Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 271
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
FerhаtCk
Janus
Level 124
God Stats
9W - 3L
1,780 SR
Queue Stats
195W - 65L
1,772 Elo+
Party 1
Anhur
Anhur
Jüstice
Anhur
Level 171
God Stats
14W - 1L
1,747 SR
Queue Stats
335W - 53L
1,991 Elo+
Party 1
Bellona
Bellona
Сyclix
Bellona
Level 149
God Stats
11W - 0L
2,026 SR
Queue Stats
666W - 115L
2,009 Elo+
Party 1
Team Averages
Level 172
1,711 SR
1,754 Elo+

VS

Team Averages
Level 100
1,610 SR
1,496 Elo+
Ares
Ares
DogyTheKid
Ares
Level 59
God Stats
3W - 3L
1,729 SR
Queue Stats
81W - 99L
1,432 Elo+
Party 3
Hercules
Hercules
Leon_ovicH
Hercules
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 64L
1,441 Elo+
Party 3
Ao Kuang
Ao Kuang
Manuerty
Ao Kuang
Level 144
God Stats
20W - 14L
1,595 SR
Queue Stats
331W - 327L
1,591 Elo+
Solo
He Bo
He Bo
PhyRoo_
He Bo
Level 125
God Stats
11W - 5L
1,724 SR
Queue Stats
324W - 332L
1,510 Elo+
Party 2
Hachiman
Hachiman
miguel_2912
Hachiman
Level 120
God Stats
2W - 4L
1,500 SR
Queue Stats
177W - 173L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
7 / 0 / 2
7,687
769
5,920
6,647
2,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
 
Aphrodite
10
2 / 1 / 10
6,554
655
2,808
7,349
3,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Janus
FerhаtCk
Janus
12
2 / 0 / 6
7,048
705
6,625
4,305
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
Jüstice
Anhur
10
4 / 1 / 4
6,756
676
8,365
5,905
2,303
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
Сyclix
Bellona
12
8 / 1 / 2
7,342
734
9,762
10,858
7,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 1
4,542
454
2,347
10,456
6,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
Leon_ovicH
Hercules
9
1 / 6 / 0
5,637
564
4,890
10,386
4,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
Manuerty
Ao Kuang
9
0 / 3 / 0
5,294
529
2,909
9,475
3,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

He Bo
PhyRoo_
He Bo
9
2 / 5 / 0
5,406
541
3,441
7,361
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
miguel_2912
Hachiman
8
0 / 4 / 0
4,803
480
1,522
6,206
1,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
23
Kills
3
3
Deaths
23
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
7
0
2
8
W
Aphrodite
 
Aphrodite
2
1
10
7
L
0
5
1
0.1
W
Janus
FerhаtCk
Janus
2
0
6
5
W
Anhur
Jüstice
Anhur
4
1
4
6
L
Hercules
Leon_ovicH
Hercules
1
6
0
0.17
L
Ao Kuang
Manuerty
Ao Kuang
0
3
0
0
L
He Bo
PhyRoo_
He Bo
2
5
0
0.4
L
Hachiman
miguel_2912
Hachiman
0
4
0
0
W
Bellona
Сyclix
Bellona
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,480
Damage
15,109
35,064
Taken
43,884
18,017
Mitigated
17,064
18,510
Healing
8,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,920
4,825
0
3,468
6,647
2,880
420
824
5,823
0
55,100
W
Aphrodite
 
Aphrodite
2,808
608
3,224
3,793
7,349
3,701
64
2,439
4,910
13,524
0
L
2,347
190
0
1,508
10,456
6,281
0
3,060
7,396
6,676
0
W
Janus
FerhаtCk
Janus
6,625
365
0
750
4,305
1,695
0
1,447
2,858
63,726
0
W
Anhur
Jüstice
Anhur
8,365
4,923
0
2,405
5,905
2,303
318
2,097
3,808
0
46,840
L
Hercules
Leon_ovicH
Hercules
4,890
1,468
0
1,843
10,386
4,461
0
623
9,623
0
20,419
L
Ao Kuang
Manuerty
Ao Kuang
2,909
478
0
3,908
9,475
3,030
0
751
8,624
32,364
0
L
He Bo
PhyRoo_
He Bo
3,441
0
0
460
7,361
2,045
0
4,388
2,593
31,353
0
L
Hachiman
miguel_2912
Hachiman
1,522
852
0
813
6,206
1,247
0
611
5,520
0
23,160
W
Bellona
Сyclix
Bellona
9,762
6,296
0
4,870
10,858
7,438
268
1,890
8,968
0
43,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,387
Gold Earned
25,682
403
Minions Killed
184
0
Camps Cleared
0
1,050,887
Distance Traveled
1,017,178
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,687
769
116
12
0
264,404
0
W
Aphrodite
6,554
655
13
1
0
194,037
1
L
Ares
4,542
454
7
1
0
196,453
4
W
Janus
7,048
705
117
12
0
202,769
0
W
Anhur
6,756
676
82
8
0
181,719
0
L
Hercules
5,637
564
24
2
0
187,377
0
L
Ao Kuang
5,294
529
69
7
0
226,244
0
L
He Bo
5,406
541
56
6
0
215,530
0
L
Hachiman
4,803
480
28
3
0
191,574
0
W
Bellona
7,342
734
75
8
0
207,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role