Player Matchup

Anubis
Anubis
AlwaysLegacy
Anubis
Level 123
God Stats
9W - 3L
1,709 SR
Queue Stats
207W - 179L
1,615 Elo+
Party 1
Pele
Pele
MessiahOfSalt
Pele
Level 128
God Stats
3W - 1L
1,389 SR
Queue Stats
102W - 68L
1,519 Elo+
Party 3
Atlas
Atlas
Théw6rst
Atlas
Level 123
God Stats
1W - 1L
1,474 SR
Queue Stats
36W - 26L
1,593 Elo+
Party 3
Cernunnos
Cernunnos
VLSolo
Cernunnos
Level 108
God Stats
16W - 8L
1,818 SR
Queue Stats
169W - 135L
1,575 Elo+
Party 1
Bakasura
Bakasura
pr픢st픬n
Bakasura
Level 107
God Stats
2W - 1L
1,236 SR
Queue Stats
44W - 40L
1,548 Elo+
Party 1
Team Averages
Level 118
1,525 SR
1,570 Elo+

VS

Team Averages
Level 120
1,569 SR
1,537 Elo+
Hercules
Hercules
Deviouz6
Hercules
Level 77
God Stats
38W - 27L
1,604 SR
Queue Stats
240W - 230L
1,536 Elo+
Solo
Anubis
Anubis
Jones3Gaming
Anubis
Level 146
God Stats
7W - 5L
1,611 SR
Queue Stats
81W - 77L
1,604 Elo+
Party 2
Neith
Neith
LlamaNoLife
Neith
Level 88
God Stats
1W - 3L
1,519 SR
Queue Stats
17W - 11L
1,413 Elo+
Solo
Poseidon
Poseidon
NandoDuck
Poseidon
Level 138
God Stats
3W - 1L
1,213 SR
Queue Stats
124W - 161L
1,524 Elo+
Party 2
Horus
Horus
Nekromaj
Horus
Level 149
God Stats
3W - 4L
1,896 SR
Queue Stats
127W - 147L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
7 / 1 / 4
11,159
587
11,362
11,487
5,769
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
10 / 0 / 4
11,843
623
19,914
12,875
12,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atlas
Théw6rst
Atlas
13
0 / 3 / 9
8,660
456
5,088
16,268
12,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
VLSolo
Cernunnos
18
1 / 1 / 4
11,297
595
7,392
10,346
4,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
pr픢st픬n
Bakasura
16
3 / 6 / 8
10,256
540
6,980
18,781
6,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Deviouz6
Hercules
13
0 / 7 / 1
8,117
427
4,248
19,074
10,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
17
7 / 3 / 3
10,737
565
13,194
14,070
7,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 5 / 4
9,983
525
8,644
15,731
6,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poseidon
NandoDuck
Poseidon
15
2 / 4 / 5
9,591
505
8,396
9,443
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Nekromaj
Horus
11
0 / 2 / 9
8,114
427
5,589
13,183
11,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
33
21
Kills
11
11
Deaths
21
29
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anubis
7
1
4
9
L
Hercules
Deviouz6
Hercules
0
7
1
0.07
L
Anubis
7
3
3
2.83
L
2
5
4
0.8
W
10
0
4
12
L
Poseidon
NandoDuck
Poseidon
2
4
5
1.13
L
Horus
Nekromaj
Horus
0
2
9
2.25
W
Atlas
Théw6rst
Atlas
0
3
9
1.5
W
Cernunnos
VLSolo
Cernunnos
1
1
4
3
W
Bakasura
pr픢st픬n
Bakasura
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,736
Damage
40,071
69,757
Taken
71,501
42,586
Mitigated
38,676
23,389
Healing
17,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
11,362
0
0
5,847
11,487
5,769
448
3,885
7,602
95,179
0
L
Hercules
Deviouz6
Hercules
4,248
744
0
2,750
19,074
10,477
0
2,483
16,283
0
57,950
L
Anubis
13,194
727
0
5,465
14,070
7,430
0
3,999
10,061
109,568
0
L
8,644
5,067
0
3,523
15,731
6,631
0
3,619
11,777
0
88,196
W
19,914
5,012
0
5,880
12,875
12,274
552
2,785
10,090
0
97,622
L
Poseidon
NandoDuck
Poseidon
8,396
810
0
1,073
9,443
2,661
0
2,160
7,283
76,423
0
L
Horus
Nekromaj
Horus
5,589
2,403
744
3,526
13,183
11,477
0
4,189
8,849
0
19,458
W
Atlas
Théw6rst
Atlas
5,088
1,799
0
2,542
16,268
12,835
0
7,279
8,989
15,377
0
W
Cernunnos
VLSolo
Cernunnos
7,392
3,743
0
5,367
10,346
4,862
755
354
9,992
0
105,878
W
Bakasura
pr픢st픬n
Bakasura
6,980
5,592
0
3,753
18,781
6,846
0
7,847
10,934
0
78,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,215
Gold Earned
46,542
582
Minions Killed
561
0
Camps Cleared
0
2,132,642
Distance Traveled
1,960,544
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,159
587
149
8
0
370,996
0
L
Hercules
8,117
427
90
5
0
371,633
0
L
Anubis
10,737
565
141
7
0
411,312
1
L
Neith
9,983
525
160
8
0
362,947
2
W
Pele
11,843
623
127
7
0
455,516
0
L
Poseidon
9,591
505
153
8
0
417,006
3
L
Horus
8,114
427
17
1
0
397,646
6
W
Atlas
8,660
456
11
1
0
444,126
2
W
Cernunnos
11,297
595
163
9
0
382,263
5
W
Bakasura
10,256
540
132
7
0
479,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role