Player Matchup

Surtr
Surtr
M0BMunchi3
Surtr
Level 152
God Stats
9W - 6L
1,618 SR
Queue Stats
124W - 121L
1,607 Elo+
Party 1
Ix Chel
Ix Chel
TH3MADKILL3R
Ix Chel
Level 164
God Stats
0W - 1L
1,672 SR
Queue Stats
25W - 9L
1,735 Elo+
Party 1
Serqet
Serqet
TarBabySlayer
Serqet
Level 123
God Stats
12W - 13L
1,384 SR
Queue Stats
145W - 145L
1,489 Elo+
Party 1
Team Averages
Level 146
1,558 SR
1,611 Elo+

VS

Team Averages
Level 133
1,454 SR
1,530 Elo+
Sylvanus
Sylvanus
Jiminy_RamRam
Sylvanus
Level 125
God Stats
3W - 2L
1,548 SR
Queue Stats
49W - 37L
1,616 Elo+
Solo
Danzaburou
Danzaburou
Kabukiller
Danzaburou
Level 127
God Stats
2W - 3L
1,276 SR
Queue Stats
40W - 30L
1,496 Elo+
Solo
Ra
Ra
v DeLiRi0uS x
Ra
Level 147
God Stats
29W - 28L
1,538 SR
Queue Stats
391W - 384L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
11
1 / 1 / 0
6,896
627
4,686
10,184
7,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
TH3MADKILL3R
Ix Chel
13
1 / 3 / 1
7,494
681
10,080
9,726
4,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 2
7,057
642
5,818
9,441
5,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Jiminy_RamRam
Sylvanus
13
1 / 1 / 5
8,455
769
5,493
11,468
7,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Kabukiller
Danzaburou
14
3 / 0 / 4
8,405
764
6,274
7,210
3,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 1 / 4
8,668
788
11,320
9,465
4,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
7
7
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Jiminy_RamRam
Sylvanus
1
1
5
3.5
W
Danzaburou
Kabukiller
Danzaburou
3
0
4
5
L
Surtr
1
1
0
1
L
Ix Chel
TH3MADKILL3R
Ix Chel
1
3
1
0.5
L
0
3
2
0.33
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,584
Damage
23,087
29,351
Taken
28,143
17,480
Mitigated
15,278
3,629
Healing
15,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Jiminy_RamRam
Sylvanus
5,493
816
4,445
4,740
11,468
7,774
479
2,952
8,016
15,181
0
W
Danzaburou
Kabukiller
Danzaburou
6,274
2,175
0
3,272
7,210
3,329
1,534
4,724
2,486
0
38,571
L
Surtr
4,686
1,596
0
1,256
10,184
7,665
0
5,978
4,121
208
12,343
L
Ix Chel
TH3MADKILL3R
Ix Chel
10,080
1,312
1,055
1,318
9,726
4,387
0
4,744
4,901
39,067
0
L
5,818
1,193
0
0
9,441
5,428
0
5,935
3,456
0
26,372
W
11,320
958
1,324
1,582
9,465
4,175
783
2,544
6,921
45,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,447
Gold Earned
25,528
125
Minions Killed
160
0
Camps Cleared
0
638,728
Distance Traveled
590,796
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,455
769
26
2
0
171,678
0
W
Danzaburou
8,405
764
59
5
0
209,571
2
L
Surtr
6,896
627
24
2
0
199,150
0
L
Ix Chel
7,494
681
62
6
0
195,577
0
L
Serqet
7,057
642
39
4
0
244,001
0
W
Ra
8,668
788
75
7
0
209,547
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role