Player Matchup

Da Ji
Da Ji
BenumbedBuns
Da Ji
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
319W - 276L
1,470 Elo+
Solo
Lancelot
Lancelot
C0rrupt10n
Lancelot
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,487 Elo+
Party 2
Maui
Maui
MrxConzesley
Maui
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 24L
1,361 Elo+
Party 2
Ix Chel
Ix Chel
TheGiantPancake
Ix Chel
Level 137
God Stats
0W - 1L
1,206 SR
Queue Stats
6W - 8L
1,537 Elo+
Party 2
Arachne
Arachne
TheoneXYZ0
Arachne
Level 26
God Stats
0W - 1L
1,117 SR
Queue Stats
12W - 15L
1,359 Elo+
Solo
Team Averages
Level 71
1,365 SR
1,443 Elo+

VS

Team Averages
Level 40
1,568 SR
1,439 Elo+
Merlin
Merlin
Blaspion
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 94L
1,330 Elo+
Party 1
Anubis
Anubis
HookersGonnaHate
Anubis
Level 109
God Stats
4W - 0L
1,838 SR
Queue Stats
85W - 100L
1,340 Elo+
Party 1
Ix Chel
Ix Chel
LudovicSpade
Ix Chel
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 42L
1,661 Elo+
Solo
Nike
Nike
tropycopp
Nike
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 37L
1,536 Elo+
Solo
Freya
Freya
xDBxGhosting
Freya
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 75L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
7,308
731
4,864
9,542
5,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
C0rrupt10n
Lancelot
13
3 / 2 / 2
7,591
759
2,380
6,570
7,108
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 2 / 5
7,329
733
1,431
9,500
9,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 2
6,837
684
4,460
4,707
2,657
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
TheoneXYZ0
Arachne
10
1 / 7 / 4
6,705
671
2,878
13,904
14,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Blaspion
Merlin
12
1 / 4 / 5
7,415
742
3,554
6,063
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 2 / 12
8,247
825
6,015
5,313
2,340
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ix Chel
LudovicSpade
Ix Chel
16
4 / 1 / 12
9,034
903
11,235
6,011
2,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nike
16
6 / 1 / 10
9,762
976
10,736
10,665
11,118
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 1 / 11
8,788
879
8,719
6,221
2,863
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
67
7
Kills
17
17
Deaths
9
17
Assists
50
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Merlin
Blaspion
Merlin
1
4
5
0.88
L
Lancelot
C0rrupt10n
Lancelot
3
2
2
2
W
2
2
12
4
W
Ix Chel
LudovicSpade
Ix Chel
4
1
12
10
L
1
2
5
1.75
L
1
2
2
1
L
Arachne
TheoneXYZ0
Arachne
1
7
4
0.43
W
Nike
6
1
10
11
W
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,013
Damage
40,259
44,223
Taken
34,273
39,154
Mitigated
21,204
8,086
Healing
14,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,864
957
114
122
9,542
5,344
0
5,440
4,102
0
13,207
W
Merlin
Blaspion
Merlin
3,554
635
146
190
6,063
2,338
816
796
5,267
8,165
0
L
Lancelot
C0rrupt10n
Lancelot
2,380
276
1,251
768
6,570
7,108
56
4,621
1,949
0
5,555
W
6,015
612
1,533
1,249
5,313
2,340
2,357
528
4,785
12,554
0
W
Ix Chel
LudovicSpade
Ix Chel
11,235
2,121
4,093
2,370
6,011
2,545
2,491
981
5,030
25,513
0
L
1,431
162
1,312
1,933
9,500
9,204
0
6,041
3,459
4,229
0
L
4,460
343
845
790
4,707
2,657
172
3,088
1,619
20,825
0
L
Arachne
TheoneXYZ0
Arachne
2,878
1,800
214
737
13,904
14,841
0
10,887
3,017
0
3,539
W
Nike
10,736
389
1,243
2,330
10,665
11,118
1,182
2,375
8,290
743
30,918
W
8,719
2,689
0
1,716
6,221
2,863
2,021
1,211
5,010
15,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,770
Gold Earned
43,246
67
Minions Killed
131
0
Camps Cleared
0
884,924
Distance Traveled
849,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,308
731
21
2
0
159,278
0
W
Merlin
7,415
742
6
1
0
145,637
0
L
Lancelot
7,591
759
5
1
0
240,543
0
W
Anubis
8,247
825
25
3
0
151,359
0
W
Ix Chel
9,034
903
31
3
0
182,047
0
L
Maui
7,329
733
8
1
0
191,433
0
L
Ix Chel
6,837
684
33
3
0
133,154
0
L
Arachne
6,705
671
0
0
0
160,516
0
W
Nike
9,762
976
50
5
0
198,666
0
W
Freya
8,788
879
19
2
0
172,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role