Player Matchup

Bacchus
Bacchus
Platinum II
 
Bacchus
Platinum II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
 
Sun Wukong
Platinum IV
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum III
Deexi
Ne Zha
Platinum III
Level 266
God Stats
0W - 1L
1,165 SR
Queue Stats
169W - 152L
1,806 MMR
Party 1
Danzaburou
Danzaburou
Platinum III
KrustyDaBeastt
Danzaburou
Platinum III
Level 157
God Stats
0W - 2L
1,278 SR
Queue Stats
214W - 207L
1,894 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum III
Shulky56
Morgan Le Fay
Platinum III
Level 157
God Stats
2W - 2L
1,722 SR
Queue Stats
77W - 49L
2,025 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 168
1,433 SR
1,745 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 174
1,554 SR
1,749 MMR
Charybdis
Charybdis
Platinum II
 
Charybdis
Platinum II
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Platinum II
 
Athena
Platinum II
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond V
NEWKingmurderer
Gilgamesh
Diamond V
Level 202
God Stats
2W - 0L
1,806 SR
Queue Stats
175W - 191L
1,898 MMR
Solo
Hercules
Hercules
Diamond V
eterni2
Hercules
Diamond V
Level 157
God Stats
4W - 9L
1,370 SR
Queue Stats
219W - 211L
1,925 MMR
Solo
Sol
Sol
Platinum III
frankopa
Sol
Platinum III
Level 146
God Stats
6W - 7L
1,592 SR
Queue Stats
236W - 226L
1,922 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 4 / 1
5,490
549
4,633
10,612
11,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
 
Sun Wukong
9
0 / 1 / 1
5,415
542
4,370
7,668
4,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
Deexi
Ne Zha
9
1 / 3 / 1
5,428
543
5,418
9,241
3,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
KrustyDaBeastt
Danzaburou
10
0 / 2 / 0
5,305
531
2,804
7,864
3,031
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Shulky56
Morgan Le Fay
10
0 / 3 / 2
5,538
554
5,758
6,378
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BakasuraThorAphroditeAo Kuang

VS

Bans
MercuryHe BoSusanoAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
1 / 0 / 1
6,228
623
6,300
4,902
1,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
 
Athena
8
0 / 0 / 8
5,554
555
2,995
8,013
6,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
NEWKingmurderer
Gilgamesh
11
5 / 2 / 3
6,619
662
4,499
9,865
4,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
eterni2
Hercules
11
5 / 0 / 2
6,743
674
7,154
8,600
6,863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
2 / 1 / 7
6,537
654
6,599
7,965
2,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
13
13
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
4
1
0.63
L
Sun Wukong
 
Sun Wukong
0
1
1
0.5
W
Charybdis
 
Charybdis
1
0
1
1.5
W
Athena
 
Athena
0
0
8
4
L
Ne Zha
Deexi
Ne Zha
1
3
1
0.5
L
Danzaburou
KrustyDaBeastt
Danzaburou
0
2
0
0
W
Gilgamesh
NEWKingmurderer
Gilgamesh
5
2
3
3.25
L
Morgan Le Fay
Shulky56
Morgan Le Fay
0
3
2
0.33
W
Hercules
eterni2
Hercules
5
0
2
6
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,983
Damage
27,547
41,763
Taken
39,345
26,016
Mitigated
21,536
9,372
Healing
16,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,633
707
0
1,926
10,612
11,302
0
4,389
6,223
16,564
0
L
Sun Wukong
 
Sun Wukong
4,370
657
0
2,292
7,668
4,825
0
1,147
6,521
0
36,701
W
Charybdis
 
Charybdis
6,300
3,534
0
4,054
4,902
1,712
0
404
4,498
0
58,466
W
Athena
 
Athena
2,995
1,247
0
2,963
8,013
6,210
36
3,381
4,632
13,267
0
L
Ne Zha
Deexi
Ne Zha
5,418
1,001
0
950
9,241
3,888
0
1,901
7,340
0
37,735
L
Danzaburou
KrustyDaBeastt
Danzaburou
2,804
1,708
0
2,922
7,864
3,031
0
513
7,351
0
35,896
W
Gilgamesh
NEWKingmurderer
Gilgamesh
4,499
2,006
0
1,322
9,865
4,151
0
1,894
7,971
0
47,246
L
Morgan Le Fay
Shulky56
Morgan Le Fay
5,758
227
0
1,282
6,378
2,970
0
1,644
4,734
43,671
0
W
Hercules
eterni2
Hercules
7,154
4,037
0
3,527
8,600
6,863
335
1,189
7,411
0
49,499
W
6,599
3,197
0
4,278
7,965
2,600
1,008
3,523
4,442
44,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,176
Gold Earned
31,681
309
Minions Killed
356
0
Camps Cleared
0
1,072,284
Distance Traveled
1,049,220
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,490
549
16
2
0
213,829
0
L
Sun Wukong
5,415
542
65
7
0
217,244
1
W
Charybdis
6,228
623
107
11
0
177,792
3
W
Athena
5,554
555
16
2
0
238,766
4
L
Ne Zha
5,428
543
61
6
0
239,081
0
L
Danzaburou
5,305
531
79
8
0
204,882
2
W
Gilgamesh
6,619
662
75
8
0
226,108
0
L
Morgan Le Fay
5,538
554
88
9
0
197,248
3
W
Hercules
6,743
674
80
8
0
219,315
0
W
Sol
6,537
654
78
8
0
187,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role