Player Matchup

Vulcan
Vulcan
CerealSpoon7759
Vulcan
Level 64
God Stats
3W - 2L
1,532 SR
Queue Stats
186W - 172L
1,456 Elo+
Party 4
Heimdallr
Heimdallr
Puncake mix6
Heimdallr
Level 26
God Stats
4W - 6L
1,500 SR
Queue Stats
271W - 260L
1,479 Elo+
Party 2
Ares
Ares
TheBabyClobberer
Ares
Level 21
God Stats
3W - 0L
1,732 SR
Queue Stats
54W - 43L
1,534 Elo+
Party 2
Shiva
Shiva
chazmazz22
Shiva
Level 96
God Stats
3W - 1L
1,586 SR
Queue Stats
203W - 181L
1,468 Elo+
Party 4
Cerberus
Cerberus
ludovicque
Cerberus
Level 63
God Stats
1W - 1L
1,299 SR
Queue Stats
21W - 29L
1,397 Elo+
Solo
Team Averages
Level 54
1,530 SR
1,467 Elo+

VS

Team Averages
Level 70
1,468 SR
1,426 Elo+
Artio
Artio
Freddydgaf
Artio
Level 79
God Stats
1W - 3L
1,270 SR
Queue Stats
192W - 177L
1,412 Elo+
Party 1
Ne Zha
Ne Zha
GhastlyBuds
Ne Zha
Level 89
God Stats
1W - 1L
1,715 SR
Queue Stats
67W - 73L
1,491 Elo+
Party 3
Fafnir
Fafnir
armhermanos
Fafnir
Level 62
God Stats
1W - 2L
1,264 SR
Queue Stats
321W - 308L
1,464 Elo+
Party 1
Zhong Kui
Zhong Kui
iWolfSeeker
Zhong Kui
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,317 Elo+
Party 3
Ravana
Ravana
xSYRR_BA_DURRx
Ravana
Level 104
God Stats
0W - 1L
1,590 SR
Queue Stats
40W - 56L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 13
9,239
924
16,988
5,128
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Puncake mix6
Heimdallr
16
10 / 3 / 8
9,538
954
12,558
8,995
5,141
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

16
7 / 2 / 14
9,764
976
10,032
11,023
15,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shiva
15
1 / 3 / 15
8,367
837
5,039
12,326
13,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
ludovicque
Cerberus
13
0 / 1 / 12
8,334
833
2,963
8,410
7,278
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
8
0 / 4 / 3
6,369
637
1,245
7,871
7,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
16
6 / 4 / 3
8,351
835
12,764
9,979
5,530
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
9
0 / 5 / 1
6,209
621
1,539
9,736
9,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
iWolfSeeker
Zhong Kui
11
1 / 7 / 0
6,226
623
6,369
11,723
6,294
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
2 / 4 / 3
7,400
740
4,941
11,544
9,820
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
19
24
Kills
9
10
Deaths
24
62
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
1
13
12.5
L
Artio
0
4
3
0.38
L
Ne Zha
6
4
3
1.88
W
Heimdallr
Puncake mix6
Heimdallr
10
3
8
4.67
W
7
2
14
7
L
Fafnir
0
5
1
0.1
W
Shiva
1
3
15
2.83
L
Zhong Kui
iWolfSeeker
Zhong Kui
1
7
0
0.14
W
Cerberus
ludovicque
Cerberus
0
1
12
6
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,580
Damage
26,858
45,882
Taken
50,853
44,507
Mitigated
39,057
16,020
Healing
6,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,988
8,092
2,218
1,887
5,128
2,808
1,144
395
4,733
33,904
0
L
Artio
1,245
93
483
833
7,871
7,645
0
4,291
3,580
2,654
0
L
Ne Zha
12,764
1,047
696
1,078
9,979
5,530
0
7,533
2,446
0
24,082
W
Heimdallr
Puncake mix6
Heimdallr
12,558
8,107
192
2,478
8,995
5,141
1,324
2,084
6,911
0
25,062
W
10,032
684
0
795
11,023
15,690
231
2,398
8,625
12,479
0
L
Fafnir
1,539
472
667
643
9,736
9,768
0
6,157
3,574
3,022
0
W
Shiva
5,039
772
1,377
2,698
12,326
13,590
100
2,230
10,096
0
12,277
L
Zhong Kui
iWolfSeeker
Zhong Kui
6,369
798
0
840
11,723
6,294
0
6,005
5,718
14,289
0
W
Cerberus
ludovicque
Cerberus
2,963
109
587
3,788
8,410
7,278
372
2,046
6,364
10,318
0
L
4,941
807
0
1,419
11,544
9,820
0
5,997
5,547
0
13,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,242
Gold Earned
34,555
128
Minions Killed
58
0
Camps Cleared
0
1,007,087
Distance Traveled
659,712
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,239
924
35
4
0
206,912
0
L
Artio
6,369
637
1
0
0
70,671
0
L
Ne Zha
8,351
835
19
2
0
172,598
0
W
Heimdallr
9,538
954
33
3
0
210,839
0
W
Ares
9,764
976
4
0
0
205,340
0
L
Fafnir
6,209
621
1
0
0
101,879
0
W
Shiva
8,367
837
12
1
0
194,691
0
L
Zhong Kui
6,226
623
15
2
0
107,657
0
W
Cerberus
8,334
833
44
4
0
189,305
0
L
Ravana
7,400
740
22
2
0
206,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role