Player Matchup

Cerberus
Cerberus
Silver IV
 
Cerberus
Silver IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Silver IV
LoKi_JSK
Merlin
Silver IV
Level 82
God Stats
19W - 14L
1,578 SR
Queue Stats
76W - 68L
1,090 MMR
Party 1
Cernunnos
Cernunnos
Silver III
LoKi_Young
Cernunnos
Silver III
Level 49
God Stats
12W - 8L
1,551 SR
Queue Stats
62W - 59L
1,090 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 73
1,543 SR
1,227 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 67
1,395 SR
970 MMR
Kuzenbo
Kuzenbo
Bronze III
DUBBz OuTrAgE
Kuzenbo
Bronze III
Level 39
God Stats
1W - 4L
1,633 SR
Queue Stats
41W - 59L
1,400 MMR
Party 2
Scylla
Scylla
Bronze I
KrotchRockit
Scylla
Bronze I
Level 117
God Stats
0W - 6L
1,086 SR
Queue Stats
101W - 117L
755 MMR
Party 2
Surtr
Surtr
Bronze I
messiah15
Surtr
Bronze I
Level 46
God Stats
1W - 3L
1,466 SR
Queue Stats
14W - 29L
755 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
3 / 2 / 7
10,615
758
8,962
17,392
21,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Merlin
LoKi_JSK
Merlin
18
6 / 0 / 5
11,533
824
15,445
12,064
5,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
LoKi_Young
Cernunnos
17
4 / 0 / 7
10,308
736
15,415
8,624
4,510
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
MartichorasAphroditeAo KuangNe ZhaChaac

VS

Bans
AchillesVulcanBacchusMulanGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
12
0 / 5 / 1
8,116
580
6,741
19,746
26,297
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Scylla
14
0 / 2 / 2
9,168
655
11,768
9,147
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
messiah15
Surtr
14
2 / 6 / 0
9,389
671
9,870
17,338
13,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
13
Kills
2
2
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
2
7
3.25
L
Kuzenbo
0
5
1
0.1
L
Scylla
0
2
2
0.5
W
Merlin
LoKi_JSK
Merlin
6
0
5
8.5
W
Cernunnos
LoKi_Young
Cernunnos
4
0
7
7.5
L
Surtr
messiah15
Surtr
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,822
Damage
28,379
38,080
Taken
46,231
31,808
Mitigated
43,667
9,049
Healing
4,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,962
112
27
3,611
17,392
21,322
65
9,024
8,368
24,385
0
L
Kuzenbo
6,741
2,915
0
2,247
19,746
26,297
14
9,283
10,402
14,488
0
L
Scylla
11,768
741
0
502
9,147
3,720
415
5,398
3,704
43,832
0
W
Merlin
LoKi_JSK
Merlin
15,445
710
90
1,811
12,064
5,976
921
4,445
7,619
76,036
0
W
Cernunnos
LoKi_Young
Cernunnos
15,415
9,709
0
3,510
8,624
4,510
2,048
5,434
3,190
0
55,513
L
Surtr
messiah15
Surtr
9,870
2,660
87
1,320
17,338
13,650
14
9,655
7,679
611
28,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,456
Gold Earned
26,673
264
Minions Killed
124
0
Camps Cleared
0
793,856
Distance Traveled
757,944
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,615
758
49
4
0
254,211
0
L
Kuzenbo
8,116
580
16
1
0
247,740
0
L
Scylla
9,168
655
68
5
0
253,257
0
W
Merlin
11,533
824
124
9
0
278,945
0
W
Cernunnos
10,308
736
91
7
0
260,700
1
L
Surtr
9,389
671
40
3
0
256,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role