Player Matchup

Janus
Janus
Modchamp
Janus
Level 129
God Stats
0W - 1L
1,468 SR
Queue Stats
2W - 4L
1,559 Elo+
Party 1
Danzaburou
Danzaburou
THEWILHELM
Danzaburou
Level 27
God Stats
0W - 3L
1,643 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Hercules
Hercules
Wrekdum
Hercules
Level 119
God Stats
0W - 1L
1,765 SR
Queue Stats
2W - 4L
1,559 Elo+
Party 1
Team Averages
Level 92
1,625 SR
1,539 Elo+

VS

Team Averages
Level 92
1,627 SR
1,529 Elo+
Pele
Pele
CasusBelli89
Pele
Level 141
God Stats
1W - 1L
1,739 SR
Queue Stats
61W - 56L
1,611 Elo+
Solo
Baron Samedi
Baron Samedi
Ryguyy98
Baron Samedi
Level 27
God Stats
21W - 13L
1,533 SR
Queue Stats
34W - 22L
1,469 Elo+
Party 2
Merlin
Merlin
natesmn
Merlin
Level 107
God Stats
42W - 21L
1,610 SR
Queue Stats
141W - 118L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Modchamp
Janus
13
2 / 4 / 1
8,893
684
7,489
9,297
3,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
THEWILHELM
Danzaburou
12
0 / 6 / 2
7,587
584
5,547
12,909
5,072
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Wrekdum
Hercules
13
0 / 1 / 3
7,910
608
4,885
17,343
11,941
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 4
11,512
886
14,945
13,579
6,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Ryguyy98
Baron Samedi
11
0 / 2 / 1
7,718
594
1,332
5,496
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
natesmn
Merlin
17
5 / 0 / 5
10,512
809
18,952
8,913
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
2
Kills
11
11
Deaths
3
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
1
4
8
L
Janus
Modchamp
Janus
2
4
1
0.63
W
Baron Samedi
Ryguyy98
Baron Samedi
0
2
1
0.25
L
Danzaburou
THEWILHELM
Danzaburou
0
6
2
0.17
L
Hercules
Wrekdum
Hercules
0
1
3
1.5
W
Merlin
natesmn
Merlin
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,921
Damage
35,229
39,549
Taken
27,988
20,149
Mitigated
13,181
7,765
Healing
7,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,945
2,011
0
6,022
13,579
6,378
976
3,425
10,154
0
81,198
L
Janus
Modchamp
Janus
7,489
59
0
0
9,297
3,136
0
3,540
5,690
40,555
0
W
Baron Samedi
Ryguyy98
Baron Samedi
1,332
0
0
441
5,496
2,439
0
2,298
3,198
6,042
0
L
Danzaburou
THEWILHELM
Danzaburou
5,547
2,246
0
1,409
12,909
5,072
0
6,841
5,914
0
17,747
L
Hercules
Wrekdum
Hercules
4,885
359
145
6,211
17,343
11,941
0
9,247
7,592
0
18,112
W
Merlin
natesmn
Merlin
18,952
473
0
1,278
8,913
4,364
1,049
2,149
6,764
58,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,390
Gold Earned
29,742
124
Minions Killed
225
0
Camps Cleared
0
771,613
Distance Traveled
768,462
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,512
886
114
9
0
292,367
0
L
Janus
8,893
684
75
6
0
229,620
4
W
Baron Samedi
7,718
594
7
1
0
202,150
0
L
Danzaburou
7,587
584
17
1
0
249,260
0
L
Hercules
7,910
608
32
2
0
292,733
3
W
Merlin
10,512
809
104
8
0
273,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role