Player Matchup

Chiron
Chiron
Hyún
Chiron
Level 129
God Stats
4W - 3L
1,347 SR
Queue Stats
898W - 767L
1,534 Elo+
Solo
Ratatoskr
Ratatoskr
MtTai
Ratatoskr
Level 127
God Stats
98W - 66L
1,627 SR
Queue Stats
198W - 140L
1,641 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SirBubbles0111
Ah Muzen Cab
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,733 Elo+
Party 1
Zhong Kui
Zhong Kui
TwinkTank
Zhong Kui
Level 129
God Stats
1W - 3L
1,392 SR
Queue Stats
82W - 90L
1,443 Elo+
Solo
Anubis
Anubis
wiredreluctant
Anubis
Level 104
God Stats
12W - 8L
1,809 SR
Queue Stats
18W - 14L
1,685 Elo+
Party 1
Team Averages
Level 112
1,535 SR
1,607 Elo+

VS

Team Averages
Level 112
1,566 SR
1,524 Elo+
Arachne
Arachne
AjTheWeeb
Arachne
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
201W - 206L
1,508 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Jeforey
Ah Muzen Cab
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 71L
1,508 Elo+
Solo
Janus
Janus
JuiiceBox
Janus
Level 127
God Stats
24W - 17L
1,570 SR
Queue Stats
109W - 94L
1,535 Elo+
Solo
King Arthur
King Arthur
Kosmixk
King Arthur
Level 49
God Stats
9W - 8L
1,723 SR
Queue Stats
336W - 320L
1,505 Elo+
Party 2
He Bo
He Bo
zeemunny
He Bo
Level 104
God Stats
13W - 15L
1,538 SR
Queue Stats
427W - 384L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Hyún
Chiron
19
3 / 3 / 10
11,827
739
18,196
16,517
7,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ratatoskr
MtTai
Ratatoskr
20
3 / 6 / 15
12,888
806
18,422
27,242
23,791
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
SirBubbles0111
Ah Muzen Cab
18
1 / 2 / 7
11,135
696
14,188
13,822
6,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
TwinkTank
Zhong Kui
20
5 / 3 / 9
12,794
800
16,441
19,474
15,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
14 / 6 / 6
13,558
847
19,409
18,080
10,535
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AjTheWeeb
Arachne
19
4 / 5 / 5
11,836
740
14,307
27,907
13,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
Jeforey
Ah Muzen Cab
18
3 / 4 / 8
11,407
713
19,688
16,735
7,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
JuiiceBox
Janus
19
4 / 5 / 5
12,056
754
19,691
17,451
6,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Kosmixk
King Arthur
17
1 / 9 / 10
10,732
671
11,225
23,803
24,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

He Bo
zeemunny
He Bo
20
8 / 3 / 2
12,816
801
16,769
13,478
5,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
50
26
Kills
20
20
Deaths
26
47
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Arachne
AjTheWeeb
Arachne
4
5
5
1.3
W
Chiron
Hyún
Chiron
3
3
10
2.67
L
Ah Muzen Cab
Jeforey
Ah Muzen Cab
3
4
8
1.75
L
Janus
JuiiceBox
Janus
4
5
5
1.3
L
King Arthur
Kosmixk
King Arthur
1
9
10
0.67
W
Ratatoskr
MtTai
Ratatoskr
3
6
15
1.75
W
Ah Muzen Cab
SirBubbles0111
Ah Muzen Cab
1
2
7
2.25
W
Zhong Kui
TwinkTank
Zhong Kui
5
3
9
3.17
W
14
6
6
2.83
L
He Bo
zeemunny
He Bo
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,656
Damage
81,680
95,135
Taken
99,374
63,921
Mitigated
56,759
20,661
Healing
11,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AjTheWeeb
Arachne
14,307
9,412
0
6,436
27,907
13,694
0
10,659
17,248
0
40,052
W
Chiron
Hyún
Chiron
18,196
6,898
839
2,085
16,517
7,853
1,049
5,832
10,685
0
46,590
L
Ah Muzen Cab
Jeforey
Ah Muzen Cab
19,688
8,396
0
633
16,735
7,038
1,188
4,532
12,203
0
50,813
L
Janus
JuiiceBox
Janus
19,691
253
75
2,027
17,451
6,360
581
6,945
10,506
53,867
0
L
King Arthur
Kosmixk
King Arthur
11,225
1,193
0
1,394
23,803
24,010
0
9,378
14,425
0
27,298
W
Ratatoskr
MtTai
Ratatoskr
18,422
3,039
0
6,665
27,242
23,791
902
10,608
16,634
75
49,344
W
Ah Muzen Cab
SirBubbles0111
Ah Muzen Cab
14,188
3,391
0
62
13,822
6,396
817
3,872
9,950
0
50,909
W
Zhong Kui
TwinkTank
Zhong Kui
16,441
923
111
6,277
19,474
15,346
2,559
8,522
10,952
54,321
0
W
19,409
562
0
4,622
18,080
10,535
345
7,626
10,454
55,418
0
L
He Bo
zeemunny
He Bo
16,769
726
0
1,234
13,478
5,657
118
4,411
9,067
64,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,202
Gold Earned
58,847
434
Minions Killed
345
0
Camps Cleared
0
1,662,134
Distance Traveled
1,631,127
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,836
740
49
3
0
336,857
0
W
Chiron
11,827
739
95
6
0
332,756
0
L
Ah Muzen Cab
11,407
713
82
5
0
319,436
0
L
Janus
12,056
754
86
5
0
340,249
0
L
King Arthur
10,732
671
29
2
0
286,777
0
W
Ratatoskr
12,888
806
80
5
0
379,261
0
W
Ah Muzen Cab
11,135
696
78
5
0
323,421
2
W
Zhong Kui
12,794
800
116
7
0
320,992
0
W
Anubis
13,558
847
65
4
0
305,704
0
L
He Bo
12,816
801
99
6
0
347,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role