Player Matchup

Baron Samedi
Baron Samedi
ElxManny
Baron Samedi
Level 122
God Stats
8W - 6L
1,593 SR
Queue Stats
86W - 85L
1,546 Elo+
Party 1
Chaac
Chaac
Sir Fiasco
Chaac
Level 84
God Stats
1W - 0L
1,163 SR
Queue Stats
31W - 30L
1,480 Elo+
Party 1
Horus
Horus
Žombie
Horus
Level 167
God Stats
3W - 1L
1,698 SR
Queue Stats
59W - 65L
1,548 Elo+
Party 1
Team Averages
Level 124
1,484 SR
1,525 Elo+

VS

Team Averages
Level 113
1,611 SR
1,537 Elo+
Chaac
Chaac
AllButtNoCrack
Chaac
Level 128
God Stats
2W - 6L
1,463 SR
Queue Stats
63W - 50L
1,584 Elo+
Party 2
Ix Chel
Ix Chel
Kartier1911_
Ix Chel
Level 120
God Stats
8W - 7L
1,452 SR
Queue Stats
60W - 65L
1,437 Elo+
Solo
Surtr
Surtr
SulfurousTurnip
Surtr
Level 92
God Stats
0W - 2L
1,917 SR
Queue Stats
49W - 44L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ElxManny
Baron Samedi
14
8 / 1 / 6
9,281
844
13,703
10,422
5,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
13
1 / 0 / 12
7,732
703
6,030
7,162
7,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
Žombie
Horus
14
5 / 0 / 9
8,539
776
9,438
13,466
9,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,192
654
6,941
9,600
8,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
Kartier1911_
Ix Chel
11
0 / 6 / 0
6,979
634
6,244
10,658
3,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 5 / 1
6,945
631
8,044
14,153
11,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
1
14
Kills
0
1
Deaths
14
27
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Baron Samedi
ElxManny
Baron Samedi
8
1
6
11
L
Ix Chel
Kartier1911_
Ix Chel
0
6
0
0
W
Chaac
1
0
12
7
L
0
5
1
0.1
W
Horus
Žombie
Horus
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,171
Damage
21,229
31,050
Taken
34,411
23,135
Mitigated
24,199
14,550
Healing
3,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,941
648
0
1,562
9,600
8,557
0
3,939
5,314
0
24,314
W
Baron Samedi
ElxManny
Baron Samedi
13,703
1,047
3,236
3,987
10,422
5,738
853
2,238
7,950
45,930
0
L
Ix Chel
Kartier1911_
Ix Chel
6,244
366
372
1,027
10,658
3,849
0
2,640
7,721
27,806
0
W
Chaac
6,030
332
0
1,797
7,162
7,474
274
1,448
5,624
500
21,447
L
8,044
1,926
0
865
14,153
11,793
21
7,609
6,200
671
21,356
W
Horus
Žombie
Horus
9,438
4,242
2,011
3,519
13,466
9,923
351
2,999
10,184
0
27,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,552
Gold Earned
21,116
164
Minions Killed
112
0
Camps Cleared
0
662,126
Distance Traveled
559,586
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,192
654
49
4
0
187,676
0
W
Baron Samedi
9,281
844
96
9
0
211,042
0
L
Ix Chel
6,979
634
38
3
0
174,831
0
W
Chaac
7,732
703
28
3
0
220,976
0
L
Surtr
6,945
631
25
2
0
197,079
0
W
Horus
8,539
776
40
4
0
230,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role