Player Matchup

Anubis
Anubis
Andresk14
Anubis
Level 72
God Stats
29W - 17L
1,519 SR
Queue Stats
341W - 338L
1,457 Elo+
Solo
Danzaburou
Danzaburou
Xajf23
Danzaburou
Level 27
God Stats
2W - 3L
1,178 SR
Queue Stats
49W - 79L
1,146 Elo+
Party 1
Mulan
Mulan
pfizerQ8
Mulan
Level 16
God Stats
3W - 4L
1,500 SR
Queue Stats
12W - 31L
1,179 Elo+
Party 1
Athena
Athena
thomasandmay
Athena
Level 73
God Stats
122W - 107L
1,515 SR
Queue Stats
380W - 343L
1,495 Elo+
Solo
Thanatos
Thanatos
yousefer
Thanatos
Level 37
God Stats
24W - 24L
1,384 SR
Queue Stats
137W - 171L
1,232 Elo+
Party 1
Team Averages
Level 45
1,419 SR
1,302 Elo+

VS

Team Averages
Level 43
1,551 SR
1,393 Elo+
Chaac
Chaac
DalegOLoser
Chaac
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,275 Elo+
Party 2
Freya
Freya
KamaFlare
Freya
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,403 Elo+
Party 2
Neith
Neith
TushieBandit
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,540 Elo+
Party 2
Fenrir
Fenrir
amjjr1993
Fenrir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,346 Elo+
Party 2
Athena
Athena
atyckoski
Athena
Level 84
God Stats
5W - 6L
1,756 SR
Queue Stats
395W - 355L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Andresk14
Anubis
15
8 / 2 / 2
10,132
675
13,616
7,189
4,010
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Xajf23
Danzaburou
14
3 / 3 / 2
9,142
609
5,631
7,907
3,439
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mulan
pfizerQ8
Mulan
13
3 / 2 / 2
8,528
569
3,538
9,300
9,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
11
0 / 3 / 9
7,493
500
2,940
14,466
11,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
yousefer
Thanatos
15
7 / 2 / 7
9,719
648
10,101
11,357
4,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 3
7,022
468
7,729
14,187
4,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
KamaFlare
Freya
12
1 / 3 / 2
7,259
484
5,250
9,615
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 6 / 1
8,329
555
9,993
14,317
5,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
amjjr1993
Fenrir
14
7 / 3 / 2
8,636
576
5,960
13,348
4,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
atyckoski
Athena
3
0 / 1 / 0
5,035
336
384
2,600
1,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
21
Kills
12
12
Deaths
21
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
Andresk14
Anubis
8
2
2
4.5
L
0
8
3
0.19
L
Freya
KamaFlare
Freya
1
3
2
0.67
L
4
6
1
0.75
W
Danzaburou
Xajf23
Danzaburou
3
3
2
1.33
L
Fenrir
amjjr1993
Fenrir
7
3
2
2.67
L
Athena
atyckoski
Athena
0
1
0
0
W
Mulan
pfizerQ8
Mulan
3
2
2
2
W
Athena
0
3
9
1.5
W
Thanatos
yousefer
Thanatos
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,826
Damage
29,316
50,219
Taken
54,067
32,990
Mitigated
18,992
17,160
Healing
8,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Andresk14
Anubis
13,616
786
0
2,865
7,189
4,010
483
1,250
5,795
82,210
0
L
7,729
2,089
0
589
14,187
4,924
262
3,005
10,839
0
42,178
L
Freya
KamaFlare
Freya
5,250
1,391
0
2,279
9,615
2,466
312
3,736
5,879
39,104
0
L
9,993
5,759
0
3,367
14,317
5,744
625
3,416
10,901
0
66,582
W
Danzaburou
Xajf23
Danzaburou
5,631
3,696
0
1,800
7,907
3,439
3,017
113
7,794
0
54,072
L
Fenrir
amjjr1993
Fenrir
5,960
2,556
0
1,129
13,348
4,548
146
6,114
7,234
0
54,355
L
Athena
atyckoski
Athena
384
108
0
1,080
2,600
1,310
0
285
2,315
4,325
0
W
Mulan
pfizerQ8
Mulan
3,538
672
0
2,771
9,300
9,139
464
0
9,300
0
42,804
W
Athena
2,940
890
0
660
14,466
11,489
0
4,014
10,230
23,765
0
W
Thanatos
yousefer
Thanatos
10,101
3,924
0
9,064
11,357
4,913
0
634
10,689
0
67,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,014
Gold Earned
36,281
395
Minions Killed
321
0
Camps Cleared
0
1,510,779
Distance Traveled
1,135,012
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,132
675
110
7
0
271,027
6
L
Chaac
7,022
468
52
3
0
248,230
3
L
Freya
7,259
484
78
5
0
266,413
0
L
Neith
8,329
555
98
7
0
239,608
0
W
Danzaburou
9,142
609
82
5
0
276,301
3
L
Fenrir
8,636
576
82
5
0
327,127
0
L
Athena
5,035
336
11
1
0
53,634
1
W
Mulan
8,528
569
73
5
0
280,515
0
W
Athena
7,493
500
25
2
0
331,726
7
W
Thanatos
9,719
648
105
7
0
351,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role