Player Matchup

Ares
Ares
Eznd
Ares
Level 49
God Stats
73W - 53L
1,661 SR
Queue Stats
128W - 131L
1,496 Elo+
Party 2
Nemesis
Nemesis
Fear PqcrZ
Nemesis
Level 26
God Stats
1W - 3L
1,198 SR
Queue Stats
56W - 68L
1,260 Elo+
Party 2
He Bo
He Bo
Fear TurtL
He Bo
Level 29
God Stats
13W - 10L
1,444 SR
Queue Stats
115W - 120L
1,325 Elo+
Party 2
Heimdallr
Heimdallr
lts TayK
Heimdallr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 66L
1,327 Elo+
Party 2
Hercules
Hercules
xn vibez
Hercules
Level 15
God Stats
3W - 4L
1,198 SR
Queue Stats
17W - 16L
1,340 Elo+
Party 2
Team Averages
Level 29
1,400 SR
1,349 Elo+

VS

Team Averages
Level 51
1,473 SR
1,450 Elo+
Ymir
Ymir
BrayS__-
Ymir
Level 28
God Stats
18W - 21L
1,537 SR
Queue Stats
206W - 262L
1,469 Elo+
Party 1
Charybdis
Charybdis
FederalJarl1222
Charybdis
Level 30
God Stats
18W - 29L
1,500 SR
Queue Stats
108W - 135L
1,500 Elo+
Solo
Loki
Loki
TURBOKILLER2007
Loki
Level 33
God Stats
4W - 4L
1,500 SR
Queue Stats
267W - 300L
1,422 Elo+
Solo
Danzaburou
Danzaburou
luusted
Danzaburou
Level 85
God Stats
8W - 9L
1,459 SR
Queue Stats
269W - 241L
1,413 Elo+
Party 1
Zeus
Zeus
matiu147m
Zeus
Level 81
God Stats
3W - 6L
1,367 SR
Queue Stats
143W - 136L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Eznd
Ares
13
2 / 5 / 2
8,687
434
8,301
19,757
18,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Fear PqcrZ
Nemesis
14
3 / 3 / 1
9,333
467
6,607
14,815
6,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
14
0 / 4 / 0
8,882
444
7,932
11,424
4,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
lts TayK
Heimdallr
13
0 / 3 / 2
8,150
408
7,904
14,885
7,312
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
xn vibez
Hercules
16
5 / 7 / 1
10,219
511
11,176
19,038
12,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 1 / 7
10,043
502
4,364
15,418
19,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
FederalJarl1222
Charybdis
18
8 / 4 / 6
12,271
614
16,731
13,778
5,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
1 / 2 / 3
10,420
521
5,723
13,477
5,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
luusted
Danzaburou
16
5 / 1 / 5
11,167
558
12,650
13,663
6,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
16
4 / 2 / 6
10,777
539
14,361
9,248
4,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
10
Kills
20
22
Deaths
10
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
1
7
5.5
L
Ares
Eznd
Ares
2
5
2
0.6
L
Nemesis
Fear PqcrZ
Nemesis
3
3
1
1.17
L
He Bo
0
4
0
0
W
Charybdis
FederalJarl1222
Charybdis
8
4
6
2.75
W
1
2
3
1.25
L
Heimdallr
lts TayK
Heimdallr
0
3
2
0.33
W
Danzaburou
luusted
Danzaburou
5
1
5
7.5
W
Zeus
4
2
6
3.5
L
Hercules
xn vibez
Hercules
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,920
Damage
53,829
79,919
Taken
65,584
49,514
Mitigated
41,386
15,178
Healing
13,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,364
611
0
1,798
15,418
19,179
446
5,885
9,430
20,403
0
L
Ares
Eznd
Ares
8,301
29
0
3,224
19,757
18,518
0
6,952
12,805
19,865
0
L
Nemesis
Fear PqcrZ
Nemesis
6,607
2,404
0
568
14,815
6,333
0
1,364
13,451
0
68,402
L
He Bo
7,932
276
0
1,598
11,424
4,920
0
5,879
5,545
80,315
0
W
Charybdis
FederalJarl1222
Charybdis
16,731
11,238
0
3,918
13,778
5,941
6,868
1,196
12,012
0
88,861
W
5,723
1,366
0
1,532
13,477
5,641
929
1,354
11,996
0
89,329
L
Heimdallr
lts TayK
Heimdallr
7,904
2,762
0
4,582
14,885
7,312
302
3,558
11,327
0
56,454
W
Danzaburou
luusted
Danzaburou
12,650
5,945
0
6,373
13,663
6,226
945
4,081
9,582
0
92,899
W
Zeus
14,361
1,752
0
250
9,248
4,399
1,438
4,018
5,124
85,760
0
L
Hercules
xn vibez
Hercules
11,176
5,193
0
5,206
19,038
12,431
236
972
18,066
0
66,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,271
Gold Earned
54,678
422
Minions Killed
548
0
Camps Cleared
0
2,028,692
Distance Traveled
2,060,812
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,043
502
32
2
0
487,545
0
L
Ares
8,687
434
19
1
0
415,690
1
L
Nemesis
9,333
467
96
5
0
456,967
0
L
He Bo
8,882
444
130
7
0
394,257
7
W
Charybdis
12,271
614
140
7
0
364,230
0
W
Loki
10,420
521
130
7
0
444,148
0
L
Heimdallr
8,150
408
77
4
0
384,908
0
W
Danzaburou
11,167
558
121
6
0
388,996
0
W
Zeus
10,777
539
125
6
0
375,893
0
L
Hercules
10,219
511
100
5
0
376,870
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role