Player Matchup

Hachiman
Hachiman
Diamond IV
 
Hachiman
Diamond IV
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum II
AllMightyMitras
He Bo
Platinum II
Level 162
God Stats
0W - 2L
1,153 SR
Queue Stats
164W - 157L
2,032 MMR
Solo
Ganesha
Ganesha
Diamond V
Kalzito
Ganesha
Diamond V
Level 127
God Stats
5W - 4L
1,640 SR
Queue Stats
220W - 216L
2,068 MMR
Party 2
Serqet
Serqet
Diamond III
Mannola
Serqet
Diamond III
Level 155
God Stats
5W - 8L
1,450 SR
Queue Stats
240W - 248L
2,133 MMR
Solo
Hera
Hera
Diamond IV
XunXai
Hera
Diamond IV
Level 161
God Stats
20W - 18L
1,683 SR
Queue Stats
474W - 455L
2,085 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,485 SR
1,963 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,584 SR
2,208 MMR
Anubis
Anubis
Masters
Awesomeacird408
Anubis
Masters
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 18L
2,538 MMR
Party 3
Hercules
Hercules
Platinum II
EyeSнield21
Hercules
Platinum II
Level 146
God Stats
5W - 6L
1,526 SR
Queue Stats
250W - 208L
1,967 MMR
Party 1
Agni
Agni
Diamond IV
Matiizao
Agni
Diamond IV
Level 139
God Stats
6W - 1L
1,776 SR
Queue Stats
214W - 199L
1,909 MMR
Party 1
Horus
Horus
Platinum II
Pedrinhuzz
Horus
Platinum II
Level 152
God Stats
8W - 7L
1,464 SR
Queue Stats
407W - 449L
1,966 MMR
Solo
Charybdis
Charybdis
Masters
Нinа
Charybdis
Masters
Level 200
God Stats
40W - 33L
1,652 SR
Queue Stats
270W - 236L
2,663 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
3 / 1 / 2
5,517
613
5,185
6,842
2,221
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 0
5,786
643
3,156
6,939
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Kalzito
Ganesha
6
0 / 0 / 3
4,606
512
500
3,122
1,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serqet
Mannola
Serqet
9
2 / 1 / 2
5,381
598
4,074
7,900
2,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hera
XunXai
Hera
10
1 / 1 / 0
5,597
622
1,716
3,789
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ne ZhaMartichorasVamanaMorgan Le Fay

VS

Bans
FreyaThorAthenaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,146
683
1,142
3,977
1,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
EyeSнield21
Hercules
9
0 / 1 / 1
5,192
577
2,739
5,407
2,888
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
10
2 / 1 / 0
5,641
627
4,412
3,171
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
9
1 / 2 / 2
5,328
592
2,691
7,743
4,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
Нinа
Charybdis
10
1 / 3 / 0
5,698
633
7,355
8,111
2,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
7
Kills
5
5
Deaths
7
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
1
2
4
L
1
2
0
0.5
W
1
0
2
2
W
Hercules
EyeSнield21
Hercules
0
1
1
0.5
L
Ganesha
Kalzito
Ganesha
0
0
3
1.5
L
Serqet
Mannola
Serqet
2
1
2
3
W
Agni
2
1
0
2
W
Horus
1
2
2
1
L
Hera
XunXai
Hera
1
1
0
1
W
Charybdis
Нinа
Charybdis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,631
Damage
18,339
28,592
Taken
28,409
9,943
Mitigated
12,652
10,523
Healing
10,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,185
2,929
0
3,075
6,842
2,221
0
0
6,842
0
38,779
L
3,156
0
0
890
6,939
1,908
0
4,299
2,640
39,564
0
W
1,142
140
0
2,838
3,977
1,611
0
188
3,555
54,463
0
W
Hercules
EyeSнield21
Hercules
2,739
1,388
0
1,701
5,407
2,888
0
1,716
3,553
0
33,331
L
Ganesha
Kalzito
Ganesha
500
101
0
2,169
3,122
1,724
0
0
3,122
6,974
0
L
Serqet
Mannola
Serqet
4,074
852
0
3,202
7,900
2,886
0
1,255
6,645
0
30,555
W
Agni
4,412
549
0
441
3,171
1,178
0
2,232
833
41,203
0
W
Horus
2,691
978
456
2,319
7,743
4,231
39
775
6,928
0
15,928
L
Hera
XunXai
Hera
1,716
550
0
1,187
3,789
1,204
0
0
3,789
37,249
0
W
Charybdis
Нinа
Charybdis
7,355
2,825
0
3,151
8,111
2,744
0
279
7,644
0
50,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,887
Gold Earned
28,005
290
Minions Killed
344
0
Camps Cleared
0
938,956
Distance Traveled
1,035,183
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,517
613
68
8
0
181,197
3
L
He Bo
5,786
643
94
10
0
207,293
4
W
Anubis
6,146
683
91
10
0
235,778
0
W
Hercules
5,192
577
62
7
0
208,539
0
L
Ganesha
4,606
512
1
0
0
122,540
0
L
Serqet
5,381
598
54
6
0
222,381
0
W
Agni
5,641
627
79
9
0
190,697
0
W
Horus
5,328
592
27
3
0
226,935
1
L
Hera
5,597
622
73
8
0
205,545
2
W
Charybdis
5,698
633
85
9
0
173,234
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role