Player Matchup

Xing Tian
Xing Tian
Silver II
DunkBunkus
Xing Tian
Silver II
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 44L
1,267 MMR
Party 3
Susano
Susano
Gold IV
NelsonPR136
Susano
Gold IV
Level 128
God Stats
5W - 6L
1,114 SR
Queue Stats
270W - 272L
1,344 MMR
Solo
Ratatoskr
Ratatoskr
Gold V
T3PokiSub
Ratatoskr
Gold V
Level 84
God Stats
1W - 1L
1,226 SR
Queue Stats
52W - 53L
1,410 MMR
Party 3
Hel
Hel
Gold V
TbgFirePhoenix
Hel
Gold V
Level 148
God Stats
35W - 38L
1,560 SR
Queue Stats
259W - 263L
1,338 MMR
Solo
Danzaburou
Danzaburou
Gold V
themonstermatt
Danzaburou
Gold V
Level 138
God Stats
2W - 0L
1,292 SR
Queue Stats
95W - 107L
1,342 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,338 SR
1,340 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 81
1,570 SR
1,341 MMR
Cernunnos
Cernunnos
Bronze III
AMcGee007
Cernunnos
Bronze III
Level 127
God Stats
12W - 16L
1,754 SR
Queue Stats
116W - 121L
1,423 MMR
Party 1
Horus
Horus
Silver II
Darweenie
Horus
Silver II
Level 52
God Stats
3W - 2L
1,538 SR
Queue Stats
42W - 48L
1,172 MMR
Party 2
Merlin
Merlin
Gold IV
Hoodiejor
Merlin
Gold IV
Level 49
God Stats
17W - 21L
1,517 SR
Queue Stats
49W - 50L
1,504 MMR
Party 2
Surtr
Surtr
Silver IV
aterc1401
Surtr
Silver IV
Level 88
God Stats
3W - 4L
1,543 SR
Queue Stats
107W - 110L
1,267 MMR
Party 1
Fenrir
Fenrir
Silver III
hitman13459
Fenrir
Silver III
Level 89
God Stats
8W - 18L
1,495 SR
Queue Stats
157W - 172L
1,338 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DunkBunkus
Xing Tian
13
2 / 3 / 8
9,063
504
6,696
18,728
16,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
16
7 / 1 / 2
10,391
577
7,729
15,706
6,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ratatoskr
T3PokiSub
Ratatoskr
16
5 / 2 / 3
10,485
583
15,049
18,919
16,197
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
2 / 1 / 4
11,392
633
5,448
10,092
4,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
themonstermatt
Danzaburou
17
5 / 3 / 3
11,145
619
11,941
13,226
5,555
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
RamaThanatosHercules

VS

Bans
ThorAphroditeMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AMcGee007
Cernunnos
14
1 / 5 / 2
8,399
467
9,774
14,219
6,638
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
Darweenie
Horus
13
3 / 3 / 2
8,603
478
4,977
12,878
11,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
Hoodiejor
Merlin
17
3 / 4 / 2
10,474
582
15,769
11,837
5,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
aterc1401
Surtr
13
0 / 5 / 3
8,240
458
12,037
16,481
11,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
13
3 / 4 / 0
8,494
472
5,856
14,510
6,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
21
Kills
10
10
Deaths
21
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AMcGee007
Cernunnos
1
5
2
0.4
L
Horus
Darweenie
Horus
3
3
2
1.33
W
Xing Tian
DunkBunkus
Xing Tian
2
3
8
2
L
Merlin
Hoodiejor
Merlin
3
4
2
1
W
Susano
7
1
2
8
W
Ratatoskr
T3PokiSub
Ratatoskr
5
2
3
3.25
W
2
1
4
4
L
Surtr
aterc1401
Surtr
0
5
3
0.3
L
Fenrir
3
4
0
0.75
W
Danzaburou
themonstermatt
Danzaburou
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,863
Damage
48,413
76,671
Taken
69,925
48,883
Mitigated
41,588
30,915
Healing
16,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AMcGee007
Cernunnos
9,774
5,807
0
3,037
14,219
6,638
0
1,416
12,803
0
60,147
L
Horus
Darweenie
Horus
4,977
2,463
1,754
5,241
12,878
11,783
0
3,125
9,657
366
24,027
W
Xing Tian
DunkBunkus
Xing Tian
6,696
1,095
0
3,415
18,728
16,124
297
6,435
12,293
22,311
366
L
Merlin
Hoodiejor
Merlin
15,769
1,054
0
643
11,837
5,002
0
5,013
6,546
109,121
0
W
Susano
7,729
2,107
0
5,413
15,706
6,400
157
4,547
11,159
0
70,186
W
Ratatoskr
T3PokiSub
Ratatoskr
15,049
3,639
0
10,223
18,919
16,197
0
503
18,416
0
90,944
W
5,448
329
1,654
5,040
10,092
4,607
580
5,342
4,750
108,399
0
L
Surtr
aterc1401
Surtr
12,037
4,664
0
4,349
16,481
11,637
167
639
15,842
1,179
57,795
L
Fenrir
5,856
1,424
0
1,654
14,510
6,528
0
1,183
13,299
0
60,987
W
Danzaburou
themonstermatt
Danzaburou
11,941
7,128
0
5,170
13,226
5,555
1,135
0
13,226
0
101,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,476
Gold Earned
44,210
653
Minions Killed
476
0
Camps Cleared
0
1,866,097
Distance Traveled
1,643,852
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,399
467
82
5
0
301,558
4
L
Horus
8,603
478
30
2
0
367,399
4
W
Xing Tian
9,063
504
24
1
0
349,757
0
L
Merlin
10,474
582
171
10
0
339,734
5
W
Susano
10,391
577
105
6
0
409,908
1
W
Ratatoskr
10,485
583
168
9
0
367,661
4
W
Hel
11,392
633
192
11
0
387,692
11
L
Surtr
8,240
458
89
5
0
333,564
0
L
Fenrir
8,494
472
104
6
0
301,597
0
W
Danzaburou
11,145
619
164
9
0
351,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role