Player Matchup

Ne Zha
Ne Zha
HOTNOGHOTDOG
Ne Zha
Level 140
God Stats
4W - 8L
1,462 SR
Queue Stats
486W - 468L
1,466 Elo+
Party 2
Hel
Hel
LittleSalty
Hel
Level 123
God Stats
1W - 5L
1,689 SR
Queue Stats
72W - 74L
1,409 Elo+
Party 3
Anubis
Anubis
ObscureVoid
Anubis
Level 23
God Stats
26W - 26L
1,530 SR
Queue Stats
42W - 47L
1,371 Elo+
Party 2
Ymir
Ymir
PacGaming252
Ymir
Level 46
God Stats
5W - 9L
1,336 SR
Queue Stats
54W - 55L
1,390 Elo+
Party 2
Cernunnos
Cernunnos
flamebrain2000
Cernunnos
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Team Averages
Level 84
1,503 SR
1,427 Elo+

VS

Team Averages
Level 91
1,495 SR
1,461 Elo+
Ra
Ra
 
Ra
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
MastercraftClub
Fafnir
Level 67
God Stats
13W - 15L
1,279 SR
Queue Stats
123W - 162L
1,457 Elo+
Party 1
Danzaburou
Danzaburou
Nario242
Danzaburou
Level 66
God Stats
1W - 1L
1,688 SR
Queue Stats
215W - 232L
1,426 Elo+
Solo
Hercules
Hercules
Reqto
Hercules
Level 125
God Stats
3W - 5L
1,248 SR
Queue Stats
91W - 106L
1,527 Elo+
Party 1
Cernunnos
Cernunnos
S0ULLS
Cernunnos
Level 63
God Stats
3W - 2L
1,760 SR
Queue Stats
50W - 53L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
3 / 5 / 6
8,664
542
7,720
17,579
7,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
5 / 3 / 3
10,281
643
11,649
10,084
7,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
15
3 / 2 / 3
8,888
556
10,669
11,489
6,760
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
1 / 1 / 3
9,223
576
2,875
12,496
8,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
flamebrain2000
Cernunnos
12
0 / 1 / 4
7,330
458
4,121
5,371
2,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 1 / 1
7,701
481
6,056
4,370
1,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 4
8,118
507
3,587
11,136
13,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Nario242
Danzaburou
14
3 / 5 / 2
8,142
509
5,862
14,332
4,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Reqto
Hercules
17
4 / 2 / 2
9,933
621
8,604
13,110
8,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
S0ULLS
Cernunnos
14
1 / 3 / 0
8,232
515
5,608
9,189
3,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
12
Kills
11
12
Deaths
12
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
1
1
2.5
W
Ne Zha
3
5
6
1.2
W
5
3
3
2.17
L
1
1
4
3
L
Danzaburou
Nario242
Danzaburou
3
5
2
0.8
W
Anubis
3
2
3
2.25
W
1
1
3
2.5
L
Hercules
Reqto
Hercules
4
2
2
2.5
L
Cernunnos
S0ULLS
Cernunnos
1
3
0
0.33
W
Cernunnos
flamebrain2000
Cernunnos
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,034
Damage
29,717
57,019
Taken
52,137
32,246
Mitigated
31,997
24,180
Healing
12,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,056
381
216
1,820
4,370
1,321
0
2,088
2,282
58,128
0
W
Ne Zha
7,720
1,930
0
4,294
17,579
7,769
800
1,699
15,880
0
74,458
W
11,649
253
2,960
4,827
10,084
7,211
254
913
9,171
79,713
0
L
3,587
416
0
2,692
11,136
13,256
0
7,262
3,874
15,365
0
L
Danzaburou
Nario242
Danzaburou
5,862
2,220
0
2,785
14,332
4,936
914
8,736
5,596
0
53,037
W
Anubis
10,669
583
0
5,700
11,489
6,760
370
3,817
7,580
61,180
0
W
2,875
284
168
4,619
12,496
8,071
302
2,825
9,583
36,235
0
L
Hercules
Reqto
Hercules
8,604
2,595
0
2,319
13,110
8,999
0
4,592
8,518
0
93,583
L
Cernunnos
S0ULLS
Cernunnos
5,608
2,596
0
2,412
9,189
3,485
1,371
2,515
6,674
0
69,957
W
Cernunnos
flamebrain2000
Cernunnos
4,121
2,127
0
1,612
5,371
2,435
617
209
5,162
0
42,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,386
Gold Earned
42,126
480
Minions Killed
453
0
Camps Cleared
0
1,558,145
Distance Traveled
1,482,983
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,701
481
99
6
0
230,820
4
W
Ne Zha
8,664
542
104
7
0
354,768
2
W
Hel
10,281
643
134
8
0
354,951
2
L
Fafnir
8,118
507
13
1
0
315,904
0
L
Danzaburou
8,142
509
82
5
0
296,112
4
W
Anubis
8,888
556
109
7
0
294,854
3
W
Ymir
9,223
576
46
3
0
318,186
1
L
Hercules
9,933
621
148
9
0
393,311
0
L
Cernunnos
8,232
515
111
7
0
246,836
0
W
Cernunnos
7,330
458
87
5
0
235,386
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role