Player Matchup

Thanatos
Thanatos
Dragonguy71
Thanatos
Level 67
God Stats
45W - 19L
1,648 SR
Queue Stats
134W - 107L
1,550 Elo+
Solo
Cerberus
Cerberus
KiwiKai
Cerberus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,821 Elo+
Party 1
Ishtar
Ishtar
MindArkantos
Ishtar
Level 104
God Stats
4W - 5L
1,488 SR
Queue Stats
104W - 90L
1,599 Elo+
Party 1
Nox
Nox
Obsideean
Nox
Level 146
God Stats
2W - 2L
1,578 SR
Queue Stats
173W - 154L
1,554 Elo+
Party 1
Cabrakan
Cabrakan
Raichin
Cabrakan
Level 73
God Stats
2W - 0L
1,798 SR
Queue Stats
27W - 6L
1,912 Elo+
Party 1
Team Averages
Level 95
1,602 SR
1,687 Elo+

VS

Team Averages
Level 102
1,556 SR
1,552 Elo+
Hel
Hel
Apex25
Hel
Level 124
God Stats
9W - 6L
1,758 SR
Queue Stats
331W - 297L
1,606 Elo+
Solo
Da Ji
Da Ji
DumbFurry
Da Ji
Level 68
God Stats
21W - 19L
1,522 SR
Queue Stats
108W - 98L
1,510 Elo+
Party 2
Bellona
Bellona
Infamousmondo
Bellona
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 81L
1,549 Elo+
Party 2
Aphrodite
Aphrodite
ReandoroSenpai
Aphrodite
Level 123
God Stats
2W - 4L
1,500 SR
Queue Stats
234W - 253L
1,525 Elo+
Solo
Rama
Rama
TRGG3RHappy282
Rama
Level 97
God Stats
1W - 3L
1,500 SR
Queue Stats
79W - 72L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dragonguy71
Thanatos
17
15 / 2 / 3
10,808
676
18,585
19,220
9,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
KiwiKai
Cerberus
15
0 / 2 / 4
8,644
540
8,496
17,202
22,381
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
15
2 / 4 / 2
9,166
573
10,045
10,632
4,798
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 3 / 12
8,674
542
4,708
10,485
9,312
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cabrakan
Raichin
Cabrakan
16
7 / 1 / 6
10,410
651
13,725
12,624
9,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Apex25
Hel
12
0 / 6 / 3
7,681
480
10,655
11,751
4,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
DumbFurry
Da Ji
13
6 / 6 / 0
8,724
545
8,945
16,492
6,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
14
1 / 3 / 1
8,579
536
12,888
19,044
14,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
ReandoroSenpai
Aphrodite
8
0 / 6 / 5
6,579
411
3,480
13,405
9,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
5 / 5 / 0
9,057
566
8,496
15,151
6,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
26
Kills
12
12
Deaths
26
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hel
Apex25
Hel
0
6
3
0.25
W
Thanatos
Dragonguy71
Thanatos
15
2
3
8.25
L
Da Ji
DumbFurry
Da Ji
6
6
0
1
L
Bellona
1
3
1
0.5
W
Cerberus
KiwiKai
Cerberus
0
2
4
1
W
Ishtar
2
4
2
0.75
W
2
3
12
2.67
W
Cabrakan
Raichin
Cabrakan
7
1
6
10
L
Aphrodite
ReandoroSenpai
Aphrodite
0
6
5
0.42
L
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,559
Damage
44,464
70,163
Taken
75,843
54,864
Mitigated
42,042
30,051
Healing
21,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
Apex25
Hel
10,655
479
1,165
3,174
11,751
4,530
44
5,940
5,503
63,092
0
W
Thanatos
Dragonguy71
Thanatos
18,585
4,891
0
13,801
19,220
9,179
1,052
4,380
14,840
0
87,125
L
Da Ji
DumbFurry
Da Ji
8,945
2,864
0
1,314
16,492
6,286
0
7,020
9,242
0
40,003
L
Bellona
12,888
7,007
0
5,582
19,044
14,652
495
8,204
10,670
0
74,039
W
Cerberus
KiwiKai
Cerberus
8,496
1,934
0
7,738
17,202
22,381
0
0
17,202
66,443
0
W
Ishtar
10,045
8,012
0
4,163
10,632
4,798
869
1,197
9,435
0
77,521
W
4,708
1,008
0
1,413
10,485
9,312
0
2,637
7,848
17,055
0
W
Cabrakan
Raichin
Cabrakan
13,725
1,493
0
2,936
12,624
9,194
256
5,921
6,703
81,797
0
L
Aphrodite
ReandoroSenpai
Aphrodite
3,480
535
1,763
4,108
13,405
9,906
0
3,235
10,028
21,912
0
L
8,496
7,242
0
4,235
15,151
6,668
0
1,680
13,471
0
66,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,702
Gold Earned
40,620
603
Minions Killed
426
0
Camps Cleared
0
1,684,760
Distance Traveled
1,564,519
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,681
480
90
6
0
302,012
2
W
Thanatos
10,808
676
120
8
0
387,262
0
L
Da Ji
8,724
545
62
4
0
343,428
5
L
Bellona
8,579
536
117
7
0
340,447
5
W
Cerberus
8,644
540
167
10
0
307,357
8
W
Ishtar
9,166
573
151
9
0
316,828
0
W
Nox
8,674
542
16
1
0
334,818
3
W
Cabrakan
10,410
651
149
9
0
338,495
2
L
Aphrodite
6,579
411
33
2
0
267,881
4
L
Rama
9,057
566
124
8
0
310,751
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role