Player Matchup

Charybdis
Charybdis
Britannik
Charybdis
Level 109
God Stats
1W - 1L
1,334 SR
Queue Stats
124W - 159L
1,506 Elo+
Party 1
Discordia
Discordia
Bullseye1026
Discordia
Level 127
God Stats
3W - 6L
1,265 SR
Queue Stats
62W - 108L
1,437 Elo+
Party 1
Ymir
Ymir
TheWolfyboi
Ymir
Level 148
God Stats
7W - 5L
1,471 SR
Queue Stats
94W - 135L
1,505 Elo+
Party 1
Mercury
Mercury
Trendywalnut
Mercury
Level 61
God Stats
8W - 2L
1,643 SR
Queue Stats
61W - 83L
1,484 Elo+
Party 1
Amaterasu
Amaterasu
killshott24
Amaterasu
Level 85
God Stats
14W - 8L
1,577 SR
Queue Stats
102W - 125L
1,505 Elo+
Party 1
Team Averages
Level 106
1,458 SR
1,487 Elo+

VS

Team Averages
Level 117
1,478 SR
1,563 Elo+
Hera
Hera
Booosstedd
Hera
Level 158
God Stats
2W - 1L
1,737 SR
Queue Stats
474W - 403L
1,567 Elo+
Solo
Maui
Maui
Hazioc
Maui
Level 109
God Stats
2W - 3L
1,573 SR
Queue Stats
82W - 73L
1,553 Elo+
Party 2
Cupid
Cupid
Vanthin
Cupid
Level 107
God Stats
4W - 6L
1,343 SR
Queue Stats
229W - 182L
1,613 Elo+
Solo
Susano
Susano
WildCat2609
Susano
Level 98
God Stats
1W - 5L
1,267 SR
Queue Stats
46W - 46L
1,530 Elo+
Party 2
Horus
Horus
wayneperry
Horus
Level 111
God Stats
5W - 6L
1,471 SR
Queue Stats
77W - 70L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Britannik
Charybdis
15
6 / 2 / 2
9,169
573
15,552
11,860
5,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
Bullseye1026
Discordia
14
1 / 2 / 4
8,945
559
8,786
7,871
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 1 / 6
8,276
517
5,763
8,600
8,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
Trendywalnut
Mercury
13
2 / 3 / 5
8,488
531
5,334
12,948
5,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Amaterasu
killshott24
Amaterasu
16
2 / 2 / 0
9,721
608
7,151
17,681
13,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
8,509
532
7,002
9,472
3,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
Hazioc
Maui
11
1 / 2 / 4
7,760
485
4,988
14,654
14,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
Vanthin
Cupid
15
4 / 2 / 2
9,175
573
7,833
10,874
4,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
11
0 / 4 / 2
7,215
451
7,980
15,422
6,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
16
4 / 1 / 3
9,568
598
15,004
14,789
14,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
14
Kills
10
10
Deaths
14
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Charybdis
Britannik
Charybdis
6
2
2
3.5
W
Discordia
Bullseye1026
Discordia
1
2
4
1.5
L
Maui
Hazioc
Maui
1
2
4
1.5
W
3
1
6
6
W
Mercury
Trendywalnut
Mercury
2
3
5
1.5
L
Cupid
Vanthin
Cupid
4
2
2
2.5
L
Susano
0
4
2
0.25
W
Amaterasu
killshott24
Amaterasu
2
2
0
1
L
Horus
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,586
Damage
42,807
58,960
Taken
65,211
35,103
Mitigated
44,239
19,510
Healing
14,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,002
1,330
0
500
9,472
3,849
0
3,295
6,177
73,248
0
W
Charybdis
Britannik
Charybdis
15,552
9,560
0
5,179
11,860
5,207
0
2,123
9,737
0
88,585
W
Discordia
Bullseye1026
Discordia
8,786
303
0
375
7,871
2,953
672
3,409
4,410
80,520
0
L
Maui
Hazioc
Maui
4,988
1,133
0
2,092
14,654
14,737
0
4,457
10,197
25,124
0
W
5,763
1,724
1,825
1,963
8,600
8,553
0
3,524
5,076
17,157
0
W
Mercury
Trendywalnut
Mercury
5,334
2,469
0
600
12,948
5,278
0
2,424
10,431
0
67,226
L
Cupid
Vanthin
Cupid
7,833
3,876
270
3,773
10,874
4,647
973
3,272
7,602
0
69,597
L
Susano
7,980
1,290
0
841
15,422
6,451
0
3,139
12,283
0
53,239
W
Amaterasu
killshott24
Amaterasu
7,151
2,346
0
9,568
17,681
13,112
891
510
16,008
0
80,715
L
Horus
15,004
5,433
480
6,808
14,789
14,555
0
2,002
12,787
0
78,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,599
Gold Earned
42,227
537
Minions Killed
450
0
Camps Cleared
0
1,680,580
Distance Traveled
1,578,531
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,509
532
129
8
0
315,109
2
W
Charybdis
9,169
573
131
8
0
302,536
4
W
Discordia
8,945
559
136
9
0
317,656
3
L
Maui
7,760
485
28
2
0
323,548
2
W
Ymir
8,276
517
21
1
0
318,192
5
W
Mercury
8,488
531
103
6
0
397,524
4
L
Cupid
9,175
573
108
7
0
275,543
4
L
Susano
7,215
451
64
4
0
333,274
0
W
Amaterasu
9,721
608
146
9
0
344,672
3
L
Horus
9,568
598
121
8
0
331,057
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role