Player Matchup

Serqet
Serqet
 
Serqet
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
rainonjoka
Ix Chel
Level 48
God Stats
5W - 6L
1,578 SR
Queue Stats
118W - 112L
1,418 Elo+
Solo
Anubis
Anubis
zJonathanBr
Anubis
Level 89
God Stats
17W - 10L
1,484 SR
Queue Stats
375W - 350L
1,464 Elo+
Solo
Team Averages
Level 94
1,512 SR
1,476 Elo+

VS

Team Averages
Level 101
1,523 SR
1,501 Elo+
Izanami
Izanami
CALCINHADAPABLLO
Izanami
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Chronos
Chronos
Chinocapuchinok
Chronos
Level 163
God Stats
10W - 7L
1,656 SR
Queue Stats
371W - 377L
1,521 Elo+
Solo
Janus
Janus
Coghiness
Janus
Level 129
God Stats
20W - 22L
1,222 SR
Queue Stats
195W - 208L
1,536 Elo+
Party 2
Da Ji
Da Ji
Moreno-Ross
Da Ji
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
266W - 271L
1,418 Elo+
Solo
Agni
Agni
Xrazedd
Agni
Level 149
God Stats
1W - 1L
1,735 SR
Queue Stats
24W - 21L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
6 / 1 / 3
6,722
672
3,542
7,558
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
 
Danzaburou
10
3 / 0 / 3
6,343
634
4,418
4,561
1,543
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
 
Cthulhu
10
1 / 1 / 3
6,215
622
4,859
8,041
4,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
rainonjoka
Ix Chel
10
2 / 1 / 3
6,236
624
3,790
7,458
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
12
1 / 0 / 2
7,286
729
3,391
5,407
2,576
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,625
463
1,017
6,249
1,834
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 0
5,781
578
3,060
4,889
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
Coghiness
Janus
10
2 / 0 / 0
5,599
560
4,825
4,742
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 3 / 1
4,629
463
1,867
9,015
2,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
Xrazedd
Agni
9
1 / 4 / 1
5,667
567
6,620
6,790
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
13
Kills
3
3
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
6
1
3
7.5
W
Danzaburou
 
Danzaburou
3
0
3
4.5
W
Cthulhu
 
Cthulhu
1
1
3
2.5
L
0
4
1
0.13
L
0
2
0
0
L
Janus
Coghiness
Janus
2
0
0
2
L
0
3
1
0.17
L
Agni
Xrazedd
Agni
1
4
1
0.38
W
Ix Chel
rainonjoka
Ix Chel
2
1
3
3.5
W
Anubis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,000
Damage
17,389
33,025
Taken
31,685
14,752
Mitigated
9,470
14,564
Healing
4,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,542
523
0
750
7,558
2,958
0
1,879
5,519
0
31,181
W
Danzaburou
 
Danzaburou
4,418
1,663
0
2,193
4,561
1,543
1,512
1,031
3,420
0
39,310
W
Cthulhu
 
Cthulhu
4,859
246
1,261
2,462
8,041
4,892
0
3,233
4,483
26,709
0
L
1,017
748
0
85
6,249
1,834
0
727
5,522
0
15,012
L
3,060
642
0
675
4,889
1,184
0
2,301
2,495
48,493
0
L
Janus
Coghiness
Janus
4,825
152
0
551
4,742
1,498
0
2,012
2,730
28,075
0
L
1,867
55
0
1,630
9,015
2,764
0
4,102
4,786
0
18,101
L
Agni
Xrazedd
Agni
6,620
796
0
1,420
6,790
2,190
0
2,898
3,697
41,726
0
W
Ix Chel
rainonjoka
Ix Chel
3,790
410
554
3,105
7,458
2,783
173
4,608
2,508
40,058
0
W
Anubis
3,391
122
0
4,239
5,407
2,576
176
2,817
2,590
59,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,802
Gold Earned
26,301
328
Minions Killed
291
0
Camps Cleared
0
1,091,558
Distance Traveled
1,001,857
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,722
672
52
5
0
256,368
0
W
Danzaburou
6,343
634
48
5
0
219,558
3
W
Cthulhu
6,215
622
31
3
0
222,653
1
L
Izanami
4,625
463
34
3
0
183,049
0
L
Chronos
5,781
578
101
10
0
213,955
0
L
Janus
5,599
560
49
5
0
215,850
0
L
Da Ji
4,629
463
33
3
0
190,147
0
L
Agni
5,667
567
74
7
0
198,856
1
W
Ix Chel
6,236
624
78
8
0
214,860
5
W
Anubis
7,286
729
119
12
0
178,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role