Player Matchup

Sun Wukong
Sun Wukong
GapingMyGranny
Sun Wukong
Level 44
God Stats
1W - 3L
1,448 SR
Queue Stats
2W - 6L
1,313 Elo+
Party 1
Hachiman
Hachiman
Glexly
Hachiman
Level 19
God Stats
11W - 10L
1,296 SR
Queue Stats
381W - 363L
1,336 Elo+
Party 1
Mulan
Mulan
KenyaHater14
Mulan
Level 6
God Stats
33W - 23L
1,384 SR
Queue Stats
34W - 26L
1,374 Elo+
Party 1
Hel
Hel
SmiteisMid
Hel
Level 46
God Stats
3W - 5L
1,500 SR
Queue Stats
532W - 483L
1,207 Elo+
Party 1
Ra
Ra
afzp71
Ra
Level 39
God Stats
6W - 5L
1,547 SR
Queue Stats
209W - 197L
1,427 Elo+
Solo
Team Averages
Level 31
1,435 SR
1,331 Elo+

VS

Team Averages
Level 35
1,528 SR
1,436 Elo+
Xbalanque
Xbalanque
LowFreqOSC
Xbalanque
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,483 Elo+
Party 2
Nu Wa
Nu Wa
SmitingurSister
Nu Wa
Level 7
God Stats
5W - 1L
1,580 SR
Queue Stats
5W - 2L
1,543 Elo+
Party 2
Maui
Maui
VivaSanguine
Maui
Level 22
God Stats
1W - 0L
1,729 SR
Queue Stats
16W - 23L
1,403 Elo+
Party 2
Serqet
Serqet
isuckatsmite000
Serqet
Level 19
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 27L
1,407 Elo+
Party 2
Hercules
Hercules
smiting_ur_dad26
Hercules
Level 24
God Stats
4W - 9L
1,330 SR
Queue Stats
260W - 292L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GapingMyGranny
Sun Wukong
11
0 / 0 / 0
6,213
518
4,528
8,264
7,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
Glexly
Hachiman
11
0 / 2 / 0
5,967
497
1,476
8,018
2,719
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 1
6,449
537
4,567
9,208
4,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 2 / 1
5,770
481
4,315
9,443
5,256
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ra
12
1 / 1 / 0
7,137
595
3,952
5,072
1,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
LowFreqOSC
Xbalanque
12
3 / 0 / 1
6,510
543
5,730
4,898
1,782
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 2 / 1
6,932
578
5,786
5,465
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 0 / 0
6,181
515
2,267
6,588
5,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 0 / 4
6,251
521
4,313
9,524
4,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 0 / 0
5,868
489
3,116
9,833
7,143
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
6
6
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
GapingMyGranny
Sun Wukong
0
0
0
0
L
Hachiman
Glexly
Hachiman
0
2
0
0
L
1
1
1
1.5
W
Xbalanque
LowFreqOSC
Xbalanque
3
0
1
3.5
L
0
2
1
0.25
W
1
2
1
0.75
W
2
0
0
2
L
Ra
1
1
0
1
W
0
0
4
2
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,838
Damage
21,212
40,005
Taken
36,308
21,976
Mitigated
20,344
16,819
Healing
16,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
GapingMyGranny
Sun Wukong
4,528
1,147
0
705
8,264
7,710
150
510
7,544
0
36,544
L
Hachiman
Glexly
Hachiman
1,476
621
0
2,714
8,018
2,719
0
630
7,374
0
33,989
L
4,567
507
0
4,155
9,208
4,400
0
1,330
7,670
0
44,365
W
Xbalanque
LowFreqOSC
Xbalanque
5,730
2,869
0
2,567
4,898
1,782
0
1,929
2,969
0
36,379
L
4,315
332
2,914
4,722
9,443
5,256
747
2,108
7,289
36,371
0
W
5,786
989
0
250
5,465
2,282
358
3,346
2,119
54,870
0
W
2,267
312
0
3,060
6,588
5,128
0
2,296
4,292
20,371
0
L
Ra
3,952
264
96
1,513
5,072
1,891
683
3,101
1,650
70,054
0
W
4,313
1,092
0
3,750
9,524
4,009
0
696
8,828
0
46,362
W
3,116
1,555
0
6,737
9,833
7,143
0
0
9,833
0
31,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,536
Gold Earned
31,742
382
Minions Killed
330
0
Camps Cleared
0
1,213,378
Distance Traveled
1,215,963
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,213
518
57
5
0
228,267
0
L
Hachiman
5,967
497
50
4
0
227,063
0
L
Mulan
6,449
537
79
7
0
259,331
0
W
Xbalanque
6,510
543
77
6
0
223,863
2
L
Hel
5,770
481
70
6
0
251,997
4
W
Nu Wa
6,932
578
110
9
0
220,620
0
W
Maui
6,181
515
17
1
0
260,851
1
L
Ra
7,137
595
126
11
0
246,720
8
W
Serqet
6,251
521
77
6
0
286,495
1
W
Hercules
5,868
489
49
4
0
224,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role