
5
0
278,041
0
W
Cthulhu
7,703
514
34
2
0
328,764
0
L
Chaac
7,720
515
99
7
0
280,862
2
L
Scylla
7,342
489
67
4
0
276,312
0
W
Sun Wukong
9,574
638
129
9
0
314,980
0
W
Thoth
9,705
647
132
9
0
322,683
0
L
Sobek
7,263
484
38
3
0
298,342
0
L
Hun Batz
6,232
415
46
3
0
141,571
0
W
Susano
8,861
591
92
6
0
342,394
0
L
Ishtar
6,908
461
74
5
0
239,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role