Player Matchup

Bastet
Bastet
JuMaw
Bastet
Level 29
God Stats
0W - 5L
1,117 SR
Queue Stats
21W - 32L
1,286 Elo+
Party 1
Bellona
Bellona
TJMufasa
Bellona
Level 62
God Stats
2W - 2L
1,540 SR
Queue Stats
119W - 127L
1,451 Elo+
Solo
Zeus
Zeus
Th3Dud3 UwU
Zeus
Level 120
God Stats
13W - 13L
1,553 SR
Queue Stats
95W - 117L
1,331 Elo+
Party 1
Team Averages
Level 70
1,403 SR
1,356 Elo+

VS

Team Averages
Level 83
1,534 SR
1,405 Elo+
Ix Chel
Ix Chel
Avalon12634
Ix Chel
Level 129
God Stats
1W - 1L
1,298 SR
Queue Stats
10W - 14L
1,212 Elo+
Party 2
Guan Yu
Guan Yu
Dannya
Guan Yu
Level 18
God Stats
1W - 0L
1,298 SR
Queue Stats
6W - 12L
1,212 Elo+
Party 2
Ishtar
Ishtar
numbers012345678
Ishtar
Level 101
God Stats
40W - 4L
2,008 SR
Queue Stats
114W - 26L
1,793 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
JuMaw
Bastet
12
2 / 7 / 1
7,567
688
6,214
12,985
5,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
TJMufasa
Bellona
11
0 / 5 / 2
6,772
616
4,523
12,909
8,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 7 / 2
7,534
685
8,636
11,477
4,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Avalon12634
Ix Chel
14
5 / 1 / 13
9,080
825
9,592
8,924
3,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Guan Yu
Dannya
Guan Yu
13
2 / 2 / 13
8,230
748
5,750
9,651
10,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
12 / 0 / 6
10,357
942
16,681
7,949
3,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
3
Kills
19
19
Deaths
3
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Avalon12634
Ix Chel
5
1
13
11.5
W
Guan Yu
Dannya
Guan Yu
2
2
13
4.25
L
Bastet
JuMaw
Bastet
2
7
1
0.36
L
Bellona
TJMufasa
Bellona
0
5
2
0.2
L
1
7
2
0.29
W
12
0
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,373
Damage
32,023
37,371
Taken
26,524
18,248
Mitigated
17,656
1,888
Healing
11,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Avalon12634
Ix Chel
9,592
2,008
2,317
3,441
8,924
3,622
969
3,978
4,667
33,797
0
W
Guan Yu
Dannya
Guan Yu
5,750
851
762
2,100
9,651
10,179
233
2,322
7,065
0
15,571
L
Bastet
JuMaw
Bastet
6,214
1,862
0
1,052
12,985
5,152
179
2,628
9,938
0
19,315
L
Bellona
TJMufasa
Bellona
4,523
664
0
825
12,909
8,887
0
3,193
9,161
0
20,732
L
8,636
473
0
11
11,477
4,209
0
3,211
8,007
32,692
0
W
16,681
11,637
0
2,590
7,949
3,855
1,915
1,611
6,136
0
50,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,873
Gold Earned
27,667
111
Minions Killed
156
0
Camps Cleared
0
545,334
Distance Traveled
616,747
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,080
825
57
5
0
204,098
0
W
Guan Yu
8,230
748
14
1
0
210,519
0
L
Bastet
7,567
688
25
2
0
195,270
0
L
Bellona
6,772
616
27
2
0
184,184
0
L
Zeus
7,534
685
59
5
0
165,880
3
W
Ishtar
10,357
942
85
8
0
202,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role