Player Matchup

Osiris
Osiris
 
Osiris
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
GrizzlyMare5128
Kukulkan
Level 127
God Stats
30W - 23L
1,534 SR
Queue Stats
30W - 23L
1,423 Elo+
Party 1
Ymir
Ymir
Nerrfed
Ymir
Level 83
God Stats
2W - 3L
1,328 SR
Queue Stats
325W - 300L
1,514 Elo+
Party 3
Amaterasu
Amaterasu
NinjaBP01
Amaterasu
Level 146
God Stats
4W - 0L
1,500 SR
Queue Stats
34W - 24L
1,491 Elo+
Party 1
Izanami
Izanami
SSGSSIII
Izanami
Level 73
God Stats
68W - 47L
1,666 SR
Queue Stats
325W - 310L
1,519 Elo+
Party 3
Team Averages
Level 99
1,505 SR
1,489 Elo+

VS

Team Averages
Level 95
1,484 SR
1,484 Elo+
Anubis
Anubis
 
Anubis
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
 
Ix Chel
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
XxAbundancexX9
Geb
Level 118
God Stats
1W - 2L
1,697 SR
Queue Stats
132W - 136L
1,466 Elo+
Solo
Serqet
Serqet
m00sejaw15
Serqet
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
254W - 220L
1,536 Elo+
Solo
Odin
Odin
prox75
Odin
Level 69
God Stats
12W - 14L
1,225 SR
Queue Stats
91W - 104L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
0 / 0 / 2
6,440
805
3,980
7,592
7,128
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
13
0 / 1 / 3
6,588
824
3,994
4,631
1,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ymir
Nerrfed
Ymir
13
1 / 3 / 5
6,878
860
4,707
9,033
7,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
NinjaBP01
Amaterasu
12
1 / 1 / 4
6,342
793
5,295
7,742
6,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
SSGSSIII
Izanami
14
4 / 0 / 2
7,218
902
9,067
4,402
1,488
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 3 / 1
7,009
876
10,099
9,109
5,311
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ix Chel
 
Ix Chel
8
0 / 0 / 0
5,217
652
0
0
0
12
0 / 1 / 4
6,436
805
6,408
11,433
8,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
m00sejaw15
Serqet
12
0 / 0 / 2
6,026
753
3,574
6,418
3,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
prox75
Odin
13
1 / 2 / 3
6,248
781
4,785
7,551
4,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
6
Kills
5
5
Deaths
6
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
0
2
1
L
Anubis
 
Anubis
4
3
1
1.5
L
Ix Chel
 
Ix Chel
0
0
0
0
W
Kukulkan
0
1
3
1.5
W
Ymir
Nerrfed
Ymir
1
3
5
1.17
W
Amaterasu
NinjaBP01
Amaterasu
1
1
4
3
W
Izanami
SSGSSIII
Izanami
4
0
2
5
L
0
1
4
2
L
Serqet
m00sejaw15
Serqet
0
0
2
1
L
Odin
prox75
Odin
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,043
Damage
24,866
33,400
Taken
34,511
23,495
Mitigated
21,251
5,475
Healing
5,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
3,980
2,164
0
1,017
7,592
7,128
247
2,618
4,824
0
14,446
L
Anubis
 
Anubis
10,099
442
0
1,869
9,109
5,311
0
2,180
6,888
26,198
0
L
Ix Chel
 
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
3,994
415
0
250
4,631
1,693
1,090
2,485
2,146
29,482
0
W
Ymir
Nerrfed
Ymir
4,707
1,286
0
990
9,033
7,134
0
5,437
3,596
16,633
0
W
Amaterasu
NinjaBP01
Amaterasu
5,295
2,148
0
2,268
7,742
6,052
277
3,414
4,149
0
9,578
W
Izanami
SSGSSIII
Izanami
9,067
5,754
0
950
4,402
1,488
843
2,553
1,694
0
26,418
L
6,408
864
1,046
1,413
11,433
8,374
0
3,173
8,048
17,503
0
L
Serqet
m00sejaw15
Serqet
3,574
926
0
109
6,418
3,559
0
811
5,476
0
14,151
L
Odin
prox75
Odin
4,785
631
0
692
7,551
4,007
0
2,537
4,806
0
15,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,466
Gold Earned
30,936
187
Minions Killed
124
0
Camps Cleared
0
865,026
Distance Traveled
707,592
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,440
805
37
5
0
188,357
0
L
Anubis
7,009
876
45
6
0
154,031
0
L
Ix Chel
5,217
652
0
0
0
0
0
W
Kukulkan
6,588
824
65
8
0
171,222
0
W
Ymir
6,878
860
29
4
0
145,157
2
W
Amaterasu
6,342
793
13
2
0
188,436
0
W
Izanami
7,218
902
43
5
0
171,854
4
L
Geb
6,436
805
16
2
0
180,572
0
L
Serqet
6,026
753
30
4
0
176,371
0
L
Odin
6,248
781
33
4
0
196,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role