Player Matchup

He Bo
He Bo
ALIvsDaWRLD
He Bo
Level 68
God Stats
6W - 4L
1,715 SR
Queue Stats
35W - 33L
1,495 Elo+
Party 1
Neith
Neith
B0rN 4T 20
Neith
Level 99
God Stats
5W - 2L
1,229 SR
Queue Stats
34W - 33L
1,478 Elo+
Party 3
Ratatoskr
Ratatoskr
GoodOleDom
Ratatoskr
Level 61
God Stats
3W - 3L
1,500 SR
Queue Stats
30W - 28L
1,385 Elo+
Solo
Cu Chulainn
Cu Chulainn
K33M0
Cu Chulainn
Level 110
God Stats
6W - 2L
1,537 SR
Queue Stats
57W - 54L
1,451 Elo+
Party 1
Nu Wa
Nu Wa
iiYaathedoll
Nu Wa
Level 46
God Stats
10W - 16L
1,496 SR
Queue Stats
11W - 17L
1,285 Elo+
Party 3
Team Averages
Level 77
1,496 SR
1,419 Elo+

VS

Team Averages
Level 68
1,443 SR
1,304 Elo+
Thanatos
Thanatos
Honored DNA
Thanatos
Level 48
God Stats
1W - 5L
1,229 SR
Queue Stats
31W - 33L
1,377 Elo+
Solo
Jing Wei
Jing Wei
ItzEtann
Jing Wei
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 41L
1,262 Elo+
Party 2
Tiamat
Tiamat
ItzKneeklees
Tiamat
Level 101
God Stats
2W - 2L
1,292 SR
Queue Stats
42W - 47L
1,199 Elo+
Party 2
Vamana
Vamana
SunknPanda
Vamana
Level 69
God Stats
3W - 3L
1,768 SR
Queue Stats
198W - 261L
1,327 Elo+
Solo
Anubis
Anubis
white-Death317
Anubis
Level 69
God Stats
17W - 11L
1,429 SR
Queue Stats
187W - 203L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 3
9,710
511
8,322
11,658
4,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
13
1 / 4 / 4
8,263
435
7,756
8,409
3,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ratatoskr
GoodOleDom
Ratatoskr
15
7 / 5 / 3
10,059
529
10,072
13,704
5,433
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
K33M0
Cu Chulainn
16
2 / 0 / 3
10,344
544
9,223
13,595
15,596
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
0 / 4 / 3
8,606
453
8,655
7,262
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Honored DNA
Thanatos
15
3 / 2 / 3
9,219
485
5,572
17,623
9,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
ItzEtann
Jing Wei
15
4 / 3 / 6
9,202
484
6,050
14,119
5,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
15
3 / 4 / 1
9,738
513
11,353
12,897
7,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
SunknPanda
Vamana
2
0 / 0 / 0
4,096
216
0
855
227
13
6 / 6 / 4
8,741
460
12,914
13,507
7,907
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
30
15
Kills
16
16
Deaths
15
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
3
3
2.17
W
Neith
1
4
4
0.75
W
Ratatoskr
GoodOleDom
Ratatoskr
7
5
3
1.7
L
Thanatos
Honored DNA
Thanatos
3
2
3
2.25
L
Jing Wei
ItzEtann
Jing Wei
4
3
6
2.33
L
Tiamat
3
4
1
0.88
W
Cu Chulainn
K33M0
Cu Chulainn
2
0
3
3.5
L
Vamana
SunknPanda
Vamana
0
0
0
0
W
0
4
3
0.38
L
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,028
Damage
35,889
54,628
Taken
59,001
30,415
Mitigated
30,514
6,158
Healing
18,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,322
719
202
886
11,658
4,451
162
5,005
6,303
53,329
0
W
Neith
7,756
2,270
0
1,441
8,409
3,196
1,910
4,147
4,199
0
45,681
W
Ratatoskr
GoodOleDom
Ratatoskr
10,072
3,172
0
730
13,704
5,433
947
5,915
7,470
0
54,792
L
Thanatos
Honored DNA
Thanatos
5,572
1,582
0
8,041
17,623
9,241
0
2,959
14,664
0
66,792
L
Jing Wei
ItzEtann
Jing Wei
6,050
3,194
92
4,701
14,119
5,838
646
4,056
10,063
0
70,428
L
Tiamat
11,353
1,010
90
2,069
12,897
7,301
0
5,317
7,580
64,883
0
W
Cu Chulainn
K33M0
Cu Chulainn
9,223
1,580
0
2,899
13,595
15,596
1,779
3,922
9,433
1,787
59,887
L
Vamana
SunknPanda
Vamana
0
0
0
0
855
227
0
855
0
0
0
W
8,655
3,801
0
0
7,262
1,739
2,542
4,306
2,956
52,873
0
L
12,914
532
0
3,785
13,507
7,907
582
3,929
9,578
58,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,982
Gold Earned
40,996
395
Minions Killed
427
0
Camps Cleared
0
1,746,769
Distance Traveled
1,392,048
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,710
511
74
4
0
340,540
0
W
Neith
8,263
435
67
4
0
321,075
0
W
Ratatoskr
10,059
529
80
4
0
410,799
3
L
Thanatos
9,219
485
97
5
0
426,296
0
L
Jing Wei
9,202
484
118
6
0
356,252
0
L
Tiamat
9,738
513
127
7
0
337,341
0
W
Cu Chulainn
10,344
544
99
5
0
356,577
2
L
Vamana
4,096
216
0
0
0
0
0
W
Nu Wa
8,606
453
75
4
0
317,778
0
L
Anubis
8,741
460
85
4
0
272,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role