Player Matchup

Danzaburou
Danzaburou
BangTanSammi
Danzaburou
Level 86
God Stats
2W - 6L
1,311 SR
Queue Stats
123W - 125L
1,495 Elo+
Party 2
Ah Puch
Ah Puch
CGHQ
Ah Puch
Level 120
God Stats
5W - 2L
1,745 SR
Queue Stats
237W - 207L
1,525 Elo+
Party 2
Tiamat
Tiamat
StevenTB01
Tiamat
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 79L
1,396 Elo+
Party 3
Mercury
Mercury
TccAfterShokk
Mercury
Level 102
God Stats
4W - 1L
1,674 SR
Queue Stats
136W - 132L
1,494 Elo+
Party 2
Odin
Odin
monsterous113
Odin
Level 88
God Stats
2W - 0L
1,738 SR
Queue Stats
104W - 121L
1,444 Elo+
Party 3
Team Averages
Level 100
1,594 SR
1,471 Elo+

VS

Team Averages
Level 107
1,515 SR
1,404 Elo+
Cliodhna
Cliodhna
FiringFireGoat
Cliodhna
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 48L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
HACHE33PSI
Nu Wa
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 29L
1,255 Elo+
Solo
Ne Zha
Ne Zha
Honey_Bear_17
Ne Zha
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,437 Elo+
Party 1
Rama
Rama
okayniinja
Rama
Level 129
God Stats
9W - 5L
1,575 SR
Queue Stats
157W - 132L
1,520 Elo+
Solo
Loki
Loki
xDBxHitnrun
Loki
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 62L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BangTanSammi
Danzaburou
18
6 / 3 / 15
10,710
893
10,917
12,528
5,950
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
CGHQ
Ah Puch
19
12 / 2 / 10
11,927
994
22,409
14,229
7,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
StevenTB01
Tiamat
17
5 / 4 / 16
10,455
871
7,999
12,153
7,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
17
6 / 5 / 16
10,457
871
12,265
11,924
4,773
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
2 / 3 / 14
9,920
827
3,908
15,321
17,410
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
16
8 / 5 / 5
9,878
823
9,266
11,449
6,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
15
1 / 5 / 8
8,183
682
15,773
11,334
5,577
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 7 / 5
8,374
698
5,397
12,379
6,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 6 / 7
9,447
787
7,428
10,813
5,422
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 8 / 9
8,123
677
7,917
13,720
6,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
50
31
Kills
16
17
Deaths
31
71
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BangTanSammi
Danzaburou
6
3
15
4.5
W
Ah Puch
CGHQ
Ah Puch
12
2
10
8.5
L
Cliodhna
8
5
5
2.1
L
Nu Wa
1
5
8
1
L
1
7
5
0.5
W
Tiamat
StevenTB01
Tiamat
5
4
16
3.25
W
Mercury
6
5
16
2.8
W
2
3
14
3
L
4
6
7
1.25
L
2
8
9
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,498
Damage
45,781
66,155
Taken
59,695
43,154
Mitigated
29,709
25,367
Healing
9,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BangTanSammi
Danzaburou
10,917
4,269
2,101
3,706
12,528
5,950
2,460
3,940
8,588
55
36,971
W
Ah Puch
CGHQ
Ah Puch
22,409
785
415
6,279
14,229
7,243
1,613
2,504
11,725
45,878
0
L
Cliodhna
9,266
354
471
1,378
11,449
6,208
0
5,797
5,652
0
21,165
L
Nu Wa
15,773
5,022
383
2,344
11,334
5,577
0
6,116
5,218
25,440
0
L
5,397
1,200
142
686
12,379
6,368
0
6,709
5,670
0
14,889
W
Tiamat
StevenTB01
Tiamat
7,999
176
1,244
3,071
12,153
7,778
822
2,570
9,583
18,572
0
W
Mercury
12,265
6,062
1,678
2,443
11,924
4,773
2,404
2,267
9,657
0
31,513
W
3,908
1,147
2,263
2,167
15,321
17,410
549
4,492
10,829
0
5,355
L
7,428
5,794
243
821
10,813
5,422
0
5,836
4,977
0
15,189
L
7,917
1,386
634
1,909
13,720
6,134
0
5,962
7,758
0
14,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,469
Gold Earned
44,005
162
Minions Killed
108
0
Camps Cleared
0
1,136,300
Distance Traveled
925,844
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,710
893
49
4
0
231,891
0
W
Ah Puch
11,927
994
65
5
0
224,554
0
L
Cliodhna
9,878
823
35
3
0
216,520
0
L
Nu Wa
8,183
682
20
2
0
176,457
0
L
Ne Zha
8,374
698
13
1
0
180,484
0
W
Tiamat
10,455
871
15
1
0
224,632
0
W
Mercury
10,457
871
30
3
0
286,233
0
W
Odin
9,920
827
3
0
0
168,990
0
L
Rama
9,447
787
23
2
0
169,200
0
L
Loki
8,123
677
17
1
0
183,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role