Player Matchup

Hercules
Hercules
CraptainPoo
Hercules
Level 215
God Stats
6W - 7L
1,418 SR
Queue Stats
532W - 463L
1,481 Elo+
Solo
Ix Chel
Ix Chel
MattyBo926
Ix Chel
Level 125
God Stats
32W - 19L
1,535 SR
Queue Stats
656W - 573L
1,641 Elo+
Party 1
Rama
Rama
OmNiExiZt
Rama
Level 157
God Stats
9W - 4L
1,722 SR
Queue Stats
443W - 360L
1,621 Elo+
Party 1
Athena
Athena
SwordOfZero
Athena
Level 166
God Stats
11W - 8L
1,899 SR
Queue Stats
671W - 579L
1,624 Elo+
Party 1
Bakasura
Bakasura
rolandrod728
Bakasura
Level 125
God Stats
1W - 3L
1,683 SR
Queue Stats
258W - 233L
1,660 Elo+
Party 1
Team Averages
Level 158
1,651 SR
1,606 Elo+

VS

Team Averages
Level 124
1,645 SR
1,663 Elo+
Ix Chel
Ix Chel
ButtholeBingBong
Ix Chel
Level 159
God Stats
6W - 2L
1,969 SR
Queue Stats
129W - 110L
1,617 Elo+
Party 2
Medusa
Medusa
DrippyBingBong
Medusa
Level 159
God Stats
2W - 0L
1,516 SR
Queue Stats
118W - 97L
1,644 Elo+
Party 2
Bakasura
Bakasura
FeedyBingBong
Bakasura
Level 158
God Stats
8W - 6L
1,608 SR
Queue Stats
120W - 106L
1,611 Elo+
Party 2
Cabrakan
Cabrakan
PeskyBubbles237
Cabrakan
Level 15
God Stats
5W - 2L
1,630 SR
Queue Stats
18W - 5L
1,762 Elo+
Party 3
Pele
Pele
StrawChaff4796
Pele
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 37L
1,682 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CraptainPoo
Hercules
14
0 / 1 / 2
8,478
530
7,445
17,715
14,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
MattyBo926
Ix Chel
14
2 / 4 / 0
8,393
525
13,557
10,998
4,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
14
0 / 5 / 1
8,474
530
6,169
15,205
7,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
12
1 / 4 / 2
8,130
508
6,191
22,851
23,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
rolandrod728
Bakasura
14
4 / 5 / 3
8,424
527
9,736
17,074
8,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 7
9,280
580
14,656
9,224
3,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 1 / 6
9,897
619
16,764
11,099
5,017
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
FeedyBingBong
Bakasura
17
9 / 2 / 6
10,474
655
14,549
18,056
8,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
14
3 / 0 / 11
9,507
594
9,443
15,104
16,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 2 / 3
9,893
618
10,887
14,924
10,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
7
Kills
19
19
Deaths
7
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
Hercules
CraptainPoo
Hercules
0
1
2
1
W
3
1
6
6
W
Bakasura
FeedyBingBong
Bakasura
9
2
6
6
L
Ix Chel
MattyBo926
Ix Chel
2
4
0
0.5
L
Rama
0
5
1
0.1
W
Cabrakan
3
0
11
8.5
W
1
2
3
1.25
L
Athena
1
4
2
0.5
L
Bakasura
rolandrod728
Bakasura
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,098
Damage
66,299
83,843
Taken
68,407
58,533
Mitigated
44,223
21,208
Healing
26,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,656
1,225
2,593
2,788
9,224
3,975
488
5,404
3,663
86,803
0
L
Hercules
CraptainPoo
Hercules
7,445
2,712
0
7,709
17,715
14,705
0
3,166
14,549
0
67,760
W
16,764
10,087
0
4,169
11,099
5,017
465
1,254
9,365
0
89,516
W
Bakasura
FeedyBingBong
Bakasura
14,549
11,017
0
3,583
18,056
8,830
0
4,691
12,751
0
101,677
L
Ix Chel
MattyBo926
Ix Chel
13,557
1,074
898
2,292
10,998
4,464
0
6,234
4,558
85,237
0
L
Rama
6,169
4,994
0
4,828
15,205
7,021
593
1,614
13,422
0
73,741
W
Cabrakan
9,443
1,886
2,697
4,237
15,104
16,365
0
6,942
7,519
24,862
0
W
10,887
3,429
0
5,951
14,924
10,036
600
1,736
12,676
688
85,143
L
Athena
6,191
1,986
0
2,478
22,851
23,875
0
9,759
12,409
20,554
0
L
Bakasura
rolandrod728
Bakasura
9,736
6,264
0
3,003
17,074
8,468
0
3,594
12,890
0
50,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,899
Gold Earned
49,051
519
Minions Killed
571
0
Camps Cleared
0
1,680,304
Distance Traveled
1,709,787
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,280
580
129
8
0
333,416
0
L
Hercules
8,478
530
123
8
0
341,350
5
W
Medusa
9,897
619
135
8
0
333,107
3
W
Bakasura
10,474
655
153
10
0
376,064
4
L
Ix Chel
8,393
525
141
9
0
323,385
3
L
Rama
8,474
530
123
8
0
308,560
3
W
Cabrakan
9,507
594
18
1
0
339,048
9
W
Pele
9,893
618
136
9
0
328,152
7
L
Athena
8,130
508
26
2
0
338,787
5
L
Bakasura
8,424
527
106
7
0
368,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role