Player Matchup

Geb
Geb
C_O_th3_1WOLF
Geb
Level 121
God Stats
25W - 18L
1,812 SR
Queue Stats
194W - 180L
1,529 Elo+
Party 1
Thor
Thor
ExaltedSnek
Thor
Level 84
God Stats
2W - 5L
1,386 SR
Queue Stats
81W - 79L
1,452 Elo+
Party 3
Hades
Hades
GoombaBro
Hades
Level 60
God Stats
9W - 6L
1,680 SR
Queue Stats
27W - 22L
1,533 Elo+
Party 1
Izanami
Izanami
Slayer7729
Izanami
Level 66
God Stats
0W - 2L
1,280 SR
Queue Stats
18W - 12L
1,520 Elo+
Party 3
King Arthur
King Arthur
Tegernako
King Arthur
Level 91
God Stats
3W - 1L
1,728 SR
Queue Stats
181W - 167L
1,542 Elo+
Solo
Team Averages
Level 84
1,577 SR
1,515 Elo+

VS

Team Averages
Level 62
1,636 SR
1,552 Elo+
Ymir
Ymir
CRaines01
Ymir
Level 16
God Stats
7W - 8L
1,761 SR
Queue Stats
141W - 191L
1,553 Elo+
Party 2
Danzaburou
Danzaburou
IILoveFeett
Danzaburou
Level 55
God Stats
6W - 5L
1,857 SR
Queue Stats
77W - 88L
1,601 Elo+
Party 2
Bellona
Bellona
JaeyRod
Bellona
Level 89
God Stats
2W - 5L
1,430 SR
Queue Stats
70W - 76L
1,612 Elo+
Party 2
Mercury
Mercury
Stanknutt
Mercury
Level 64
God Stats
5W - 4L
1,586 SR
Queue Stats
77W - 85L
1,553 Elo+
Party 2
Sol
Sol
VictorHvv
Sol
Level 87
God Stats
1W - 1L
1,543 SR
Queue Stats
43W - 51L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 5
8,555
778
10,099
16,754
21,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 0 / 0
7,727
702
2,820
4,090
1,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
GoombaBro
Hades
14
2 / 4 / 5
7,861
715
12,171
14,489
8,833
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Slayer7729
Izanami
11
0 / 0 / 0
6,583
598
1,006
3,108
1,115
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Tegernako
King Arthur
14
3 / 6 / 4
7,842
713
10,562
16,816
14,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 1 / 5
8,336
758
5,981
12,483
12,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
IILoveFeett
Danzaburou
16
5 / 4 / 5
9,275
843
13,699
12,074
5,957
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
JaeyRod
Bellona
15
3 / 2 / 4
8,637
785
7,097
11,354
11,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mercury
Stanknutt
Mercury
15
1 / 3 / 8
8,671
788
7,479
8,818
4,214
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 1 / 7
8,219
747
12,614
8,843
4,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
11
Kills
12
12
Deaths
11
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
1
5
4.5
L
2
2
5
2.25
L
4
0
0
4
L
Hades
GoombaBro
Hades
2
4
5
1.13
W
Danzaburou
IILoveFeett
Danzaburou
5
4
5
1.88
W
Bellona
JaeyRod
Bellona
3
2
4
2.5
L
Izanami
Slayer7729
Izanami
0
0
0
0
W
Mercury
Stanknutt
Mercury
1
3
8
1.67
L
King Arthur
Tegernako
King Arthur
3
6
4
0.83
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,658
Damage
46,870
55,257
Taken
53,572
47,779
Mitigated
38,056
10,345
Healing
8,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,981
1,103
0
486
12,483
12,309
187
7,185
5,298
12,063
0
L
10,099
1,254
118
3,636
16,754
21,751
0
5,336
11,418
19,005
0
L
2,820
418
0
658
4,090
1,710
0
1,495
2,595
0
14,369
L
Hades
GoombaBro
Hades
12,171
2,674
955
4,365
14,489
8,833
0
5,453
9,036
28,220
0
W
Danzaburou
IILoveFeett
Danzaburou
13,699
7,465
0
3,449
12,074
5,957
3,470
3,909
8,165
0
37,956
W
Bellona
JaeyRod
Bellona
7,097
2,081
0
2,143
11,354
11,438
267
3,791
7,563
0
25,369
L
Izanami
Slayer7729
Izanami
1,006
573
0
203
3,108
1,115
0
483
2,625
0
12,818
W
Mercury
Stanknutt
Mercury
7,479
3,366
0
492
8,818
4,214
0
3,961
4,857
0
30,832
L
King Arthur
Tegernako
King Arthur
10,562
1,272
0
410
16,816
14,370
0
5,828
10,988
0
22,448
W
12,614
4,614
0
1,806
8,843
4,138
2,493
3,424
5,419
30,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,568
Gold Earned
43,138
143
Minions Killed
215
0
Camps Cleared
0
836,157
Distance Traveled
1,169,136
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,336
758
13
1
0
254,611
0
L
Geb
8,555
778
20
2
0
211,271
0
L
Thor
7,727
702
29
3
0
133,986
0
L
Hades
7,861
715
48
4
0
193,378
0
W
Danzaburou
9,275
843
44
4
0
200,070
0
W
Bellona
8,637
785
57
5
0
243,895
0
L
Izanami
6,583
598
23
2
0
103,843
0
W
Mercury
8,671
788
60
5
0
257,944
0
L
King Arthur
7,842
713
23
2
0
193,679
1
W
Sol
8,219
747
41
4
0
212,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role